Link tags: fun

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Future-first design thinking

If we’re serious about creating a sustainable future, perhaps we should change this common phrase from “Form follows Function” to “Form – Function – Future”. While form and function are essential considerations, the future, represented by sustainability, should be at the forefront of our design thinking. And actually, if sustainability is truly at the forefront of the way we create new products, then maybe we should revise the phrase even further to “Future – Function – Form.” This revised approach would place our future, represented by sustainability, at the forefront of our design thinking. It would encourage us to first ask ourselves, “What is the most sustainable way to design X?” and then consider how the function of X can be met while ensuring it remains non-harmful to people and the planet.

TimeGuessr

Where and when were these photographs taken?

It’s like that Chronophoto game I linked to with an added dimension of location.

Fujichia: Sayable Space

This game is hard:

Sayable Space is a television game for 1 or more people, it consists of saying “Space” out loud at the same time as Jean-Luc Picard (Patrick Stewart) during the intro to Star Trek: The Next Generation. Or actually that’s just half of the game. The second half is saying “Space”, and the first half is remembering that you are playing this game.

Chronophoto - The Photographical History Game

This is a fun game—with the same kind of appeal as that Wiki History Game I linked to—where you have to locate photographs in time.

A post by Clearleft on LinkedIn

This is design engineering.

A year of new avenues

All along, from the frothy 1990s to the per­co­lat­ing 2000s to the frozen 2010s to today, the web has been the sure thing. All along, it’s been grow­ing and maturing, sprout­ing new capabilities. From my van­tage point, that growth has seemed to accel­er­ate in the past five years; CSS, in par­tic­u­lar, has become incred­i­bly flex­i­ble and expressive. Maybe even a bit overstuffed — but I’ll take it.

For peo­ple who care about cre­at­ing worlds together, rather than get­ting rich, the web is the past and the web is the future. What luck, that this decentralized, per­mis­sion­less sys­tem claimed a posi­tion at the heart of the inter­net, and stuck there. It’s limited, of course; frustrating; some­times maddening. But that’s every cre­ative medium. That’s life.

You don’t need HTML!

View source on this bit of tongue-in-cheek fun from Terence.

Fundamentals matter | Go Make Things

I really enjoyed Laurie’s talk in Berlin a few weeks back. I must blog my thoughts on it.

But I must admit that something didn’t sit quite right about the mocking tone he took on the matter of “the fundamentals” (whatever that may mean). Chris shares my misgivings:

Those websites that don’t load on slow connections, or break completely when a JS file fails to load, or don’t work for people with visual or physical impairments?

That’s not an issue of time. It’s an issue of fundamentals.

I think I agree with Laurie that there’s basically no such thing as fundamental technologies (and if there is such a thing, the goalposts are constantly moving). But I agree with Chris with that there is such a thing as fundamental concepts. On the web, for example, accessibility is a core principle of its design that should, in my opinion, be fundamental.

This, basically:

Do I wanna see teenagers building frivolous websites? Absolutely. But when people are getting paid well to build our digital world, they have a responsibility to ensure the right to engage with that world for everyone.

The Demise of the Mildly Dynamic Website

It me:

Broadly, these are websites which are still web pages, not web applications; they’re pages of essentially static information, personal websites, blogs, and so on, but they are slightly dynamic. They might have a style selector at the top of each page, causing a cookie to be set, and the server to serve a different stylesheet on every subsequent page load.

This rings sadly true to me:

Suppose a company makes a webpage for looking up products by their model number. If this page were made in 2005, it would probably be a single PHP page. It doesn’t need a framework — it’s one SELECT query, that’s it. If this page were made in 2022, a conundrum will be faced: the company probably chose to use a statically generated website. The total number of products isn’t too large, so instead their developers stuff a gigantic JSON file of model numbers for every product made by the company on the website and add some client-side JavaScript to download and query it. This increases download sizes and makes things slower, but at least you didn’t have to spin up and maintain a new application server. This example is fictitious but I believe it to be representative.

Also, I never thought about “serverless” like this:

Recently we’ve seen the rise in popularity of AWS Lambda, a “functions as a service” provider. From my perspective this is literally a reinvention of CGI, except a) much more complicated for essentially the same functionality, b) with vendor lock-in, c) with a much more complex and bespoke deployment process which requires the use of special tools.

Is HTML A Programming Language? (Webbed Briefs)

I’m glad that Heydon has answered this question once and for all.

I’m sure that’ll be the end of it now.

Functions and the future of design systems || Matthew Ström, designer-leader

Despite their name, most design systems aren’t all that much like systems. Granted, they are designed according to a system, and there’s a logical consistency to how their components and tokens are defined, but really, most design systems work like a dictionary: look up a component, get the instructions for using that component.

Mathew goes on to advocate moving towards a more function-centred approach to systematic design. It makes a lot of sense.

By the way, this isn’t directly related—other than metaphor being used—but I wrote about web standards, dictionaries, and design systems a while back.

Globle

Like Wordle, but for geography instead of words.

Every day, there is a new Mystery Country. Your goal is to guess the mystery country using the fewest number of guesses. Each incorrect guess will appear on the globe with a colour indicating how close it is to the Mystery Country.

No, Apple Did Not Crowdfund :focus-visible in Safari – Eric’s Archived Thoughts

Eric has a written a clear and measured explanation that I hope Alex and Jake will read, given their petty snarky reactions to Webkit shipping a feature (reactions that do more harm than good to their cause—refuting their bullshit has taken time and energy away from the legitimate criticisms of Apple’s rendering engine monopoly on iOS; this whole debacle has been one big distraction from far more important browser bugs).

Many of us are mad at Apple for a lot of good reasons, but please don’t let the process of venting that anger tar the goals and achievements of Open Prioritization.

Wiki History Game

This is fun (and addictive)! With every new entry pulled from Wikipedia, you’ve got to arrange it onto a timeline correctly.

The UI fund

This is an excellent initiate spearheaded by Nicole and Sarah at Google! They want to fund research into important web UI work: accessibility, form controls, layout, and so on. If that sounds like something you’ve always wanted to do, but lacked the means, fill in the form.

Nestflix

This is so in-depth! Movies and TV shows from within movies and TV shows. All of them are real …I mean, they’re not real, they’re fake—that’s but the point—but they’re all from real movies and TV …ah, never mind.

Design Titles

Keep refreshing until you find your next job title.

Sans Bullshit Sans — Leveraging the synergy of ligatures

As part of my content buddying process, I am henceforth going to typeset all drafts in this font. I just tested it with this sentence:

We can leverage the synergy of a rich immersive user paradigm shift.

mmm.page

This is a fun drag’n’drop way to make websites. And I like the philosophy:

Websites shouldn’t all look the same. We prefer campy, kitschy, messy, imperfect.

Open UI and implicit parent/child relationships in HTML – Eric Bailey

I remember discussing this with Tantek years ago:

There are a few elements who need to be placed inside of another specific element in order to function properly.

If I recall, he was considering writing “HTML: The Good Parts”.

Anyway, I can relate to what Eric is saying here about web components. My take is that web components give developers a power that previous only browser makers had. That’s very liberating, but it should come with a commensurate weight of responsibility. I fear that we will see this power wielded without sufficient responsibility.