Tags: game

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Paperclip Maximizer

Play the part of an AI pursuing its goal without care for existential threats. This turns out to be ludicrously addictive. I don’t want to tell you how long I spent playing this.

Keep your eye on the prize: remember that money (and superintelligence) is just a means to an end …and that end is making more paperclips.

The Evolution of Trust

Such a great primer on game theory—well worth half an hour of your time.

Wikipedia: The Text Adventure

You are on a website. There are exits to the north, south, east and west.

>...

The Equilateral Triangle of a Perfect Paragraph | Better Web Type

This is a fun game (I scored a measly 73/100). The idea is to develop a feeling for the balance between font-size, line-height, and line length …just like the three sides of an equilateral triangle.

Too many of them still set line-height, font size and line width as independent features when in fact they should all be considered together. The equilateral triangle is a perfect representation of how the three features work in harmony.

Adventure

The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.

Grid Garden - A game for learning CSS grid

Its the sequel to Flexbox Froggy—this time it’s grid!

I’m a sucker for CSS gamification.

Flatris

Tetris in your browser. Visit it once and it works offline (if your browser supports service workers) so go ahead and add it to your home screen.

The Proposal | gablaxian.com

This is how Graham proposed to Linzi …and you can try it out for yourself.

(I must’ve got something in my eye when I got to the end of the level. Weird.)

CSS Mega Dropdown | CodyHouse

I’m no fan of mega menus, and if a site were being designed from scratch, I’d do everything I could to avoid them, but on some existing projects they’re an unavoidable necessity (the design equivalent of technical debt). In those situations, this looks like a really nice, responsive approach.

SPACEPLAN

I thoroughly enjoyed playing this game. On the face of it, it seems like little more than a cow-clicker, but the way that the plot and the gameplay unfolds is really delightful.

This feels like the kind of game that would only work on the web—keep it in a browser tab in the background, revisiting occasionally throughout the day.

CSS Diner - Where we feast on CSS Selectors!

Here’s a fun game to help practice those CSS selectors.

Global Defense

Dave is making a nifty in-browser game that you can play by yourself or in co-operative mode. If your device has a gyroscope, you can use that to aim. Very cool!

(And it looks like it’s all set to become a progressive web app once it’s running on HTTPS.)

A Personal History of the Text Adventure – Read-Only Memory

Naomi Alderman:

The text adventure, like poetry, tends to attract a small band of devoted fans rather than hundreds of millions of casual players. And yet, those who care about writing know that they are where the form starts; and I can’t help feeling that videogames in general would be better if they took as much care over their words, and over their narratives, as text adventures do.

San Andreas State: Animal Cam

An immortal deer wanders the world of Grand Theft Auto for all eternity. It’s remarkably calm and relaxing.

Flexbox Defense

If Flexbox Froggy was too easy for you, take it to the next level with this tower defence game.

Flexbox Froggy - A game for learning CSS flexbox

This is superb!

Flexbox can be tricky to get your head around, but this exercise does a great job of walking you through each step in a fun way. I highly recommend trying all 24 levels.

pacapong by kingPenguin

Pacman meets Pong meets Space Invaders.

What Should I Design? - the design prompt generator

Get your next design game off to a quick start with this handy generator of nonsensical-yet-vaguely-plausible product ideas.

Entire Screen of One Game

You can’t win the game. It exists only to destroy your mind.

ZX Spectrum Screenshotter Example - an album on Flickr

Over 700 screenshots of ZX Spectrum games, captured by Jason Scott. Some of these bring back memories.