Link tags: game

183

sparkline

Notes from a gopher:// site - daverupert.com

The result of adding more constraints means that the products have a broader appeal due to their simple interface. It reminds me of a Jeremy Keith talk I heard last month about programming languages like CSS which have a simple interface pattern: selector { property: value }. Simple enough anyone can learn. But simple doesn’t mean it’s simplistic, which gives me a lot to think about.

Globle

Like Wordle, but for geography instead of words.

Every day, there is a new Mystery Country. Your goal is to guess the mystery country using the fewest number of guesses. Each incorrect guess will appear on the globe with a colour indicating how close it is to the Mystery Country.

Wiki History Game

This is fun (and addictive)! With every new entry pulled from Wikipedia, you’ve got to arrange it onto a timeline correctly.

Townscaper

Now you can play a demo of Townscaper right in your browser.

There goes your productivity.

Gaming the Iron Curtain

The ZX Spectrum in a time of revolution:

Gaming the Iron Curtain offers the first book-length social history of gaming and game design in 1980s Czechoslovakia, or anywhere in the Soviet bloc. It describes how Czechoslovak hobbyists imported their computers, built DIY peripherals, and discovered games as a medium, using them not only for entertainment but also as a means of self-expression.

The Lords of Midnight

I played a lot Lords of Midnight (and Doomdark’s Revenge) on my Amstrad 464 when I was a kid. Turns out there’s a dedicated labour of love to port the games to modern platforms. I just downloaded the OS X port, so there goes my weekend.

Cookie Consent Speed.Run

My current score is one minute and 18 seconds. Can you beat it?

In Praise of the Unambiguous Click Menu | CSS-Tricks

What’s important is that you test it with real users… and stop using hover menus.

Strong agree!

Same Energy Snap

Match up images that have been posted in pairs to Twitter with the caption “same energy”. This is more fun and addictive than it has any right to be.

Lateral Thinking With Withered Technology · Matthias Ott – User Experience Designer

What web development can learn from the Nintendo Game and Watch.

The Web now consists of an ever-growing number of different frameworks, methodologies, screen sizes, devices, browsers, and connection speeds. “Lateral thinking with withered technology” – progressively enhanced – might actually be an ideal philosophy for building accessible, performant, resilient, and original experiences for a wide audience of users on the Web.

Schwerkraftprojektionsgerät

Tetris four directions.

Good luck.

Making a ‘post-it game’ PWA with mobile accelerometer API’s | Trys Mudford

I made an offhand remark at the Clearleft Christmas party and Trys ran with it…

The Server Souvenir: Taking Home Remnants of Virtual Worlds | Platypus

When the game developer Blizzard Entertainment decommissioned some of their server blades to be auctioned off, they turned them into commemorative commodities, adding an etching onto the metal frame with the server’s name (e.g., “Proudmoore” or “Darkspear”), its dates of operation, and an inscription: “within the circuits and hard drive, a world of magic, adventure, and friendship thrived… this server was home to thousands of immersive experiences.” While stripped of their ability to store virtual memory or connect people to an online game world, these servers were valuable and meaningful as worlds and homes. They became repositories of social and spatial memory, souvenirs from WoW.

AI Weirdness • Play AI Dungeon 2. Become a dragon. Eat the moon.

After reading this account of a wonderfully surreal text adventure game, you’ll probably want to play AI Dungeon 2:

A PhD student named Nathan trained the neural net on classic dungeon crawling games, and playing it is strangely surreal, repetitive, and mesmerizing, like dreaming about playing one of the games it was trained on.

How Video Games Inspire Great UX – Scott Jenson

Six UX lessons from game design:

  1. Story vs Narrative (Think in terms of story arcs)
  2. Games are fractal (Break up the journey from big to small to tiny)
  3. Learning loop (figure out your core mechanic)
  4. Affordances (Prompt for known loops)
  5. Hintiness (Move to new loops)
  6. Pacing (Be sure to start here)

Turing Tumble - Build Marble-Powered Computers

Boolean logic manifested in a Turing-complete game

User Inyerface - A worst-practice UI experiment

It’s all fun and games until you realise that everything in here was inspired by actual interfaces out there on the web.

You are not connected to the Internet

This is a very cute offline page. Ali Spittel has written up how it was made too.

Post Haste

Look, it’s Friday—were you really going to get any work done today anyway?

Telepresence - daverupert.com

Dave is liking the word “telepresence”:

On social media we broadcast our presence and thoughts over radio and wire and I likewise consume your projections as they echo back to me. We commune over TCP/IP.

Just wait until he discovers the related neologism coined by Ted Nelson.