I’m no fan of mega menus, and if a site were being designed from scratch, I’d do everything I could to avoid them, but on some existing projects they’re an unavoidable necessity (the design equivalent of technical debt). In those situations, this looks like a really nice, responsive approach.
I thoroughly enjoyed playing this game. On the face of it, it seems like little more than a cow-clicker, but the way that the plot and the gameplay unfolds is really delightful.
This feels like the kind of game that would only work on the web—keep it in a browser tab in the background, revisiting occasionally throughout the day.
Here’s a fun game to help practice those CSS selectors.
The text adventure, like poetry, tends to attract a small band of devoted fans rather than hundreds of millions of casual players. And yet, those who care about writing know that they are where the form starts; and I can’t help feeling that videogames in general would be better if they took as much care over their words, and over their narratives, as text adventures do.
An immortal deer wanders the world of Grand Theft Auto for all eternity. It’s remarkably calm and relaxing.
This is superb!
Flexbox can be tricky to get your head around, but this exercise does a great job of walking you through each step in a fun way. I highly recommend trying all 24 levels.
Pacman meets Pong meets Space Invaders.
Get your next design game off to a quick start with this handy generator of nonsensical-yet-vaguely-plausible product ideas.
You can’t win the game. It exists only to destroy your mind.
Over 700 screenshots of ZX Spectrum games, captured by Jason Scott. Some of these bring back memories.
A cute approach to pairing typefaces: treat it like a dating game.
BBC Radio 4 Extra - The Hitchhiker’s Guide to the Galaxy - The Hitchhiker’s Guide to the Galaxy Game - 30th Anniversary Edition
One of the most fiendish user-unfriendly (but oh-so-witty) adventure games of all time is now online for you to enjoy with some added graphical flourishes.
Such a classic game, well worth playing again.
Now this is what I call research:
Through the use of my knowledge of computer magazines, my sharp eyes, and other technical knowledge, I have overcome the limited amount of information available in the video content of WarGames and with complete certainty identified the exact name and issue number of the magazine read on screen by David L. Lightman in WarGames.
Look at the streets of Brighton for some games to play while you’re in town for dConstruct.
The story behind the classic arcade game Missile Command and the toll it took on its creator:
Theurer’s constant strides for perfection left him working his body to the point that Missile Command’s premise started to manifest itself in his subconscious, sneaking into his dreams and turning them to nightmares.
There was something about the sound of those explosions, the feeling of the trackball in your hand, and the realisation that no matter how well you played, you could only delay the inevitable.