Tags: gameplay

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How Video Games Inspire Great UX – Scott Jenson

Six UX lessons from game design:

  1. Story vs Narrative (Think in terms of story arcs)
  2. Games are fractal (Break up the journey from big to small to tiny)
  3. Learning loop (figure out your core mechanic)
  4. Affordances (Prompt for known loops)
  5. Hintiness (Move to new loops)
  6. Pacing (Be sure to start here)

Cubescape - Your own digital landscape

Cam's latest experiment is insane but brilliant ...sort of like Cam himself.

Play You Have To Burn The Rope, a free online game on Kongregate

Burn the rope, kill the baddies and save the entire planet. Well, not really. But it's worth winning this game (by burning the rope) to hear the song.