Tags: games

29

sparkline

Welcome to Interactive Fiction: You’re a Wizard-Sniffing Pig - Atlas Obscura

The fascinating history of interactive fiction from adventure game to hypertext.

The split between parsers and hyperlinks reminds me of different approaches to chatbots: free text entry vs. constrained input.

A Personal History of the Text Adventure – Read-Only Memory

Naomi Alderman:

The text adventure, like poetry, tends to attract a small band of devoted fans rather than hundreds of millions of casual players. And yet, those who care about writing know that they are where the form starts; and I can’t help feeling that videogames in general would be better if they took as much care over their words, and over their narratives, as text adventures do.

ZX Spectrum Screenshotter Example - an album on Flickr

Over 700 screenshots of ZX Spectrum games, captured by Jason Scott. Some of these bring back memories.

ZX Spectrum Screenshotter Example

The Console Living Room : Free Software : Download

Here’s a nice Christmas gift from Jason and the archinauts at the Internet Archive: tons of games for living room consoles of the early ’80s, all playable in your browser, thanks to emulation in JavaScript.

WarGames Magazine Identified By Michael Walden

Now this is what I call research:

Through the use of my knowledge of computer magazines, my sharp eyes, and other technical knowledge, I have overcome the limited amount of information available in the video content of WarGames and with complete certainty identified the exact name and issue number of the magazine read on screen by David L. Lightman in WarGames.

Tiny Games for Brighton

Look at the streets of Brighton for some games to play while you’re in town for dConstruct.

TEDxToronto 2012 Talk - Ryan Henson Creighton

And this is why Code Club is such a great initiative.

Made In Brighton: Games Gone Global - 06.09.12

A mini conference on gaming taking place in Brighton the day before dConstruct. The events just keep on coming, don’t they?

What Would Molydeux? • Articles • Eurogamer.net

A blow-by-blow account of last weekend’s MolyJam in Brighton.

Slow down Katniss by 25% and what do you get? Will… - Final Boss Form

Andy Baio pointed to this from Twitter a few hours ago and ever since, I’ve been playing it and giggling over and over.

The Transformers at dConstruct 2011 – Hubbub

Kars has written up his (excellent) dConstruct talk. Set aside some time and read through this. It’s worth it.

Ian Bogost - Gamification is Bullshit

This is not as linkbaity as the title might suggest.

I’ve suggested the term “exploitationware” as a more accurate name for gamification’s true purpose…

Tom Armitage on Vimeo

Tom talks about “Things Rules Do.”

Tom Armitage

Tom Armitage on Vimeo

Things Rules Do is twenty minutes that looks at games of all forms, and the rules and systems that make their skeleton. It’s about the weird things that rules can do, beyond “tell you how to play”, such as inspire mastery, encourage deviance, and tell stories.

Tom Armitage

Amazon.co.uk: Amazon.co.uk Trade-In Store

Amazon will now pay you for your old video games. Good move.

8 BIT WOOD | serving all your wooden pixel needs

We need to make sure that Shaun Inman never discovers this site.

The Museum of Soviet Arcade Games

This description of a tour of the Museum of Soviet Arcade Games is like a travelogue from an alternative dimension.

A New Theory of Awesomeness and Miracles, by James Bridle, concerning Charles Babbage, Heath Robinson, MENACE and MAGE

This is how I knew James Bridle would be amazing at dConstruct. His talk from Playful '09 is, well... aweome!

LittleBigPlanet 2

A platform game? A platform for games!

Akihabara

A framework for creating old-school arcade games in the browser, using HTML5.