Tags: games

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Telepresence - daverupert.com

Dave is liking the word “telepresence”:

On social media we broadcast our presence and thoughts over radio and wire and I likewise consume your projections as they echo back to me. We commune over TCP/IP.

Just wait until he discovers the related neologism coined by Ted Nelson.

Progressive Web Games – Mozilla Hacks – the Web developer blog

I was just talking about how browser-based games are the perfect use-case for service workers. Andrzej Mazur breaks down how that would work:

  • Add to Home screen
  • Offline capabilities
  • Progressive loading

TANK (short film by Stu Maschwitz) - YouTube

This fun little film gives me all the feels for Battlezone …but then watching the excellent “making of” video really made me appreciate the love and attention to detail that went into this.

TANK (short film by Stu Maschwitz)

I Played Fortnite and Figured Out the Universe - The Atlantic

Robin Sloan smushes the video game Fortnite Battle Royale together with Liu Cixin’s Three Body Problem trilogy and produces a perfect example of game theory, cooperation, and the prisoner’s dilemma.

Based on my experiments in the laboratory of Fortnite, I think Liu Cixin is wrong. Or at least, he’s not entirely right. Fortnite is more Dark Forest theory than not, and maybe that’s true of the universe, too. But sometimes, we have a lever against the vise of game theory, and in this case, it is a single bit of communication. I mean “bit” in the programmer’s sense: a flag with a designated meaning. Nothing more. My heart emote didn’t make Fortnite cuddly and collaborative, but it did allow me to communicate: “Hold up. Let’s do this a different way.”

List of Brighton & Hove Design, Development, and Various Other Tech / Nerdy Meetups

An up-to-date list of Brighton design and dev meet-ups. There’s quite a few!

My favourite books (and games) about the apocalypse

Plague; zombie; nuclear …Anna’s got them all covered in her roundup of apocalyptic literature and games.

Welcome to Interactive Fiction: You’re a Wizard-Sniffing Pig - Atlas Obscura

The fascinating history of interactive fiction from adventure game to hypertext.

The split between parsers and hyperlinks reminds me of different approaches to chatbots: free text entry vs. constrained input.

A Personal History of the Text Adventure – Read-Only Memory

Naomi Alderman:

The text adventure, like poetry, tends to attract a small band of devoted fans rather than hundreds of millions of casual players. And yet, those who care about writing know that they are where the form starts; and I can’t help feeling that videogames in general would be better if they took as much care over their words, and over their narratives, as text adventures do.

ZX Spectrum Screenshotter Example - an album on Flickr

Over 700 screenshots of ZX Spectrum games, captured by Jason Scott. Some of these bring back memories.

ZX Spectrum Screenshotter Example

The Console Living Room : Free Software : Download

Here’s a nice Christmas gift from Jason and the archinauts at the Internet Archive: tons of games for living room consoles of the early ’80s, all playable in your browser, thanks to emulation in JavaScript.

WarGames Magazine Identified By Michael Walden

Now this is what I call research:

Through the use of my knowledge of computer magazines, my sharp eyes, and other technical knowledge, I have overcome the limited amount of information available in the video content of WarGames and with complete certainty identified the exact name and issue number of the magazine read on screen by David L. Lightman in WarGames.

Tiny Games for Brighton

Look at the streets of Brighton for some games to play while you’re in town for dConstruct.

TEDxToronto 2012 Talk - Ryan Henson Creighton

And this is why Code Club is such a great initiative.

Made In Brighton: Games Gone Global - 06.09.12

A mini conference on gaming taking place in Brighton the day before dConstruct. The events just keep on coming, don’t they?

What Would Molydeux? • Articles • Eurogamer.net

A blow-by-blow account of last weekend’s MolyJam in Brighton.

Slow down Katniss by 25% and what do you get? Will… - Final Boss Form

Andy Baio pointed to this from Twitter a few hours ago and ever since, I’ve been playing it and giggling over and over.

The Transformers at dConstruct 2011 – Hubbub

Kars has written up his (excellent) dConstruct talk. Set aside some time and read through this. It’s worth it.

Ian Bogost - Gamification is Bullshit

This is not as linkbaity as the title might suggest.

I’ve suggested the term “exploitationware” as a more accurate name for gamification’s true purpose…

Tom Armitage on Vimeo

Tom talks about “Things Rules Do.”

Tom Armitage

Tom Armitage on Vimeo

Things Rules Do is twenty minutes that looks at games of all forms, and the rules and systems that make their skeleton. It’s about the weird things that rules can do, beyond “tell you how to play”, such as inspire mastery, encourage deviance, and tell stories.

Tom Armitage