An up-to-date list of Brighton design and dev meet-ups. There’s quite a few!
Plague; zombie; nuclear …Anna’s got them all covered in her roundup of apocalyptic literature and games.
The fascinating history of interactive fiction from adventure game to hypertext.
The split between parsers and hyperlinks reminds me of different approaches to chatbots: free text entry vs. constrained input.
The text adventure, like poetry, tends to attract a small band of devoted fans rather than hundreds of millions of casual players. And yet, those who care about writing know that they are where the form starts; and I can’t help feeling that videogames in general would be better if they took as much care over their words, and over their narratives, as text adventures do.
Over 700 screenshots of ZX Spectrum games, captured by Jason Scott. Some of these bring back memories.
Now this is what I call research:
Through the use of my knowledge of computer magazines, my sharp eyes, and other technical knowledge, I have overcome the limited amount of information available in the video content of WarGames and with complete certainty identified the exact name and issue number of the magazine read on screen by David L. Lightman in WarGames.
Look at the streets of Brighton for some games to play while you’re in town for dConstruct.
And this is why Code Club is such a great initiative.
A mini conference on gaming taking place in Brighton the day before dConstruct. The events just keep on coming, don’t they?
A blow-by-blow account of last weekend’s MolyJam in Brighton.
Andy Baio pointed to this from Twitter a few hours ago and ever since, I’ve been playing it and giggling over and over.
Kars has written up his (excellent) dConstruct talk. Set aside some time and read through this. It’s worth it.
This is not as linkbaity as the title might suggest.
I’ve suggested the term “exploitationware” as a more accurate name for gamification’s true purpose…
Tom talks about “Things Rules Do.”
Things Rules Do is twenty minutes that looks at games of all forms, and the rules and systems that make their skeleton. It’s about the weird things that rules can do, beyond “tell you how to play”, such as inspire mastery, encourage deviance, and tell stories.
Amazon will now pay you for your old video games. Good move.
We need to make sure that Shaun Inman never discovers this site.
This description of a tour of the Museum of Soviet Arcade Games is like a travelogue from an alternative dimension.
A New Theory of Awesomeness and Miracles, by James Bridle, concerning Charles Babbage, Heath Robinson, MENACE and MAGE
This is how I knew James Bridle would be amazing at dConstruct. His talk from Playful '09 is, well... aweome!