Tags: gaming

97

sparkline

Travel Oregon: The Game

Oregon Trail, updated for our times. There should be appreciably less dysentery in this game.

‘Neopets’: Inside Look at Early 2000s Internet Girl Culture - Rolling Stone

Girls on Neopets took what they needed from the site and used the skills acquired there to further develop a burgeoning digital girls’ culture, whether it be in expanding their guild pages into personal sites, teaching others to code, or exchanging those skills for economic gain in Neopets.

I have anecdotal evidence from a few people that Neopets was their introduction to web design and development.

Paperclip Maximizer

Play the part of an AI pursuing its goal without care for existential threats. This turns out to be ludicrously addictive. I don’t want to tell you how long I spent playing this.

Keep your eye on the prize: remember that money (and superintelligence) is just a means to an end …and that end is making more paperclips.

Adventure

The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.

Flatris

Tetris in your browser. Visit it once and it works offline (if your browser supports service workers) so go ahead and add it to your home screen.

Bob Baxley: Don’t Judge. Just Observe. | Design.blog

The challenge of being in tech when you’re over 40 is the challenge of constantly setting aside your expectations of how things should work, repeatedly questioning your assumptions, and constantly re-evaluating your positions. It’s the challenge of being a lifelong learner; cultivating the humility of the beginner, the passion of the practitioner, and the joy of the master. It is the challenge of not being so quick to apply old analysis, rely on outdated experience, or expect what worked before to work again.

The Proposal | gablaxian.com

This is how Graham proposed to Linzi …and you can try it out for yourself.

(I must’ve got something in my eye when I got to the end of the level. Weird.)

Hacked On Classics - The Old Market

Seb is going to be closing out the Brighton Digital Festival with a bang.

Seb unravels all the geeky details about how your favourite retro gadgets work, including Nintendo light guns, Casio keyboards and the cathode ray tube televisions that once dominated our living rooms.

It’s going to be like Seb: The Musical …with lasers.

SPACEPLAN

I thoroughly enjoyed playing this game. On the face of it, it seems like little more than a cow-clicker, but the way that the plot and the gameplay unfolds is really delightful.

This feels like the kind of game that would only work on the web—keep it in a browser tab in the background, revisiting occasionally throughout the day.

Global Defense

Dave is making a nifty in-browser game that you can play by yourself or in co-operative mode. If your device has a gyroscope, you can use that to aim. Very cool!

(And it looks like it’s all set to become a progressive web app once it’s running on HTTPS.)

A Personal History of the Text Adventure – Read-Only Memory

Naomi Alderman:

The text adventure, like poetry, tends to attract a small band of devoted fans rather than hundreds of millions of casual players. And yet, those who care about writing know that they are where the form starts; and I can’t help feeling that videogames in general would be better if they took as much care over their words, and over their narratives, as text adventures do.

San Andreas State: Animal Cam

An immortal deer wanders the world of Grand Theft Auto for all eternity. It’s remarkably calm and relaxing.

UNCANNY VALLEY (2015) on Vimeo

A really nicely put together sci-fi short film.

pacapong by kingPenguin

Pacman meets Pong meets Space Invaders.

ZX Spectrum Screenshotter Example - an album on Flickr

Over 700 screenshots of ZX Spectrum games, captured by Jason Scott. Some of these bring back memories.

Play Steamshovel Harry, a free online game on Kongregate

Such a classic game, well worth playing again.

The Console Living Room : Free Software : Download

Here’s a nice Christmas gift from Jason and the archinauts at the Internet Archive: tons of games for living room consoles of the early ’80s, all playable in your browser, thanks to emulation in JavaScript.

WarGames Magazine Identified By Michael Walden

Now this is what I call research:

Through the use of my knowledge of computer magazines, my sharp eyes, and other technical knowledge, I have overcome the limited amount of information available in the video content of WarGames and with complete certainty identified the exact name and issue number of the magazine read on screen by David L. Lightman in WarGames.

Tiny Games for Brighton

Look at the streets of Brighton for some games to play while you’re in town for dConstruct.

The creation of Missile Command and the haunting of its creator, Dave Theurer

The story behind the classic arcade game Missile Command and the toll it took on its creator:

Theurer’s constant strides for perfection left him working his body to the point that Missile Command’s premise started to manifest itself in his subconscious, sneaking into his dreams and turning them to nightmares.

There was something about the sound of those explosions, the feeling of the trackball in your hand, and the realisation that no matter how well you played, you could only delay the inevitable.

THE END