The text adventure, like poetry, tends to attract a small band of devoted fans rather than hundreds of millions of casual players. And yet, those who care about writing know that they are where the form starts; and I can’t help feeling that videogames in general would be better if they took as much care over their words, and over their narratives, as text adventures do.
An immortal deer wanders the world of Grand Theft Auto for all eternity. It’s remarkably calm and relaxing.
A really nicely put together sci-fi short film.
Pacman meets Pong meets Space Invaders.
Over 700 screenshots of ZX Spectrum games, captured by Jason Scott. Some of these bring back memories.
Such a classic game, well worth playing again.
Now this is what I call research:
Through the use of my knowledge of computer magazines, my sharp eyes, and other technical knowledge, I have overcome the limited amount of information available in the video content of WarGames and with complete certainty identified the exact name and issue number of the magazine read on screen by David L. Lightman in WarGames.
Look at the streets of Brighton for some games to play while you’re in town for dConstruct.
The story behind the classic arcade game Missile Command and the toll it took on its creator:
Theurer’s constant strides for perfection left him working his body to the point that Missile Command’s premise started to manifest itself in his subconscious, sneaking into his dreams and turning them to nightmares.
There was something about the sound of those explosions, the feeling of the trackball in your hand, and the realisation that no matter how well you played, you could only delay the inevitable.
Ostensibly about gaming (and written by Matt Colville who works in the games industry), this blog actually has a lot of interesting observations on sci-fi cinema. I like it.
The best review of The Hobbit.
This might well be the best thing Wired has ever published. I wish every article were in this format.
And this is why Code Club is such a great initiative.
Nerdgasm! David Braben is bringing Elite back and bringing it up to date. And he’s funding the project on Kickstarter.
Best. Game. Ever!
This is an excellent resource from Anna. She’s documenting the browser capabilities of games consoles.
Hey look; Anna’s in a CSSquirrel comic! And for good reason: Kyle is as impressed as I am with Anna’s research into browsers on gaming devices.
There’s also a call for more community device labs. I approve.
An excellent in-depth article from Anna on the many gaming devices out there that have both an internet connection and a web browser.
A mini conference on gaming taking place in Brighton the day before dConstruct. The events just keep on coming, don’t they?
Neal Stephenson would like your help in making a video game about sword-fighting that doesn’t suck.
A blow-by-blow account of last weekend’s MolyJam in Brighton.
The premise of the next game from the creator of Minecraft sounds insane and great: a far-future Elite where everything you do is powered by a 16-bit computer.
The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish.
A fun little multiplayer game, all possible in the browser thanks to web sockets.
Mashing up Angry Birds and spreadsheets to better visualise project time-tracking.
A fun platform game with a twist.
What if Mario had a portal gun?
Kars has written up his (excellent) dConstruct talk. Set aside some time and read through this. It’s worth it.
This is a thoroughly enjoyable, frustratingly addictive two-player game for the iPad.
This is not as linkbaity as the title might suggest.
I’ve suggested the term “exploitationware” as a more accurate name for gamification’s true purpose…
One of the greatest games designers in the world is making a game based on one of my favourite science fiction stories. I hope this turns out as well as I’m fantasising it could.
Tom talks about “Things Rules Do.”
Things Rules Do is twenty minutes that looks at games of all forms, and the rules and systems that make their skeleton. It’s about the weird things that rules can do, beyond “tell you how to play”, such as inspire mastery, encourage deviance, and tell stories.
Amazon will now pay you for your old video games. Good move.
We need to make sure that Shaun Inman never discovers this site.
By playing this canvas game, you can help the European Space Agency plan missions to the planets of our solar system.
A great little platform game that is entirely Flash-free. Canvas all the way.
This description of a tour of the Museum of Soviet Arcade Games is like a travelogue from an alternative dimension.
A New Theory of Awesomeness and Miracles, by James Bridle, concerning Charles Babbage, Heath Robinson, MENACE and MAGE
This is how I knew James Bridle would be amazing at dConstruct. His talk from Playful '09 is, well... aweome!
The game Yakuza 3 as reviewed by 3 Yakuza.
Asteroids in canvas. Works a treat. Now I want Battlezone.
Snakes'n'ladders played on the streets of London. Fun!
A platform game? A platform for games!
A framework for creating old-school arcade games in the browser, using HTML5.
It sounds like a gimmick but there's something very cool about this. In Soviet Russia, keyboard rotates you!
Still addictive after all these years.
A free iPhone/iPod Touch game for every day of advent.
A puzzle game with an extra dimension. Utterly compelling.
"This site is intended to be a constantly growing and changing museum for the study and enjoyment of truly terrible video game voice acting in video games from the very first CD system, the Turbografx until the present day."
A jQuery plug-in inspired by the interaction feedback on Huffduffer, which was in turn inspired by retro games.
"Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted."
Beautiful artwork in a fun puzzle game.
Zombies are disturbing. Teletubbies are disturbing. Zombie teletubbies are doubleplus disturbing.
Fiendishly clever and joyful platform game ...and it only has only level.
A cute and poignant resignation letter ...in video game form.
Utterly addictive platform game.
The importance of storytelling in games.
A cute little game all about robots.
The game is simple, the physics are fun, the result is utterly addictive. Don't say I didn't warn you.
Jack Schulze goes into detail on the genesis of the wonderful Here & There map/visualisation.
Here's a great compromise solution for parents. Yes, your kids can play that violent video game but with one condition: they must abide by the Geneva Conventions.
A platform game with a twist. Play it and see. Surprisingly intuitive and utterly addictive.
A greasemonkey-driven hypertext game: get from a starting Wikipedia page to your target solely by following links in the articles.
Tetris for type geeks on the iPhone.
An iPhone game that mashes up Sudoku with Tetris. "Drop numbered discs into the grid. Whenever the number on a disc matches the amount of discs in its row or column it disappears. Keep the board open to keep scoring, and survive as long as you can. Clear the board or set off huge chains for big bonus points."
A PMOG mission where players learn about the password anti-pattern.
Turf Bombing is a device-agnostic location-based game. Could be fun. I've already claimed my neighbourhood.
Notes by Roo Reynolds from yesterday's Playful conference in London.
A one-day event in London all about games and play. Looks like it could be fun, and all for Â£25.
There will be an evening games in the foyer of the Clearleft office building on Thursday, August 21st.
Wandering around the site for the Reboot conference in Copenhagen, I came across this video of my talk from last year. I had forgotten how much I enjoyed this talk.
Aleks and Bobbie are putting on GameCamp in London on May 2nd. Should be fun.
Burn the rope, kill the baddies and save the entire planet. Well, not really. But it's worth winning this game (by burning the rope) to hear the song.
A piercing article by Brenda Brathwaite examining people's attitudes towards gaming. Substitute "videogames" for "social networking sites" for equal slices of moral panic.
Game Neverending is back. For real. Get nostalgic with this blast from the past.
A new WOW hero class has been unveiled: the bard! "direct damage effects like "Epic Solo" that will rock foes into oblivion while powerful Indie debuffs such as "Tape Jam" and "Shoegazer" keep them in check."
Aleks pointed me to this sort-of ARG involving authors in London. Could be good fun.
Fiendishly frustrating Flash fun.
Playing the world's most boring real-time video game for a good cause. It's strangely compelling to watch the "game" in progress.
It's easy for us to take technology for granted. This video shows how transformative technology can be. I am humbled.
This is very good news for me and my Wii.
An incredibly addictive and deceptively simple puzzle game. Ignore the instructions and dive right in.
The next Spellbound-style documentary is all about Donkey Kong. "A middle school science teacher and a hot sauce mogul battle for the Guinness world record on the arcade classic, Donkey Kong."
Whoosh! That's the sound of productivity being left behind. After ten years, Starcraft 2 is finally here. Simultaneous release for Mac and PC.
A profile of Will Wright. I'm really looking forward to hearing him speak at SXSW this year.