Seb is going to be closing out the Brighton Digital Festival with a bang.
Seb unravels all the geeky details about how your favourite retro gadgets work, including Nintendo light guns, Casio keyboards and the cathode ray tube televisions that once dominated our living rooms.
It’s going to be like Seb: The Musical …with lasers.
I thoroughly enjoyed playing this game. On the face of it, it seems like little more than a cow-clicker, but the way that the plot and the gameplay unfolds is really delightful.
This feels like the kind of game that would only work on the web—keep it in a browser tab in the background, revisiting occasionally throughout the day.
The text adventure, like poetry, tends to attract a small band of devoted fans rather than hundreds of millions of casual players. And yet, those who care about writing know that they are where the form starts; and I can’t help feeling that videogames in general would be better if they took as much care over their words, and over their narratives, as text adventures do.
An immortal deer wanders the world of Grand Theft Auto for all eternity. It’s remarkably calm and relaxing.
A really nicely put together sci-fi short film.
Pacman meets Pong meets Space Invaders.
Over 700 screenshots of ZX Spectrum games, captured by Jason Scott. Some of these bring back memories.
Such a classic game, well worth playing again.
Now this is what I call research:
Through the use of my knowledge of computer magazines, my sharp eyes, and other technical knowledge, I have overcome the limited amount of information available in the video content of WarGames and with complete certainty identified the exact name and issue number of the magazine read on screen by David L. Lightman in WarGames.
Look at the streets of Brighton for some games to play while you’re in town for dConstruct.
The story behind the classic arcade game Missile Command and the toll it took on its creator:
Theurer’s constant strides for perfection left him working his body to the point that Missile Command’s premise started to manifest itself in his subconscious, sneaking into his dreams and turning them to nightmares.
There was something about the sound of those explosions, the feeling of the trackball in your hand, and the realisation that no matter how well you played, you could only delay the inevitable.
Ostensibly about gaming (and written by Matt Colville who works in the games industry), this blog actually has a lot of interesting observations on sci-fi cinema. I like it.
The best review of The Hobbit.
This might well be the best thing Wired has ever published. I wish every article were in this format.
And this is why Code Club is such a great initiative.
Nerdgasm! David Braben is bringing Elite back and bringing it up to date. And he’s funding the project on Kickstarter.
Best. Game. Ever!