Some lovely little animation experiments from Cameron.
In this days of monolithic frameworks, I really like seeing modest but powerful patterns like this—small pieces that we can loosely join.
A terrific piece by Rob that is simultaneously a case study of Pro Publica work and a concrete reminder of the power of separating structure and presentation (something that I worry developers don’t appreciate enough).
Don’t get stuck on what different types of information are “supposed” to look like. They can take whatever shape you need them to.
Tim explains why that neat trick of making a really big JPEG with quality set to 0% is no longer necessary, and how the savings you make in bandwidth with that technique are nullified by the expense of the memory footprint needed.
This is impressive—a fully featured graphics app for creating SVGS right in your browser.
Metaballs, not to be confused with meatballs, are organic looking squishy gooey blobs.
Here’s the maths behind the metaballs (implemented in SVG).
Data visualisations created for The Times, complete with code.
A Weekly Journal of Visual Essays
Some lovely data visualisation here.
Are you a UI designer? In Brighton? Well, feel in this form if you’re interested in gathering with like-minded people.
This local, monthly and free meetup will let designers show their work, share any methods, processes and tools and ask for the odd critique.
Having spent half a decade encouraging people to make their pattern libraries public and doing my best to encourage openness and sharing, I find this kind of styleguide-shaming quite disheartening:
These all offer something different but more often than not they have something in common. They look ugly enough to have been designed by someone who enjoys configuring a router.
If a pattern library is intended to inspire, then make it inspiring. But if it’s intended to be an ever-changing codebase (made for and by the kind of people who enjoy configuring a router), then that’s where the effort and time should be concentrated.
But before designing anything—whether it’s a website or a pattern library—figure out who the audience is first.
An illustrated history of digital iconography.
Here you go: a free book on icon design in three parts, delivered via email.
But, like, have you have ever really looked at your hand?
The history of the GIF—a tale of licensing, compression, and standards.
An ongoing photography project from Curtis:
Beyond Work tells stories about humans at work, with no judgement or glorification. It’s an attempt at unearthing the social, cultural and functional world of work, that’s become invisible in everyday life.
Michael Bierut on that logo …and graphic design in general.
Graphic designers, whether we admit it or not, are trained for the short term. Most of the things we design have to discharge their function immediately, whether it’s a design for a book or a poster, a website or an infographic, a sign system, or a business card. In school critiques, architecture and industrial design students produce models. Graphic designers produce finished prototypes. As a result, the idea that we create things that are unfinished, that can only accrue value over time, is foreign to us. It’s so easy for us to visualize the future, and so hard to admit that we really can’t. That’s what we face every time we unveil a new logo.
A fascinating slice of ethnographic research in Myanmar by Craig. There’s no mention of the web, which is certainly alarming, but then again, that’s not the focus of the research.
Interestingly, while Facebook is all omnipresent and dominant, nobody is using it the way that Facebook wants: all the accounts are basically “fake”.
What I found fascinating are the ways that people have found to bypass app stores. They’re basically being treated as damage and routed ‘round. So while native apps are universal, app stores would appear to be a first world problem.
Now if there were only some kind of universally accessible distribution channel that didn’t require any kind of installation step …hmmm.