An illustrated history of digital iconography.
Here you go: a free book on icon design in three parts, delivered via email.
But, like, have you have ever really looked at your hand?
The history of the GIF—a tale of licensing, compression, and standards.
An ongoing photography project from Curtis:
Beyond Work tells stories about humans at work, with no judgement or glorification. It’s an attempt at unearthing the social, cultural and functional world of work, that’s become invisible in everyday life.
Michael Bierut on that logo …and graphic design in general.
Graphic designers, whether we admit it or not, are trained for the short term. Most of the things we design have to discharge their function immediately, whether it’s a design for a book or a poster, a website or an infographic, a sign system, or a business card. In school critiques, architecture and industrial design students produce models. Graphic designers produce finished prototypes. As a result, the idea that we create things that are unfinished, that can only accrue value over time, is foreign to us. It’s so easy for us to visualize the future, and so hard to admit that we really can’t. That’s what we face every time we unveil a new logo.
A fascinating slice of ethnographic research in Myanmar by Craig. There’s no mention of the web, which is certainly alarming, but then again, that’s not the focus of the research.
Interestingly, while Facebook is all omnipresent and dominant, nobody is using it the way that Facebook wants: all the accounts are basically “fake”.
What I found fascinating are the ways that people have found to bypass app stores. They’re basically being treated as damage and routed ‘round. So while native apps are universal, app stores would appear to be a first world problem.
Now if there were only some kind of universally accessible distribution channel that didn’t require any kind of installation step …hmmm.
Sara enumerates some handy tips aimed squarely at designers exporting SVGs. It focuses on Illustrator in particular but I’m sure a lot of this could equally apply to Sketch.
An old-school styleguide.
Sounds like a good exercise for explaining just about anything. Smart.
This infographic offers a visual way to explore the various stages of the Earth’s history using a 12 hour clock analogy.
Beautiful visualisations of science and nature.
Made with love by a designer with a molecular biology degree.
Lovely little graphics inspired by New York architecture.
This is absolutely delightful, nicely weird, and thoroughly entertaining.
I’m not sure how I managed to miss this site up until now, but it’s right up my alley: equal parts urban planning, ethnography, and food science.
You can download the PDF of Anton’s graphic novel Gather for free.
Sit back, relax, and enjoy this classic documentary on graphic design, courtesy of its producer Edward Tufte.