This is a superb explanation of flexbox—the interactive widgets sprinkled throughout are such a great aid to learning!
A terrific piece by Maggie Appleton that starts with a comparison of graphical user interfaces and command line tools—which reminds me of the trade-offs between seamless and seamful design—and then moves into a proposed paradigm for declarative design tools:
Small, scoped areas within a graphical interface that allow users to read and write simple programmes
This piece by Giles is a spot-on description of what I do in my role as content buddy at Clearleft. Especially this bit:
Your editor will explain why things need changing
As a writer, it’s really helpful to understand the why of each edit. It’s easier to re-write if you know precisely what the problem is. And often, it’s less bruising to the ego. It’s not that you’re a bad writer, but just that one particular thing could be expressed more simply, or more clearly, than your first effort.
My talk, Building, was about the metaphors we use to talk about the work we do on the web. So I’m interested in this analysis of the metaphors used to talk about markup:
- Data is documents, processing data is clerking
- Data is trees, processing data is forestry
- Data is buildings, processing data is construction
- Data is a place, processing data is a journey
- Data is a fluid, processing data is plumbing
- Data is a textile, processing data is weaving
- Data is music, processing data is performing
A century of sci-fi book covers.
How a writing system went from being a dream (literally) to a reality, codified in unicode.
Vitaly has rounded up a whole load of accessibility posts. I think I’ve linked to most of them at some point, but it’s great to have them all gathered together in one place.
This is easily my favourite use of a machine learning algorithm.
This explains rubber ducking.
Speaking out loud is not only a medium of communication, but a technology of thinking: it encourages the formation and processing of thoughts.
A short web book on the past, present and future of interfaces, written in a snappy, chatty style.
From oral communication and storytelling 500,000 years ago to virtual reality today, the purpose of information interfaces has always been to communicate more quickly, more deeply, to foster relationships, to explore, to measure, to learn, to build knowledge, to entertain, and to create.
We interface precisely because we are human. Because we are intelligent, because we are social, because we are inquisitive and creative.
We design our interfaces and they in turn redefine what it means to be human.
It all started at Patterns Day…
(Note: you’ll probably need to use Reader mode to avoid taxing your eyes reading this—the colour contrast …doesn’t.)
Well, this is timely! Cassie mentioned recently that she was reading—and enjoying—the Earthsea books, which I had never got around to reading. So I’m reading them now. Then Craig mentioned in one of his newsletters that he’s also reading them. Now there’s this article…
To white protestors and accomplices, who say that they want to listen but are fearful of giving up some power so that we can all heal, I suggest you read the Earthsea cycle. You will need to learn to step away from the center to build a new world, and the Black majority in this fantasy series offers a better model than any white history.
Sara shares how she programmes with custom properties in CSS. It sounds like her sensible approach aligns quite nicely with Andy’s CUBE CSS methodology.
Oh, and she’s using Fractal to organise her components:
I’ve been using Fractal for a couple of years now. I chose it over other pattern library tools because it fit my needs perfectly — I wanted a tool that was unopinionated and flexible enough to allow me to set up and structure my project the way I wanted to. Fractal fit the description perfectly because it is agnostic as to the way I develop or the tools I use.
Chris has put together one of his indispensable deep dives, this time into responsive images. I can see myself referring back to this when I need to be reminded of the syntax of
…for old CSS problems.
Guidebooks to countries that no longer exist.
The first book will be on the Republic of Venice. There’ll be maps, infographics, and I suspect there’ll be an appearance by Aldus Manutius.
Our first guidebook tells the story of the Republic of Venice, la Serenissima, a 1000-year old state that disappeared in 1797.
From Xerox PARC to the World Wide Web:
The internet did not use a visual spatial metaphor. Despite being accessed through and often encompassed by the desktop environment, the internet felt well and truly placeless (or perhaps everywhere). Hyperlinks were wormholes through the spatial metaphor, allowing a user to skip laterally across directories stored on disparate servers, as well as horizontally, deep into a file system without having to access the intermediate steps. Multiple windows could be open to the same website at once, shattering the illusion of a “single file” that functioned as a piece of paper that only one person could hold. The icons that a user could arrange on the desktop didn’t have a parallel in online space at all.
Amy’s talk at Patterns Day was absolutely brilliant! Here’s an account of the day from her perspective.
The evident care Jeremy put into assembling the lineup meant an incredible mix of talks, covering the big picture stuff right down to the nitty gritty, and plenty in between.
Her observation about pre-talk nerves is spot-on:
I say all of this because it’s important for me and I think anyone who suffers with anxiety about public speaking, or in general, to recognise that having a sense of impending doom doesn’t mean that doom is actually impending.