Tags: hintiness

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How Video Games Inspire Great UX – Scott Jenson

Six UX lessons from game design:

  1. Story vs Narrative (Think in terms of story arcs)
  2. Games are fractal (Break up the journey from big to small to tiny)
  3. Learning loop (figure out your core mechanic)
  4. Affordances (Prompt for known loops)
  5. Hintiness (Move to new loops)
  6. Pacing (Be sure to start here)