Telling other people working on the web and doing a great job building web sites that they are useless because they focus on HTML and CSS is very wrong.
The sentiment is that front-end development is a problem to be solved: “if we just have the right tools and frameworks, then we might never have to write another line of HTML or CSS ever again!” And oh boy what a dream that would be, right?
Well, no, actually. I certainly don’t think that front-end development is a problem at all.
What Robin said.
I reckon HTML and CSS deserve better than to be processed, compiled, and spat out into the browser, whether that’s through some build process, app export, or gigantic framework library of stuff that we half understand. HTML and CSS are two languages that deserve our care and attention to detail. Writing them is a skill.
The only thing I would add is that, in my experience, it’s vital that the prototype does not morph into the final product …no matter how tempting it sometimes seems.
Prototypes are made to be discarded (having validated or invalidated an idea). Making a prototype and making something for production require very different mindsets: with prototyping it’s all about speed of creation; with production work, it’s all about quality of execution.
When a storm comes, some of the big news sites like CNN and NPR strip down to a zippy performant text-only version that delivers the content without the bells and whistles.
I’d argue though that in some aspects, they are actually better than the original.
The “full” NPR site in comparison takes ~114 requests and weighs close to 3MB on average. Time to first paint is around 20 seconds on slow connections. It includes ads, analytics, tracking scripts and social media widgets.
Meanwhile, the actual news content is roughly the same.
I quite like the idea of storm-driven development.
It’ll never catch on.
How mucking about in HTML and CSS can lead to some happy accidents.
‘Sfunny, people often mention the constraints and limitations of “designing in the browser”, but don’t recognise that every tool—including Sketch and Photoshop—comes with constraints and limitations. It’s just that those are constraints and limitations that we’ve internalised; we no longer even realise they’re there.
This great post by Mandy ticks all my boxes! It’s a look at the combinatorial possibilities of some of the lesser-known HTML elements:
I love this deep dive that Sara takes into the question of marking up content for progressive disclosure. It reminds me Dan’s SimpleQuiz from back in the day.
Then there’s this gem, which I think is a terrificly succinct explanation of the importance of meaningful markup:
It’s always necessary, in my opinion, to consider what content would render and look like in foreign environments, or in environments that are not controlled by our own styles and scripts. Writing semantic HTML is the first step in achieving truly resilient Web sites and applications.
I love, love, love all the little details of HTML that Aaron offers up here. And I really like how he positions non-visual user-agents like searchbots, screen readers, and voice assisants as headless UIs.
HTML is a truly robust and expressive language that is often overlooked and undervalued, but it has the incredible potential to nurture conversations with our users without requiring a lot of effort on our part. Simply taking the time to code web pages well will enable our sites to speak to our customers like they speak to each other. Thinking about how our sites are experienced as headless interfaces now will set the stage for more natural interactions between the real world and the digital one.
Scores of people who just want to deliver their content and have it look vaguely nice are convinced you need every web technology under the sun to deliver text.
This is very lawnoffgetting but I can relate.
I made my first website about 20 years ago and it delivered as much content as most websites today. It was more accessible, ran faster and easier to develop then 90% of the stuff you’ll read on here.
20 years later I browse the Internet with a few tabs open and I have somehow downloaded many megabytes of data, my laptop is on fire and yet in terms of actual content delivery nothing has really changed.
A handy pre-launch go/no-go checklist to run through before your countdown.
Oh, this is such a good analogy from Mandy! Choosing the right HTML element is like choosing the right data type in a strongly typed programming language.
Get to know the HTML elements available to you, and use the appropriate one for your content. Make the most it, like you would any language you choose to code with.
I encourage you to think about and make sure you are using the right elements at the right time. Sometimes I overthink this, but that’s because it’s that important to me - I want to make sure that the markup I use helps people understand the content, and doesn’t hinder them.
The slides and video from a really great well-rounded talk by Aaron, filled with practical examples illustrating concepts like progressive enhancement and inclusive design.
Sara shows a few different approaches to building accessible toggle switches:
Always, always start thinking about the markup and accessibility when building components, regardless of how small or simple they seem.
Léonie makes a really good point here: if you’re adding
A good explanation of web components, complete with some code examples.
Web Components are not a single technology. Instead, they are series of browser standards defined by the W3C allowing developers to build components in a way the browser can natively understand. These standards include:
- HTML Templates and Slots – Reusable HTML markup with entry points for user-specific markup
- Shadow DOM – DOM encapsulation for markup and styles
- Custom Elements – Defining named custom HTML elements with specific behaviour
A website is not a magazine, though it might have magazine-like articles. A website is not an application, although you might use it to purchase products or interact with other people. A website is not a database, although it might be driven by one.
A nice little tutorial from Aaron.