This is the best explanation of quantum computing I’ve read. I mean, it’s not like I can judge its veracity, but I could actually understand it.
Designing your design process:
- Know your strengths and focus resources on your weaknesses.
- Learn to identify the immovable objects.
- What has to be perfect now and what can be fixed later?
I’ve come to believe that accessibility is not something you do for a small group of people. Accessibility is about promoting inclusion. When the product you use daily is accessible, it means that we all get to work with a greater number and a greater variety of colleagues. Accessibility benefits everyone.
A brilliantly written piece by Laurie Penny. Devestating, funny, and sad, featuring journalistic gold like this:
John McAfee has never been convicted of rape and murder, but—crucially—not in the same way that you or I have never been convicted of rape or murder.
A deep dive into Pixar’s sci-fi masterpiece, featuring entertaining detours to communist propaganda and Disney theme parks.
A five-part video series from Ire on how she built the “save for offline” functionality on her site.
The first one is about getting a set set up on Ghost so you can probably safely skip that one and go straight to the second video to get down to the nitty-gritty of the Cache API and service workers.
The newest Gary Hustwit film is a documentary about Dieter Rams, featuring plinkity music by Brian Eno.
Rams is a design documentary, but it’s also a rumination on consumerism, materialism, and sustainability.
Here’s the talk I gave recently about indie web building blocks.
There’s fifteen minutes of Q&A starting around the 35 minute mark. People asked some great questions!
Ben Terrett on balancing the needs of an individual user with the needs of everyone else.
Of course we care about our clients: we want them to be successful and profitable. But we think there’s a balance to be struck between what success means for just the user or customer, and what success means for society.
The sentiment is that front-end development is a problem to be solved: “if we just have the right tools and frameworks, then we might never have to write another line of HTML or CSS ever again!” And oh boy what a dream that would be, right?
Well, no, actually. I certainly don’t think that front-end development is a problem at all.
What Robin said.
I reckon HTML and CSS deserve better than to be processed, compiled, and spat out into the browser, whether that’s through some build process, app export, or gigantic framework library of stuff that we half understand. HTML and CSS are two languages that deserve our care and attention to detail. Writing them is a skill.
Paul was at the Material conference in Iceland too, and we had some good chats. Here, he speaks his brains with Deep Thoughts prompted by the event.
I really get where he’s coming from when he says that “certain websites feel more ‘webby’ than others”, but it sure is tricky to nail down.
This could’a, should’a, would’a been a great blog post.
March 1981: Shakin’ Stevens was top of the charts, Tom Baker was leaving Doctor Who and Clive Sinclair was bringing computers to the masses. Britain was moving into a new age, and one object above all would herald its coming.
Some tips for getting responsive images to work well on the Apple Watch:
- test your layouts down to 136-
300w-ish resources in your full-width
- art direct to keep image subjects legible
- say the magic
Fax machines, pop-up books, radioactive televisions, writing boxes, microfilm readers, nuclear bomb cores, cupholders, bidets, jet engines, index cards, wiffle balls, oil barrels, lightning rods, playing cards, air conditioning, hair dryers, wheelchair ramps, handbags, diving bells, slippers, laundry chutes, sewing machines, pockets, skee-ball, safety pins, chalkboards, tote bags, holograms, hearing aids, dollhouses, billboards, airports, flash drives, cardigans, beer cans, stethoscopes, text editors, mugs, wallpaper, towel dispensers, bumber stickers, staplers, microscopes, fingerless gloves, wire hangers, toast, and more.
I’ll be in my bunk.
The terrific Hugo-winning short story about inequality, urban planning, and automation, written by Hao Jinfang and translated by Ken Liu (who translated The Three Body Problem series).
Hao Jinfang also wrote this essay about the story:
I’ve been troubled by inequality for a long time. When I majored in physics as an undergraduate, I once stared at the distribution curve for American household income that showed profound inequality, and tried to fit the data against black-body distribution or Maxwell–Boltzmann distribution. I wanted to know how such a curve came about, and whether it implied some kind of universality: something as natural as particle energy distribution functions, so natural it led to despair.
I had to read through this twice, but I think I get it now (I’m not the sharpest knife in the drawer). Very useful if you’re doing theming in CSS.
A fascinating look at standards in the real world. In this case, it’s the kilogram, which is shedding its French Revolutionary roots in favour of the Planck constant.
Our messy human measurements have transcended their messy humanness; they have been melded with an eternal truth.
Mention of The Master Of The Kilogram reminded me of The Keeper Of Time.