Tags: interaction

137

sparkline

Eclipse

A delightful bit of creative JavaScript from Cameron.

Focusing on Focus Styles | CSS-Tricks

A deep dive into the :focus pseudo-class and why it’s important.

Designing Button States - Cloud Four

The canonical example in just about every pattern library is documenting button variations. Here, Tyler shows how even this seemingly simple pattern takes a lot of thought.

Vox Product Accessibility Guidelines

Accessibility isn’t a checklist …but this checklist is a pretty damn good starting point. I really like that it’s organised by audience: designers, engineers, project managers, QA, and editorial. You can use this list as a starting point for creating your own—tick whichever items you want to include, and a handy copy/paste-able version will be generated for you.

Parallax scrolling with CSS variables | basicScroll

Don’t let the title fool you—this isn’t just for parallax scrolling (thank goodness!)—it’s for triggering any CSS updates based on scroll position. Using CSS custom properties makes a lot of sense. The JavaScript/CSS bridge enabled by custom properties is kind of their superpower. (That’s one of the reasons why I don’t like calling them “CSS variables” which makes them sound like Sass variables—they’re so much more than that!)

Notifications

Heydon keeps on delivering the goods. This time, he looks at making on-screen notification messages accessible using ARIA’s live regions.

As ever, structuring content is paramount, even where it pertains to dynamic events inside realtime web applications.

Your Interactive Makes Me Sick - Features - Source: An OpenNews project

Browsers have had consistent scrolling behavior for years, even across vendors and platforms. There’s an established set of physics, and if you muck with the physics, you can assume you’re making some people sick.

Guidelines to consider before adding swooshy parallax effects:

  1. Respect the Physics
  2. Remember that We Call Them “Readers”
  3. Ask for Consent

Given all the work that goes into a powerful piece of journalism—research, interviews, writing, fact-checking, editing, design, coding, testing—is it really in our best interests to end up with a finished product that some people literally can’t bear to scroll through?

Seva Zaikov - Single Page Application Is Not a Silver Bullet

Harsh (but fair) assessment of the performance costs of doing everything on the client side.

Stimulus 1.0: A modest JavaScript framework for the HTML you already have

All our applications have server-side rendered HTML at their core, then add sprinkles of JavaScript to make them sparkle.

Yup!—I’m definitely liking the sound of this Stimulus JavaScript framework.

It’s designed to read as a progressive enhancement when you look at the HTML it’s addressing.

The Origin of Stimulus

I really like the look of this markup-driven JavaScript library from the same people who brought us the pjax library Turbolinks.

The philosophy behind these tools matches my own philosophy (which I think is one of the most important factors in choosing a tool that works for you, not against you).

the bullet hole misconception

The transcript of a terrific talk on the humane use of technology.

Instead of using technology to replace people, we should use it to augment ourselves to do things that were previously impossible, to help us make our lives better. That is the sweet spot of our technology. We have to accept human behaviour the way it is, not the way we would wish it to be.

Explorable Explanations

A collection of interactive lessons—games that teach—featuring the work of Bret Victor, Nicky Case, and more (the site is put together by Nicky Case).

The User Experience of Design Systems

When you start a redesign process for a company, it’s very easy to briefly look at all their products (apps, websites, newsletters, etc) and first of all make fun of how bad it all looks, and then design this one single design system for everything. However, once you start diving into why those decisions were made, they often reveal local knowledge that your design system doesn’t solve.

In this talk transcript, Rune Madsen enumerates the reasons for his informed scepticism towards design systems:

  1. The first concern, which is also the main argument of this talk, is that humans – especially designers and engineers – are obsessed with creating systems of order. This is not really driven by a demand from users, so they often tend to benefit the designer, not the user.
  2. My second concern relates to what I believe design systems is doing to our digital experience. We’ve always had trends in graphic design (Swiss design, Flat UI, etc), but I’m getting increasingly concerned that this broad adoption of design systems is creating a design monoculture that really narrows the idea of what digital products can be.
  3. My third concern is that with all this talk about design systems, there’s very little talk about the real problem in digital design, which is processes and tools. Designers love making design manuals, but any design system will completely and utterly fail if it doesn’t help people in the organization produce faster and better products.

Sandcastles

Take a break. Build a sandcastle. It’s relaxing.

A Content Slider

Brad always said that carousels were way to stop people beating each other up in meetings. I like the way Heydon puts it:

Carousels (or ‘content sliders’) are like men. They are not literally all bad — some are even helpful and considerate. But I don’t trust anyone unwilling to acknowledge a glaring pattern of awfulness. Also like men, I appreciate that many of you would rather just avoid dealing with carousels, but often don’t have the choice. Hence this article.

When the news goes sideways – James Donohue – Medium

The BBC has been experimenting with some alternative layouts for some articles on mobile devices. Read on for the details, but especially for the philosophical musings towards the end—this is gold dust:

Even the subtext of Google’s marketing push around Progressive Web Apps is that mobile websites must aspire to be more like native apps. While I’m as excited about getting access to previously native-only features such as offline support and push notifications as the next web dev, I’m not sure that the mobile web should only try to imitate the kind of user interfaces that we see on native.

Do mobile websites really dream of being native apps, any more than they dreamt of being magazines?

A Personal Computer for Children of All Ages (PDF)

Alan Kay’s initial description of a “Dynabook” written at Xerox PARC in 1972.

Draggable JS – JavaScript drag and drop library

This looks like a very nice little JavaScript library for drag’n’drop. The site works as an example of the functionality in action.

Brought to you by Shopify, the company enabling Breitbart.

The First Web Apps: 5 Apps That Shaped the Internet as We Know It

A great bit of web history spelunking in search of the first websites that allowed users to interact with data on a server. Applications, if you will. It’s well written, but I take issue with this:

The world wide web wasn’t supposed to be this fun. Berners-Lee imagined the internet as a place to collaborate around text, somewhere to share research data and thesis papers.

This often gets trotted out (“the web was intended for scientists sharing documents”), but it’s simply not true that Tim Berners-Lee was only thinking of his immediate use-case; he deliberately made the WWW project broad enough to allow all sorts of thitherto unforeseen uses. If he hadn’t …well, the web wouldn’t have been able to accommodate all those later developments. It’s not an accident that the web was later used for all sorts of unexpected things—that was the whole idea.

Anyway, apart from that misstep, the rest of the article is a fun piece, well worth reading.

UI Sounds: From Zero To Hero | Icons8 Blog

Following on from Ruth’s piece, here are some more thoughts on sound in UI from Roman Zimarev, the creator of icon sounds.

He makes a distinction between notification sounds and interaction sounds, as well as talking about sound identity in branding.