A profile of Mark Graham and the team at the Internet Archive.
An interesting piece by Jessica Kerr that draws lessons from the histories of art and science and applies them to software development.
This was an interesting point about the cognitive load of getting your head around an existing system compared to creating your own:
And just because I’ve spent most of last year thinking about how to effectively communicate—in book form—relatively complex ideas clearly and simply, this part really stood out for me:
When you do have a decent mental model of a system, sharing that with others is hard. You don’t know how much you know.
Off-site backups of humanity’s knowledge and culture, stored in different media (including pyramidal crystals) placed in near-Earth orbit, the moon, and Mars.
We are developing specialized next-generation devices that we call Archs™ (pronounced “Arks”), which are designed to hold and transmit large amounts of data over long periods of time in extreme environments, including outer space and on the surfaces of other planetary bodies.
Our goal is to collect and curate important data sets and to install them on Archs™ that will be delivered to as many locations as possible for safekeeping.
To increase the chances that Archs™ will be found in the future, we aim for durability and massive redundancy across a broad diversity of locations and materials – a strategy that nature itself has successfully employed.
That library was a Pandorica of fabulous, interwoven randomness, as rich as plum cake. Push a seed of curiosity in between any two books and it would grow, overnight, into a rainforest hot with monkeys and jaguars and blowpipes and clouds. The room was full, and my head was full. What a magical system to place around a penniless girl.
A good range of answers for this year’s question, overlapping a bit with 2011’s What scientific concept would improve everybody’s cognitive toolkit?
John expands on just one part of his superbly dense and entertaining dConstruct talk.
A profile of the wonderful Internet Archive.
No one believes any longer, if anyone ever did, that “if it’s on the Web it must be true,” but a lot of people do believe that if it’s on the Web it will stay on the Web. Chances are, though, that it actually won’t.
Brewster Kahle is my hero.
Kahle is a digital utopian attempting to stave off a digital dystopia. He views the Web as a giant library, and doesn’t think it ought to belong to a corporation, or that anyone should have to go through a portal owned by a corporation in order to read it. “We are building a library that is us,” he says, “and it is ours.”
The text of Mandy’s astounding dConstruct talk.
How computers work:
One day, a man name Alan Turing found a magic lamp, and rubbed it. Out popped a genie, and Turing wished for infinite wishes. Then we killed him for being gay, but we still have the wishes.
Then we networked computers together:
The network is ultimately not doing a favor for those in power, even if they think they’ve mastered it for now. It increases their power a bit, it increases the power of individuals immeasurably. We just have to learn to live in the age of networks.
We are all nodes in many networks. This is a beautiful description of how one of those networks operates.
I guess it goes without saying at this point, but this piece from Frank is beautiful and thought-provoking.
This part in particular touched on some things I’ve been thinking about lately:
Design’s golden calf is simplicity. Speaking as someone who sees, makes, and uses design each and every day, I am tired of simple things. Simple things are weak. They are limited. They are boring. What I truly want is clarity. Give me clear and evident things over simple things. Make me things that presume and honor my intelligence. Shun seamlessness. It is another false token. Make me things that are full of seams, because if you give me a seam and I pull the thread, I get to see how the whole world is stitched together. Give me some credit. Show me you trust me.
Vannevar Bush’s original 1945 motherlode of hypertext.
I like Cennydd’s thoughts on the fundamental difference between skill and process:
Skilled people without a process will always find a way to get things done. Skill begets process. But process doesn’t beget skill.
A lovely piece of mainstream news reporting on Galaxy Zoo and the other Zooniverse projects, and the broader role of Citizen Science.
A proto-wikipedia from January 1749.