Tags: lab

148

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Toast

Chris describes exactly why I wrote about toast:

But we should be extra watchful about stuff like this. If any browser goes rogue and just starts shipping stuff, web standards is over. Life for devs gets a lot harder and the web gets a lot worse. The stakes are high. And it’s not going to happen overnight, it’s going to happen with little tiny things like this. Keep that blue beanie on.

What I Learned Co-Founding Dribbble – SimpleBits

Twenty hard-won lessons from Dan from ten years of Dribbble.

We sent 50 shirts along with a card to friends and colleagues announcing Dribbble’s beta back in 2008. This first batch of members played a pivotal role in the foundation of the community and how it would develop. The shirt helped guilt them into actually checking out the site.

I think I still have my T-shirt somewhere!

How to Section Your HTML | CSS-Tricks

A deep dive with good advice on using—and labelling—sectioning content in HTML: nav, aside, section, and article.

W3C and WHATWG to work together to advance the open Web platform | W3C Blog

It’s Armistice Day in the world of HTML:

WHATWG maintains the HTML and DOM Living Standards.

W3C stops independent publishing of a designated list of specifications related to HTML and DOM and instead will work to take WHATWG Review Drafts to W3C Recommendations.

It feels like the loop is finally being closed on what I wrote about in the opening chapter of HTML5 For Web Designers back in 2010.

Bullet Time

Bullet comments, or 弹幕 (“danmu”), are text-based user reactions superimposed onto online videos: a visual commentary track to which anyone can contribute.

A fascinating article by Christina Xu on this overwhelming collaborative UI overlaid on Chinese video-sharing sites:

In the West, the Chinese internet is mostly depicted in negative terms: what websites and social platforms are blocked, what keywords are banned, what conversations and viral posts are scrubbed clean from the web overnight. This austere view is not inaccurate, but it leaves out what exactly the nearly 750 million internet users in China do get up to.

Take a look at bullet comments, and you’ll have a decent answer to that question. They represent the essence of Chinese internet culture: fast-paced and impish, playfully collaborative, thick with rapidly evolving inside jokes and memes. They are a social feature beloved by a generation known for being antisocial. And most importantly, they allow for a type of spontaneous, cumulative, and public conversation between strangers that is increasingly rare on the Chinese internet.

Naming things to improve accessibility

Some good advice from Hidde, based on his recent talk Six ways to make your site more accessible.

UX Workshop | Trys Mudford

I’m so, so happy that Trys has joined us at Clearleft!

Here, he recounts his first day, which just happened to coincide with an introductory UX workshop that went really well.

Systems Thinking, Unlocked – Airbnb Design

Some useful lessons here for strengthening a culture of sustained work on a design system.

Creating and maintaining a design system is like planting a tree—it has to be nurtured and cared for to reap the benefits. The seed of our design system has been planted, and now our teams are working together to maintain and grow it. Our new way of working supports gives people recognition, facilitates trust, and creates strong partnerships.

nexus-project / nexus-browser · GitLab

Here’s the source code for the WorldWideWeb project we did at CERN.

The ineffectiveness of lonely icons | Matt Wilcox, Web Developer & Tinkerer

When in doubt, label your icons.

When not in doubt, you probably should be.

Talk at Bush Symposium: Notes

On the 50th anniversary of Vannevar Bush’s As We May Think, Tim Berners-Lee delivered this address in 1995.

To a large part we have MEMEXes on our desks today. We have not yet seen the wide scale deployment of easy human interfaces for editing hypertext and making links. (I find this constantly frustrating, but always assume will be cured by cheap commercial products within the year.)

1969 & 70 - Bell Labs

PIctures of computers (of the human and machine varieties).

Make Your ARIA Labels Sing on Key — Knowbility

A good look at the (over)use of the aria-label attribute that confirms the first rule of ARIA.

I’m a Web Designer - Andy Bell

Something that I am increasingly uncomfortable with is our industry’s obsession with job titles. I understand that the landscape has gotten a lot more complex than when I started out in 2009, but I do think the sheer volume and variation in titles isn’t overly helpful in communicating what people actually do.

I share Andy’s concern. I kinda wish that the title for this open job role at Clearleft could’ve just said “Person”.

Tweeting for 10,000 Years: An Experiment in Autonomous Software — Brandur Leach

Taking the idea of the Clock of the Long Now and applying it to a twitterbot:

Software may not be as well suited as a finely engineered clock to operate on these sorts of geological scales, but that doesn’t mean we can’t try to put some of the 10,000 year clock’s design principles to work.

The bot will almost certainly fall foul of Twitter’s API changes long before the next tweet-chime is due, but it’s still fascinating to see the clock’s principles applied to software: longevity, maintainability, transparency, evolvability, and scalability.

Software tends to stay in operation longer than we think it will when we first wrote it, and the wearing effects of entropy within it and its ecosystem often take their toll more quickly and more destructively than we could imagine. You don’t need to be thinking on a scale of 10,000 years to make applying these principles a good idea.

When your design system fails — HeyDesigner

You could create components that strike the perfect balance between reuse and context sensitivity. But defining the components of your design system is just the first step. It has to make its way into the product. If it doesn’t, a design system is like a language with no extant literature or seminal texts.

Marissa Christy outlines the reasons why your design system might struggle:

  1. The redesign isn’t prioritized
  2. The tech stack is changing
  3. Maintenance takes discipline

But she also offers advice for counteracting these forces:

  1. Get buy-in from the whole team
  2. Prioritize a lightweight re-skin on older parts of the product
  3. Treat a design system like any other product project: start small
  4. Don’t wait for others. Lead by example.
  5. Finally, don’t compare yourself to others on the internet

Web 2.0 … The Machine is Us/ing Us - YouTube

Looking back on this classic explainer video from eleven years ago, I know exactly what’s meant by this comment:

its weird that when i first saw this video it made me think of the future, and now i watch it and it reminds me of the past..

We are Oxvik

Ooh, this is an exciting collaboration! Jon and Brian have teamed up to form a lovely little cooperative.

Workplace topology | Clearleft

The hits keep on comin’ from Clearleft. This time, it’s Danielle with an absolutely brilliant and thoughtful piece on the perils of gaps and overlaps in pattern libraries, design systems and organisations.

This is such a revealing lens to view these things through! Once you’re introduced to it, it’s hard to “un-see” problems in terms of gaps and overlaps in categorisation. And even once the problems are visible, you still need to solve them in the right way:

Recognising the gaps and overlaps is only half the battle. If we apply tools to a people problem, we will only end up moving the problem somewhere else.

Some issues can be solved with better tools or better processes. In most of our workplaces, we tend to reach for tools and processes by default, because they feel easier to implement. But as often as not, it’s not a technology problem. It’s a people problem. And the solution actually involves communication skills, or effective dialogue.

That last part dovetails nicely with Jerlyn’s equally great piece.

I, Maintainer

Maintaining an open source project is a rollercoaster ride with high peaks and very low troughs.

Release frequency is down. Questions increasingly go unanswered. Issues remain in a triage, unresolved state. Uncertainty and frustration brew within the community room.

Brian’s experience with Pattern Lab very much mirrors Mark’s experience with Fractal. The pressure. The stress. But there’s also the community.

A maintainer must keep the needs of their project, their community, and their own needs in constant harmony.

This is hard!