Van11y (for Vanilla-Accessibility) is a collection of accessible scripts for rich interfaces elements, built using progressive enhancement and customisable.
A great talk by Ethan called The Design Systems Between Us.
I’ve always been a fan of using the first few milliseconds of a user’s attention getting what I have to share with them — in front of them. Then worrying setting up the interaction layer while the user can start processing what they’re seeing.
Sara shares how she programmes with custom properties in CSS. It sounds like her sensible approach aligns quite nicely with Andy’s CUBE CSS methodology.
Oh, and she’s using Fractal to organise her components:
I’ve been using Fractal for a couple of years now. I chose it over other pattern library tools because it fit my needs perfectly — I wanted a tool that was unopinionated and flexible enough to allow me to set up and structure my project the way I wanted to. Fractal fit the description perfectly because it is agnostic as to the way I develop or the tools I use.
This site is not meant to be exhaustive, but rather a useful guide—our FAQ for design understanding. We hope it will inspire discussion, some questioning, a little soul searching, and ideally, a bit of intellectual support for your everyday endeavors.
The Design Questions Library goes nicely with the Library of Ambiguity.
Keep what you need, delete what you don’t and add whatever you like on top of whats already there.
The bait’n’switch is laid bare. First, AMP is positioned as a separate format. Then, only AMP pages are allowed ranking in the top stories carousel. Now, let’s pretend none of that ever happened and act as though AMP is just another framework. Oh, and those separate AMP pages that you made? Turns out that was all just “transitional” and you’re supposed to make your entire site in AMP now.
I would genuinely love to know how the Polymer team at Google feel about this pivot. Everything claimed in this blog post about AMP is actually true of Polymer (and other libraries of web components that don’t have the luxury of bribing developers with SEO ranking).
Some alternative facts from the introduction:
AMP isn’t another “channel” or “format” that’s somehow not the web.
Weird …because that’s exactly how it was sold to us (as a direct competitor to similar offerings from Apple and Facebook).
It’s not an SEO thing.
That it outright false. Ask any company actually using AMP why they use it.
It’s not a replacement for HTML.
And yet, the article goes on to try convince you to replace HTML with AMP.
This looks like it could be an interesting library of interface patterns.
A starter list of Fractal examples and links. You can expand it.
What we get from the pattern library is time and freedom to be creative. I’ve seen people claim pattern libraries are the death of creativity and innovation in design. For us, it’s the opposite of that.
I like the questions that the TELUS team ask about any potential components to be added to their design system:
- Is it on brand?
- Is it accessible?
- Has it been tested?
- Can it be reused?
They also have design principles.
The Gov.uk design system is looking very, very good indeed—nicely organised with plenty of usage guidelines for every component.
Guidance on using components and patterns now follow a simple, consistent format based on task-based research into what users need in order to follow and trust an approach.
- Know where you stand before starting the journey
- Make sure everyone is speaking the same language
- Integrate the right tools into your team’s workflow
The steps that the Canva team took to turbocharge their design ops.
I’ll talk about why creating a shared design system has boosted our organizational productivity—and how you can help your teams improve product quality while reducing your company’s ‘design debt’.
I really like the way that this pattern library includes research insights to provide justification for design decisions.
No longer focused on recreating the wheel (or icon), designers can turn their attention to different types of challenges.
It’s so great to see the initial UX work that James and I prototyped in a design sprint come to fruition in the form of a progressive web app!
In the case of this web-app, if the tablets go offline, they will still store all the transactions that are made by customers. Once the tablet comes back online, it will sync it back up to the server. That is, essentially, what a Progressive Web App is — a kind of a website with a few more security and, most importantly, offline features.
Part one of a deep dive by Nathan into structuring design system documentation, published on Ev’s blog.