This is a great combination of rigorous research and great data visualisation.
There are some beautiful illustrations in this online exhibition of data visualisation in the past few hundred years.
This was an absolute delight to read! Usually when you read security-related write-ups, the fun comes from the cleverness of the techniques …but this involved nothing cleverer than dev tools. In this instance, the fun is in the telling of the tale.
Timelines of people, interfaces, technologies and more:
30 years of facts about the World Wide Web.
It’s not funny, cause it’s true.
I really, really like the way that this straightforward accessibility guide is subdivided by discipline. As Maya wrote in the blog post announcing its launch:
Each person on a team, whether you’re a manager, designer, or developer, has a role to play. Your responsibilities are different depending on your role. So that’s how we structured the guide, with a separate section for each of five roles:
- Product management
- Content design
- UX design
- Visual design
- Front-end development
The Gov.uk design system is looking very, very good indeed—nicely organised with plenty of usage guidelines for every component.
Guidance on using components and patterns now follow a simple, consistent format based on task-based research into what users need in order to follow and trust an approach.
Monzo’s guidelines for tone of voice, including a reference to “the curse of knowledge.”
Accessibility isn’t a checklist …but this checklist is a pretty damn good starting point. I really like that it’s organised by audience: designers, engineers, project managers, QA, and editorial. You can use this list as a starting point for creating your own—tick whichever items you want to include, and a handy copy/paste-able version will be generated for you.
A collection of publicly available design systems, pattern libraries, and interface guidelines.
I love what Ben is doing with this single-serving site (similar to my design principles collection)—it’s a collection of handy links and resources around voice UI:
Designing a voice interface? Here’s a useful list of lists: as many guiding principles as we could find, all in one place. List compiled and edited by Ben Sauer @bensauer.
BONUS ITEM: Have him run a voice workshop for you!
- Do not depend on color
- Do not block zoom
- Rediscover the alt attribute
- Add subtitles and captions to your videos
- Semantics = accessibility
- Use the right mark-up
- Use roles when necessary
- On hiding elements
- Follow web accessibility standards
- Audit and review
A series of questions to ask on any design project:
- What are my lenses?
- Am I just confirming my assumptions, or am I challenging them?
- What details here are unfair? Unverified? Unused?
- Am I holding onto something that I need to let go of?
- What’s here that I designed for me? What’s here that I designed for other people?
- What would the world look like if my assumptions were wrong?
- Who might disagree with what I’m designing?
- Who might be impacted by what I’m designing?
- What do I believe?
- Who’s someone I’m nervous to talk to about this?
- Is my audience open to change?
- What am I challenging as I create this?
- How can I reframe a mistake in a way that helps me learn?
- How does my approach to this problem today compare to how I might have approached this one year ago?
- If I could learn one thing to help me on this project, what would that one thing be?
- Do I need to slow down?
A style guide for voice interfaces.
Frank has published the (beautifully designed) text of his closing XOXO keynote.
I love this project by Brendan—a kind of retroactive design fiction featuring boarding passes from airline travel referenced (but never seen) in films like Die Hard, The French Connection, and Pulp Fiction.
Here’s another clever CSS technique. It uses flexbox to add horizontal lines either side of centred content.