Developers, particularly in Silicon Valley firms, are definitionally wealthy and enfranchised by world-historical standards. Like upper classes of yore, comfort (“DX”) comes with courtiers happy to declare how important comfort must surely be. It’s bunk, or at least most of it is.
As frontenders, our task is to make services that work well for all, not just the wealthy. If improvements in our tools or our comfort actually deliver improvements in that direction, so much the better. But we must never forget that measurable improvement for users is the yardstick.
To be blunt, I feel we, the folks who have been involved with designing and developing for the web for a significant period of time–including me as I feel a strong sense of personal responsibility here–are in no small part responsible for it falling far short of its promise.
What web development can learn from the Nintendo Game and Watch.
The Web now consists of an ever-growing number of different frameworks, methodologies, screen sizes, devices, browsers, and connection speeds. “Lateral thinking with withered technology” – progressively enhanced – might actually be an ideal philosophy for building accessible, performant, resilient, and original experiences for a wide audience of users on the Web.
John weighs in on the clashing priorities of browser vendors.
Imagine if the web never got CSS. Never got a way to style content in sophisticated ways. It’s hard to imagine its rise to prominence in the early 2000s. I’d not be alone in arguing a similar lack of access to the sort of features inherent to the mobile experience that WebKit and the folks at Mozilla have expressed concern about would (not might) largely consign the Web to an increasingly marginal role.
If you’re in a group of people being chased by a bear, you only need to be faster than the slowest person in the group. But that’s not how websites work: being faster than at least one other website, or even faster than the ‘average’ website, is not a great achievement when the average website speed is frustratingly slow.
Here’s one simple, practical way to make apps perform better on mobile devices: always configure HTML input fields with the correct
autocompleteattributes. While these three attributes are often discussed in isolation, they make the most sense in the context of mobile user experience when you think of them as a team.
This is an excellent deep dive with great advice:
You may think that you are familiar with the basic
autocompleteoptions, such as those that help the user fill in credit card numbers or address form fields, but I’d urge you to review them to make sure that you are aware of all of the options. The spec lists over 50 values!
Two observations of websites on mobile devices today:
- They are beautifully designed, with great typography, clear branding, all optimized for readability.
- I had to install Firefox, Adblock Plus and uBlock Origin, as well as manually select and remove additional elements such as subscription overlays.
Both observations are the result of conscious design decisions.
The web is far from perfect, but I think we underrate how resilient it can be.
If you thought maintaining a web project was hard, just wait till you try keeping an app in the app store…
Just before the 2019 holidays, I received an email from Apple notifying me that the app “does not follow one or more of the App Store Review Guidelines.” I signed in to Apple’s Resource Center, where it elaborated that the app had gone too long without an update. There were no greater specifics, no broken rules or deprecated dependencies, they just wanted some sort of update to prove that it was still being maintained or they’d pull the app from the store in December.
Here’s what it took to keep that project up and running…
I made an offhand remark at the Clearleft Christmas party and Trys ran with it…
This is the transcript of a brilliant presentation by Scott—read the whole thing! It starts with a much-needed history lesson that gets to where we are now with the dismal state of performance on the web, and then gives a whole truckload of handy tips and tricks for improving performance when it comes to styles, scripts, images, fonts, and just about everything on the front end.
Testing on a <$100 Android device on a 3G network should be an integral part of testing your website. Not everyone is on a brand-new device or upgrades often, especially with the price point of a high-end phones these days.
When we design and build our websites with the outliers in mind, whether it’s for performance or even user experience, we build an experience that can be easy for all to access and use — and that’s what the web is about, access and information for all.
That unusual behaviour I wrote about with the Web Share API in Safari on iOS is now officially a bug—thanks, Tess!
PWAs just work better than your typical mobile site. Period.
But bear in mind:
Maybe simply because the “A” in PWA stands for “app,” too much discussion around PWAs focuses on comparing and contrasting to native mobile applications. We believe this comparison (and the accompanying discussion) is misguided.
I don’t know about “perfect” but this pretty much matches how I go about implementing responsive navigation (but only if there are too many links to show—visible navigation is almost always preferable).
When your only tool seems like a smartphone, everything looks like an app.
Amber writes on Ev’s blog about products that deliberately choose to be dependent on smartphone connectivity:
We read service outage stories like these seemingly every week, and have become numb to the fundamental reality: The idea of placing the safety of yourself, your child, or another loved one in the hands of an app dependent on a server you cannot touch, control, or know the status of, is utterly unacceptable.
An interesting proposal to allow websites to detect certain SMS messages. The UX implications are fascinating.
Making the case for moving your navigation to the bottom of the screen on mobile:
Phones are getting bigger, and some parts of the screen are easier to interact with than others. Having the hamburger menu at the top provides too big of an interaction cost, and we have a large number of amazing mobile app designs that utilize the bottom part of the screen. Maybe it’s time for the web design world to start using these ideas on websites as well?