The City — Lori Nix / Kathleen Gerber
Tiny ruins.
Tiny ruins.
Hidde gives an in-depth explanation of the Accessibility Object Model, coming soon to browsers near you:
In a way, that’s a bit like what Service Workers do for the network and Houdini for style: give developers control over something that was previously done only by the browser.
Impressively lightweight and smooth!
One facet of this whole CSS debate involves one side saying, “Just learn CSS” and the other side responding, “That’s what I’ve been trying to do!”
I think it’s high time we the teachers of CSS start discussing how exactly we can teach a correct mental model. How do we, in specific and practical ways, help developers get past this point of frustration. Because we have not figured out how to properly teach a mental model of CSS.
Erika has written a great guest post on Ev’s blog. It covers the meaning, the impact, and the responsibility of design …and how we’ve been chasing the wrong measurements of success.
We design for the experience of a single user at a time and expect that the collective experience, and the collective impact, will take care of itself.
This is a really clear explanation of how CSS works.
Kyle’s Matryoshka phones are as cool as they are cute.
A Flash interface that allows you to interact with lingerie models when shopping for knickers. I point this out purely for reasons of interaction research, of course.
Amazon is AB testing their next design iteration. Bye, bye tabs (yay!), hello fly-out menus (boo!).
That Sergio is one lucky stiff(y).
Take a photograph of something big and blur the foreground and background, leaving a narrow strip in focus. The result looks like a macro shot of a model.
Anina, the blogging model, is told by her agency to stop blogging because "fashion and technology do not go together". Asshats.
Airbrushing with Photoshop.