A trashcan, a tyepface, and a tactile keyboard. Marcin gets obsessive (as usual).
This is a great piece! It starts with a look back at some of the great minds of the nineteenth century: Herschel, Darwin, Babbage and Lovelace. Then it brings us, via JCR Licklider, to the present state of the web before looking ahead to what the future might bring.
So what will the life of an interface designer be like in the year 2120? or 2121 even? A nice round 300 years after Babbage first had the idea of calculations being executed by steam.
I think there are some missteps along the way (I certainly don’t think that inline styles—AKA CSS in JS—are necessarily a move forwards) but I love the idea of applying chaos engineering to web design:
Think of every characteristic of an interface you depend on to not ‘fail’ for your design to ‘work.’ Now imagine if these services were randomly ‘failing’ constantly during your design process. How might we design differently? How would our workflows and priorities change?
Paul goes into detail describing how he built a progressive web app that’s actually progressive (in the sense of “enhancement”). Most of the stuff about sharing code between server and client goes over my head, but I understood enough to get these points:
- the “app shell” model is not the only—or even the best—way of building a progressive web app, and
- always, always, always render from the server first.
Phil describes the process of implementing the holy grail of web architecture (which perhaps isn’t as difficult as everyone seems to think it is):
I have been experimenting with something that seemed obvious to me for a while. A web development model which gives a pre-rendered, ready-to-consume, straight-into-the-eyeballs web page at every URL of a site. One which, once loaded, then behaves like a client-side, single page app.
Now that’s resilient web design!
Remy wants to be able to apply progressive enhancement to React: server-side and client-side rendering, sharing the same codebase. He succeeded, but…
In my opinion, an individual or a team starting out, or without the will, aren’t going to use progressive enhancement in their approach to applying server side rendering to a React app. I don’t believe this is by choice, I think it’s simply because React lends itself so strongly to client-side, that I can see how it’s easy to oversee how you could start on the server and progressive enhance upwards to a rich client side experience.
I’m hopeful that future iterations of React will make this a smoother option.
Download it now and watch this space for more titles around building inclusive web apps, collaboration, and maintaining privacy and security.
Did I mention that it’s free?
I have no hands-on experience with React, but this tutorial by Jack Franklin looks like a great place to start. Before the tutorial begins he succinctly and clearly outlines the perfect architecture for building on the web today:
- The next time a user clicks, rather than being sent to the server, the client-side app is in control.
Y’know, I had a chance to chat briefly with Jack at the Edge conference in London and I congratulated him on the launch of a Go Cardless site that used exactly this technique. He told me that the decision to flip the switch and make it act as a single page app came right at the end of the project. I think that points to a crucial mindset that’s reiterated here:
Many believe we should leave the term “progressive enhancement” behind and start anew, but why not educate developers, clients and stakeholders and change many of the misconceptions surrounding it? Changing the name won’t change anything unless we address the real fundamental problems we have when describing the underlying concepts.
An argument against skeuomorphic design. The Windows Mobile 7 design vocabulary is rightly praised for its no-nonsense beauty.
This is beautiful. Really beautiful.
Cats. Reading. Once again, it's all about the cumulative effect.
An interview with Veronica McGregor, the human being behind the wonderful MarsPhoenix Twitter account.
Cute pictures of everyday objects anthropomorphised into having an adventurous life.
Scroll down to see "Anamorphic illusions drawn in a special distortion in order to create an impression of 3 dimensions when seen from one particular viewpoint." Insanely great.
Sad, sad blobfish. Freaky, freaky aye-aye.