What a great way to play around with CSS animations!
Well, this is simply delightful.
119 slides from Sarah on a wide range of SVG magic (with code).
A really great overview of using
prefers-reduced-motion to tone down CSS animations.
This post was written by James Craig, and I’m going to take this opportunity to say a big “thank you!” to James for all the amazing accessibility work he has been doing at Apple through the years. The guy’s a goddamn hero!
A really interesting and well-executed portfolio site, utterly let down by the tone of this demeaning and insulting piece of copy:
WARNING: Do not proceed if you suffer from vertigo or if you find experimental interfaces offensive.
(Pssst: copy is also interface.)
I love the way Guillaume Kurkdjian uses animation here to demonstrate how these gadgets from the ’90s would work.
A new media query that will help prevent you making your users hurl.
A detailed and humorous deep dive into motion design and spatial depth in digital interfaces.
In case you missed it earlier…
A great article by Hannah, focusing on the Long Web—it isn’t about the quantity of data you’re publishing; it’s the quality. This builds nicely on the article I linked to recently about digital scarcity.
Aaron should definitely skyblog more often if this is the result.
This is sooo nifty: Chloe’s obsessive Summer music visualisation is a lesson in responsive design and progressive enhancement. It’s also pretty fascinating.
Matt is wearing his musical heart on the sleeve of the web.
Unqualified and unabashedly personal remarks on those bits of sound that make it all worthwhile.
A beautiful call to arms against engineerism in design. Software cries out for love.
There appears to be a form of synesthesia where people "hear" motion. Watch this video (repeatedly) to test your own sensory perception.
Blogging can be hard. Here's some free relief. Sure, it's a shameless commercial promotion but it's kind of cute.
A nice piece of UI design. I think Kathy Sierra would like this.
Reznor had stepped into a new kind of interactive fiction, one where players don't just passively consume the story.