After two decades in tech, I realise phones and social media won’t be going away, so we work with them. My take is that I now need to seek positive digital tools that connect more of us to the non-digital world and really benefit our lives.
A deep, deep dive into biomicry in digital design.
Nature is our outsourced research and development department. Observing problems solved by nature can help inform how we approach problems in digital design. Nature doesn’t like arbitrary features. It finds a way to shed unnecessary elements in advancing long-term goals over vast systems.
A lovely interactive demonstration of evolution, based on the original code Richard Dawkins used for Climbing Mount Improbable.
Beautiful visualisations of science and nature.
Made with love by a designer with a molecular biology degree.
A truly fascinating and well-written article on how changes are afoot in the worlds of psychology, economics, and just about any other field that has performed tests on American participants and extrapolated the results into universal traits.
Given the data, they concluded that social scientists could not possibly have picked a worse population from which to draw broad generalizations. Researchers had been doing the equivalent of studying penguins while believing that they were learning insights applicable to all birds.
Camille Seaman Photography -The Last Iceberg Series II - NEW, The Last Iceberg, A Penguin's Life - NEW, The Big Cloud - NEW
Camille Seaman's stunning pictures of icebergs and clouds make me feel small and insignificant. But in a good way.
The circlemakers work with vegetation. Andy Goldsworthy works with the landscape. Jim Denevan works with sand.
A brilliant braindump by Matt Webb examining the weave of the Web and the nature of reality. Set aside some time to soak this up.
Seeing a full-grown wasp crawl out of a roach suddenly makes those Alien movies look pretty derivative.