I am not a believer in the AI singularity — the rapture of the nerds — that is, in the possibility of building a brain-in-a-box that will self-improve its own capabilities until it outstrips our ability to keep up. What CS professor and fellow SF author Vernor Vinge described as “the last invention humans will ever need to make”. But I do think we’re going to keep building more and more complicated, systems that are opaque rather than transparent, and that launder our unspoken prejudices and encode them in our social environment. As our widely-deployed neural processors get more powerful, the decisions they take will become harder and harder to question or oppose. And that’s the real threat of AI — not killer robots, but “computer says no” without recourse to appeal.
After reading this account of a wonderfully surreal text adventure game, you’ll probably want to play AI Dungeon 2:
A PhD student named Nathan trained the neural net on classic dungeon crawling games, and playing it is strangely surreal, repetitive, and mesmerizing, like dreaming about playing one of the games it was trained on.
Training a neural network to do front-end development.
I didn’t understand any of this.