This looks like a sensible way to detect if the user is offline, and provide appropriate feedback, like making certain links or forms inactive.
A great short talk by Tim. It’s about performance, but so much more too.
Steven Johnson dives deep into the METI project, starting with the Arecibo message and covering Lincos, the Drake equation, and the Fermi paradox.
He also wrote about what he left out of the article and mentions that he’s writing a book on long-term decision making.
In a sense, the METI debate runs parallel to other existential decisions that we will be confronting in the coming decades, as our technological and scientific powers increase. Should we create superintelligent machines that exceed our own intellectual capabilities by such a wide margin that we cease to understand how their intelligence works? Should we ‘‘cure’’ death, as many technologists are proposing? Like METI, these are potentially among the most momentous decisions human beings will ever make, and yet the number of people actively participating in those decisions — or even aware such decisions are being made — is minuscule.
Beyond Curie is a design project that highlights badass women in science, technology, engineering + mathematics.
The following film describes an unusual motion picture now being produced in London for release all over the world, starting in early 1967.
The transcript of Josh’s fantastic talk on machine learning, voice, data, APIs, and all the other tools of algorithmic design:
The design and presentation of data is just as important as the underlying algorithm. Algorithmic interfaces are a huge part of our future, and getting their design right is critical—and very, very hard to do.
Josh put together ten design principles for conceiving, designing, and managing data-driven products. I’ve added them to my collection.
- Favor accuracy over speed
- Allow for ambiguity
- Add human judgment
- Advocate sunshine
- Embrace multiple systems
- Make it easy to contribute (accurate) data
- Root out bias and bad assumptions
- Give people control over their data
- Be loyal to the user
- Take responsibility
A conference in my old stomping grounds of Freiburg on archives, preservation, and long-term thinking:
It will present the state of art in long-term archiving as well as the present problems in preservation of information and scientific data in archives and libraries. Perhaps the most interesting aspect is that, since all conceivable systems are finite but can be quite large, a choice on the contents has to be made. This requires thinking of the human condition: Who we are, what we are and what do we find worth to preserve.
When I was in Düsseldorf for this year’s excellent Beyond Tellerrand conference, I had the pleasure of meeting Nadieh Bremer, data visualisation designer extraordinaire. I asked her a question which is probably the equivalent of asking a chef what their favourite food is: “what’s your favourite piece of data visualisation?”
There are plenty of popular answers to this question—the Minard map, Jon Snow’s cholera map—but we had just been chatting about Nadieh’s previous life in astronomy, so one answer popped immediately to mind: the Hertzsprung-Russell diagram.
This was my favourite talk from this year’s Interaction conference—packed full of insights, and delivered superbly.
It prompted so many thoughts, I found myself asking a question during the Q&A.
To navigate the web is to beat a path through a labyrinth of links left by others, and to thereby create associative links yourself, unspooling them like a guiding thread onto a floor already carpeted with such connections. Each thread of connection is unique, individualized: everyone draws their own map of the network as they navigate it.
I wasn’t supposed to speak at this year’s Beyond Tellerrand conference, but alas, Ellen wasn’t able to make it so I stepped in and gave my talk on evaluating technology.
Laurie Voss on the trade-off between new powerful web dev tools, and the messiness that abusing those tools can bring:
Is modern web development fearsomely, intimidatingly complicated? Yes, and that’s a problem. Will we make it simpler? Definitely, but probably not as soon as you’d like. Is all this new complexity worthwhile? Absolutely.
I agree that there’s bound to be inappropriate use of technologies, but I don’t agree that we should just accept it:
I think we can raise our standards. Inappropriate use of technology might have been forgivable ten years ago, but if we want web development to be taken seriously as a discipline, I think we should endeavour to use our tools and technologies appropriately.
But we can all agree that the web is a wonderful thing:
Nobody but nobody loves the web more than I do. It’s my baby. And like a child, it’s frustrating to watch it struggle and make mistakes. But it’s amazing to watch it grow up.
Calum’s write-up of the workshop I ran in Nuremberg last week.
But real problems are messy. Tech culture prefers to solve harder, more abstract problems that haven’t been sullied by contact with reality. So they worry about how to give Mars an earth-like climate, rather than how to give Earth an earth-like climate. They debate how to make a morally benevolent God-like AI, rather than figuring out how to put ethical guard rails around the more pedestrian AI they are introducing into every area of people’s lives.
Austin Kleon expands on Brian Eno’s neologism “scenius”:
Genius is an egosystem, scenius is an ecosystem.
Cancelling the future.
The future lives and dies by the state of the archives. To look hard at this world and honestly, diligently articulate what happened and what it was like in the present is a sort of promise to the future, a new layer to the palimpsest of history that can become someone else’s foundation.
Photos of analogue interfaces: switches, knobs, levers, dials, buttons, so many buttons.
The Long Now Foundation has been posting some great stuff on their blog lately. The latest is a look at orreries, clocks, and computers throughout history …and into the future.
A write-up of the BrightSparks programme that Clearleft is taking part in.
Each company agreed to help support one local child from a low-income family, on free school meals or with a yearly household income of under £25k.
The rapture of the nerds:
Transhumanism’s simulation theology