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Lunar Codex

Time capsules on the moon, using NanoFiche as the storage medium.

Why I moved on from Figma – No Handoff

A good looking artifact too early in the process gains buy-in too quickly and kills discovery.

Accessibility Personas

Personas are often toothless, but these accessibility personas from gov.uk are more practical and useful than most:

Each profile has a different simulation of their persona’s condition and runs the assistive technology they use to help them.

You can use these profiles to experience the web from the perspective of the personas and gain more understanding of accessibility issues.

Efficiency trades off against resiliency - Made of Bugs

Past some point, making a system more efficient will mean making it less resilient, and, conversely, building in robustness tends to make a system less efficient (at least in the short run).

This is true of software, networks, and organisations.

When we set metrics or goals for a system or a team or an organization that ask for efficiency, let us be aware that, absent countervailing pressures, we are probably also asking for the system to become more brittle and fragile, too.

“Craft at scale” is a white whale | Adam Stoddard

If you look at the available evidence, “craft at scale” is mutually exclusive with the kind of rapid and unending growth that’s the baseline expectation for traditional startups and public tech companies.

We’d say that’s obvious in other industries. Budweiser isn’t craft beer. IKEA isn’t heirloom-quality furniture. But we tend to treat software as immune to the typical relationship between quality and quantity.

Investing in RSS - Web Performance Consulting | TimKadlec.com

Same:

Opening up my RSS reader, a cup of coffee in hand, still feels calm and peaceful in a way that trying to keep up with happenings in other ways just never has.

Software and its Discontents, Part 2: An Explosion of Complexity | Kellan Elliott-McCrea: Blog

Talking primarily to engineering leaders, but also CEOs, VCs, ICs, and other practitioners, the most common response to the question of “has something substantially changed?” is that software, counter intuitively, has gotten harder to build. This is counter intuitive because the tools are orders of magnitude better, the amount of work you can cheaply outsource is nearly miraculous, computers are so damn fast and cheap these days, the quality of resources, much of it free, is off the charts, and the talent pool has exploded, and shows every sign of being smarter and better educated than ever. But software has gotten harder to build in one very particular and important way: it’s gotten more complex.

Kellan nails it:

We’ve developed an aesthetics of complexity: the sense that a good system is a complex one, that you should prefer a SPA over a web page, a distributed system over a simple one, a service over a config file, the idea if you aren’t on the latest technology you’re wasting your time, and potentially damaging your career.

Life Universe

A fractal version of Conway’s Game Of Life: keep zooming out …forever!

Octavia Butler’s Science Fiction Predicted the World We Live In - The New York Times

A profile of the life and work of the brilliant Octavia E. Butler.

Craft — PaulStamatiou.com

I often use the word quality when referring to apps, products and services I hold in a high regard but another word that often comes up in this context is craft. Craft, as in something that is handcrafted where something someone spent a lot of time on and maybe even embedded their own personal touches and personality in it. Often something handcrafted feels more premium.

Jack Rusher ☞ Classic HCI demos

At Clarity last week, I had the great pleasure of introducing and interviewing Linda Dong who spoke about Apple’s Human Interface Guidelines. I loved the way she looked at the history of the HIG from 1977 onwards. This collection of videos is just what I need to keep spelunking into the interfaces of the past:

A curated collection of HCI demo videos produced during the golden age from 1983-2002.

Towards Growing Peaches Online - by Claire L. Evans

A beautiful meditation on Christopher Alexander by Claire L. Evans.

Descriptive engineering: not just for post-mortems – Dan Slimmon

I wrote a while back about descriptive and prescriptive design systems—and a follow-up post—but I didn’t realise there was such a thing as descriptive and prescriptive engineering.

Malleable Systems Collective

Modern computing is far too rigid. Applications can only function in preset ways determined by some far away team. Software is trapped in hermetically sealed silos and is rewritten many times over rather than recomposed.

This community catalogs and experiments with malleable software and systems that reset the balance of power via several essential principles…

I’ll be adding those principles to my collection.

Have I reached the Douglas Adams Inflection point (or is modern tech just a bit rubbish)? – Terence Eden’s Blog

This chimes with something I’ve been pondering: we anticipate big breakthoughs in software—AI!, blockchain!, metaverse! chatbots!—but in reality the field is relatively stagnant. Meanwhile in areas like biology, there’s been unexpected advances. Or maybe, as Terence indicates, it’s all about the hype.

Quality Is Systemic - Jacob Kaplan-Moss

Software quality is more the result of a system designed to produce quality, and not so much the result of individual performance. That is: a group of mediocre programmers working with a structure designed to produce quality will produce better software than a group of fantastic programmers working in a system designed with other goals.

This talks about development, but I believe it applies equally—if not more—to design.

And this is very insightful:

Instead of spending tons of time and effort on hiring because you believe that you can “only hire the best”, direct some of that effort towards building a system that produces great results out of a wider spectrum of individual performance.

Ancient Web Browsers | tweedy

This is an archive of the very earliest Web browsers — the true pioneers, the Old Gods, the Ancients:

WorldWideWeb, LineMode, Viola, Erwise, Midas, TkWWW, Samba, Lynx, w3, FineWWW

Folk Interfaces

Folk creations fill a gap. They solve problems for individuals and small communities in a way that that centralised, top-down, industrial creations never can. They are informal, distributed practices that emerge from real world contexts. Contexts where individuals have little or no control over the “official” means of production – of furniture, urban architecture, crockery, artwork, media stories, or taxonomies. In response people develop their own unpolished, unofficial, and deeply practical creations.

Now apply that to software:

Only professional programmers and designers get to decide what buttons go on the interface, what features get prioritised, and what affordances users have access to. Subverting that dynamic is the only way people can get their needs met with the computational tools they have at hand.