Tags: pace

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I dunno | Brad Frost

I think being simultaneously curious and skeptical of new technology is healthy attitude to have.

I concur.

I want to learn new things in order to keep making good websites. I also think there’s a lot of value in talking about the difficulty in learning new things.

pacapong by kingPenguin

Pong + Pacman + Space Invaders!

The Fast and Slow of Design

Prompted by his recent talk at Smashing Conference, Mark explains why he’s all about the pace layers when it comes to design systems. It’s good stuff, and ties in nicely with my recent (pace layers obsessed) talk at An Event Apart.

Structure for pace. Move at the appropriate speed.

LukeW | An Event Apart: The Way of the Web

Here are Luke’s notes from the talk I just gave at An Event Apart in Seattle.

Putting Civilization in a Box Means Choosing Our Legacy

A run-down of digital preservation technologies for very, very long-term storage …in space.

The Good Room – Frank Chimero

Another brilliant talk from Frank, this time on the (im)balance between the commercial and the cultural web.

Remember: the web is a marketplace and a commonwealth, so we have both commerce and culture; it’s just that the non-commercial bits of the web get more difficult to see in comparison to the outsized presence of the commercial web and all that caters to it.

This really resonates with me:

If commercial networks on the web measure success by reach and profit, cultural endeavors need to see their successes in terms of resonance and significance.

How many dimensions are there, and what do they do to reality? | Aeon Essays

In this terrific essay by Marina Benjamin on the scientific and mathematical quest for ever-more dimensions, she offers this lovely insight into the mind-altering effects that the art of Giotto and Uccello must’ve had on their medieval audience:

By consciously exploring geometric principles, these painters gradually learned how to construct images of objects in three-dimensional space. In the process, they reprogrammed European minds to see space in a Euclidean fashion.

In a very literal fashion, perspectival representation was a form of virtual reality that, like today’s VR games, aimed to give viewers the illusion that they had been transported into geometrically coherent and psychologically convincing other worlds.

Pace Layering: How Complex Systems Learn and Keep Learning

There’s a running joke at just about any gathering at Clearleft where we measure TTPL—Time To Pace Layers—a measurement of how long we can discuss anything before making an inevitable reference to Stewart Brand’s framing.

It’s one of those concepts that, once your brain has been exposed, you start seeing everywhere. Like bad kerning or sexism.

Arch Mission

Off-site backups of humanity’s knowledge and culture, stored in different media (including pyramidal crystals) placed in near-Earth orbit, the moon, and Mars.

We are developing specialized next-generation devices that we call Archs™ (pronounced “Arks”), which are designed to hold and transmit large amounts of data over long periods of time in extreme environments, including outer space and on the surfaces of other planetary bodies.

Our goal is to collect and curate important data sets and to install them on Archs™ that will be delivered to as many locations as possible for safekeeping.

To increase the chances that Archs™ will be found in the future, we aim for durability and massive redundancy across a broad diversity of locations and materials – a strategy that nature itself has successfully employed.

Seedship

A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.

Asgardia - The Space Nation

Remember those offshore forts that would get taken over and repurposed as tax/data havens? Well, this is like that …but in space. Half design fiction, and half ponzi scheme, this will give those libertarian seasteaders a run for the money (in a made-up currency, of course).

The Golden Record

We asked you to tell us what you’d put on a new Golden Record. Here’s what you chose.

Ever thought about what you’d put on the Voyager golden record? Well, what are you waiting for? Your website can be your time capsule.

Feet on the Ground, Eyes on the Stars: The True Story of a Real Rocket Man with G.A. “Jim” Ogle

I listen to a lot of podcast episodes. The latest episode of the User Defenders podcast (which is very different from the usual fare) is one of my favourites—the life and times of a NASA engineer working on everything from Apollo to the space shuttle.

You know how they say it doesn’t take a rocket scientist? Well, my Dad is one. On a recent vacation to Florida to celebrate his 80th birthday, he spent nearly three hours telling me his compelling story.

Visions, Ventures, Escape Velocities: A Collection of Space Futures – Center for Science and the Imagination

A collection of short stories and essays speculating on humanity’s future in the solar system. The digital versions are free to download.

Apollo 17 in Real-time

Relive the final trip to the moon with Geno and the crew of Apollo 17 …(real)timeshifted by 45 years.

Cognitive Overload - daverupert.com

From Scott McCloud to responsive design, Dave is pondering our assumptions about screen real estate:

As the amount of information increases, removing details reduces information density and thereby increasing comprehension.

It reminds me of Edward Tufte’s data-ink ratio.

Google Maps in Space

You can use Google Maps to explore the worlds of our solar system …and take a look inside the ISS.

News | Voyager 1 Fires Up Thrusters After 37 Years

I want to build websites that perform this well.

On Tuesday, Nov. 28, 2017, Voyager engineers fired up the four TCM thrusters for the first time in 37 years and tested their ability to orient the spacecraft using 10-millisecond pulses. The team waited eagerly as the test results traveled through space, taking 19 hours and 35 minutes to reach an antenna in Goldstone, California, that is part of NASA’s Deep Space Network.

Lo and behold, on Wednesday, Nov. 29, they learned the TCM thrusters worked perfectly — and just as well as the attitude control thrusters.

Orbital Reflector

Art. In. Spaaaaaace!

Orbital Reflector is a sculpture constructed of a lightweight material similar to Mylar. It is housed in a small box-like infrastructure known as a CubeSat and launched into space aboard a rocket. Once in low Earth orbit at a distance of about 350 miles (575 kilometers) from Earth, the CubeSat opens and releases the sculpture, which self-inflates like a balloon. Sunlight reflects onto the sculpture making it visible from Earth with the naked eye — like a slowly moving artificial star as bright as a star in the Big Dipper.

What Are You Reading? – Jorge Arango

A pace layer model for readers (and writers).