Link tags: patterns

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4 Design Patterns That Violate “Back” Button Expectations – 59% of Sites Get It Wrong - Articles - Baymard Institute

Some interesting research in here around user expecations with the back button:

Generally, we’ve observed that if a new view is sufficiently different visually, or if a new view conceptually feels like a new page, it will be perceived as one — regardless of whether it technically is a new page or not. This has consequences for how a site should handle common product-finding and -exploration elements like overlays, filtering, and sorting. For example, if users click a link and 70% of the view changes to something new, most will perceive this to be a new page, even if it’s technically still the same page, just with a new view loaded in.

A walkthrough of our design system and how we got here | Kyan

It all started at Patterns Day…

(Note: you’ll probably need to use Reader mode to avoid taxing your eyes reading this—the colour contrast …doesn’t.)

Global and Component Style Settings with CSS Variables — Sara Soueidan

Sara shares how she programmes with custom properties in CSS. It sounds like her sensible approach aligns quite nicely with Andy’s CUBE CSS methodology.

Oh, and she’s using Fractal to organise her components:

I’ve been using Fractal for a couple of years now. I chose it over other pattern library tools because it fit my needs perfectly — I wanted a tool that was unopinionated and flexible enough to allow me to set up and structure my project the way I wanted to. Fractal fit the description perfectly because it is agnostic as to the way I develop or the tools I use.

Designing for Progressive Disclosure by Steven Hoober

Progressive disclosure interface patterns categorised and evaluated:

  • popups,
  • drawers,
  • mouseover popups (just say no!),
  • accordions,
  • tabs,
  • new pages,
  • scrolling,
  • scrolling sideways.

I really like the hypertext history invoked in this article.

The piece finishes with a great note on the MacNamara fallacy:

Everyone thinks metrics let us measure results. But, actually, they don’t. They measure only what they are measuring. Engagement, for example, is not something that can be measured, so we use an analogue for it. Time on page. Or clicks.

We often end up measuring what is quick, cheap, and easy to measure. Therefore, few organizations regularly conduct usability testing or customer-satisfaction surveys, but lots use analytics.

Even today, organizations often use clicks as a measure of engagement. So, all too often, they design user interfaces to generate clicks, so the system can measure them.

I Don’t Care What Google or Apple or Whomever Did | Adrian Roselli

Cargo cultism is not a strategy:

Apple and Google get it wrong just as often as the rest of us.

Through a design system, darkly. — Ethan Marcotte

  1. Design systems haven’t “solved” inconsistency. Rather, they’ve shifted how and when it manifests.
  2. Many design systems have introduced another, deeper issue: a problem of visibility.

Ethan makes the case that it’s time we stopped taking a pattern-led approach to design systems and start taking a process-led approach. I agree. I think there’s often more emphasis on the “design” than the “system”.

iHateRegex - regex cheatsheet for haters

Piece together your own regular expression or choose from a pre-made selection.

(Like the creator if this site, I’m not a fan of regular expressions …or they’re not a fan of me. The logic just doesn’t stick in my brain.)

Why `details` is Not an Accordion - daverupert.com

At the risk of being a broken record; HTML really needs <accordion> , <tabs>, <dialog>, <dropdown>, and <tooltip> elements. Not more “low-level primitives” but good ol’ fashioned, difficult-to-get-consensus-on elements.

Hear, hear!

I wish browsers would prioritize accessibility improvements over things like main thread scheduling optimization to unblock tracking pixels and the Sisyphean task of competing with native.

If we really want to win, let’s make it easy for everyone to access the Web.

Open UI

An interesting project that will research and document the language used across different design systems to name similar components.

Data Patterns Catalogue

I really like the work that IF are doing to document patterns around handling data:

  • Signing in to a service
  • Giving and removing consent
  • Giving access to data
  • Getting access to data
  • Understanding automated decisions
  • Doing security checks

Each pattern has a description, advantages, limitations, and examples.

Thinking vs Choosing – The Haystack

There seems to be a tendency to repurpose existing solutions to other people’s problems. I propose that this is the main cause of the design sameness that we encounter on the web (and in apps) today. In our (un)conscious attempts to reduce the effort needed to do our work, we’ve become experts in choosing rather than in thinking.

A very thoughtful piece from Stephen.

When we use existing solutions or patterns, we use a different kind of thinking. Our focus is on finding which pattern will work for us. Too quickly, we turn our attention away from closely examining the problem.

The Ugly Truth about Design Systems

The video of a talk in which Mark discusses pace layers, dogs, and design systems. He concludes:

  1. Current design systems thinking limits free, playful expression.
  2. Design systems uncover organisational disfunction.
  3. Continual design improvement and delivery is a lie.
  4. Component-focussed design is siloed thinking.

It’s true many design systems are the blueprints for manufacturing and large scale application. But in almost every instance I can think of, once you move from design to manufacturing the horse has bolted. It’s very difficult to move back into design because the results of the system are in the wild. The more strict the system, the less able you are to change it. That’s why broad principles, just enough governance, and directional examples are far superior to locked-down cookie cutters.

Bottom Navigation Pattern On Mobile Web Pages: A Better Alternative? — Smashing Magazine

Making the case for moving your navigation to the bottom of the screen on mobile:

Phones are getting bigger, and some parts of the screen are easier to interact with than others. Having the hamburger menu at the top provides too big of an interaction cost, and we have a large number of amazing mobile app designs that utilize the bottom part of the screen. Maybe it’s time for the web design world to start using these ideas on websites as well?

Intentional and Emergent Design Systems | Jordan Moore

This is a really interesting distinction:

An intentional design system. The flavour and framework may vary, but the approach generally consists of: design system first → design/build solutions.

An emergent design system. This approach is much closer to the user needs end of the scale by beginning with creative solutions before deriving patterns and systems (i.e the system emerges from real, coded scenarios).

It’s certainly true that intentional design systems will invariably bake in a number of (unproven?) assumptions.

AccentDesign/Fractal-Atomic: An awesome starter point for your Fractal UI component library

If you want to use Brad’s Atomic Design naming convention—atoms, molecules, etc.—and you like using Fractal for making your components, this starter kit is just for you:

Keep what you need, delete what you don’t and add whatever you like on top of whats already there.

The 2019 Design Systems Survey by Sparkbox

The good folks at Sparkbox ran a survey on design systems. Here are the results, presented in a flagrantly anti-Tufte manner.

Form design: from zero to hero all in one blog post by Adam Silver

This is about designing forms that everyone can use and complete as quickly as possible. Because nobody actually wants to use your form. They just want the outcome of having used it.

How using component-based design helps us build faster

A case study from Twitter on the benefits of using a design system:

With component-based design, development becomes an act of composition, rather than constantly reinventing the wheel.

I think that could be boiled down to this:

Component-based design favours composition over invention.

I’m not saying that’s good. I’m not saying that’s bad. I’m also not saying it’s neutral.

Superhuman’s Superficial Privacy Fixes Do Not Prevent It From Spying on You » Mike Industries

Mike follows up on the changes made by email startup Superhuman after his initial post:

I will say this: if you were skeptical of Superhuman’s commitment to privacy and safety after reading the last article, you should probably be even more skeptical after these changes. The company’s efforts demonstrate a desire to tamp down liability and damage to their brand, but they do not show an understanding of the core problem: you should not build software that surreptitiously collects data on people in a way that would surprise and frighten them.

Superhuman is Spying on You » Mike Industries

A really excellent analysis by Mike of a dark pattern in the Superhuman email app.

That’s right. A running log of every single time you have opened my email, including your location when you opened it. Before we continue, ask yourself if you expect this information to be collected on you and relayed back to your parent, your child, your spouse, your co-worker, a salesperson, an ex, a random stranger, or a stalker every time you read an email.

Exactly! This violates the principle of least surprise. Also, it’s just plain wrong.

Amazingly though, Mike has been getting pushback from guys on Twitter (and it’s always guys) who don’t think this is a big deal.

Anyway, read the whole thing—it’s fair, balanced, and really well written.