If only our digital social networks were to exhibit this kind of faded grandeur when they no longer exist.
I giggled at quite of few of these mashups.
An important clarification from Stephen:
You don’t actually design in the browser
When I speak of designing in the browser, I mean creating browser-based design mockups/comps (I use the terms interchangeably), as opposed to static comps (like the PSDs we’re all used to). So it’s not the design. It’s the visualization of the design—the one you present to stakeholders.
Personally, I think it’s as crazy to start in the browser as it is to start with Photoshop—both have worldviews and constraints that will affect your thinking. Start with paper.
A history lesson and a love letter to the early web, taking in HTML, Photoshop, and the web standards movement.
Those were long years, the years of drop-shadows. Everything was jumping just slightly off the screen. For a stretch it seemed that drop-shadows and thin vertical columns of text would define the web. That was before we learned that the web is really a medium to display slideshows, as many slideshows as possible, with banner ads.
A nice summation by Dan of when it makes sense to use a graphic design tool like Photoshop and when it makes sense to use a web browser.
I really like Dan’s take on using Photoshop (or Fireworks) as part of today’s web design process. The problem is not with the tool; the problem is with the expectations set by showing comps to clients.
By default, presenting a full comp says to your client, “This is how everyone will see your site.” In our multi-device world, we’re quickly moving towards, “This is how some people will see your site,” but we’re not doing a great job of communicating that.
The Old Aesthetic.
This seems like an eminently sensible thing to do when building responsive sites: ditch mock-ups entirely. The reasons and the workflow outlined here make a lot of sense.
I want to go to there!
This is what Photoshop is for. Be sure to watch the slideshow.
Mark talks about the tools web designers use and the tools web designers want. The upshot: use whatever you’re most comfortable with.
An incredibly realistic Photoshop simulator built in the browser—it feels exactly like using the desktop version.
Funny but creepy. Freepy.
Where men meets moustaches meets hair meets moustaches meets hair meets MOUSTAIR.
I know this is probably inappropriate (comedy is tragedy plus time) but I am getting quiet a giggle out of this. I know, I know: too soon.
Cruel in a subtle sort of way: re-posting slightly tweaked Facebook photos of one poor guy.
Yes, yes, yes: "A PSD is a painting of a website.” We don’t spend weeks or months understanding a client’s complex needs and issues to make them paintings.
Two little tips courtesy of Dan.
Andy makes a great case for presenting clients with designs in HTML/CSS rather than flat, fixed, non-interactive graphics.
Kind of disturbing, kind of funny.