These icons-as-a-service could be really useful for making quick’n’dirty HTML prototypes.
Cennydd enumerates what design sprints are good for:
- generating momentum,
- highlighting the scope of the design process,
- developing the team, or
- provoking core product issues.
And also what they’re not so good for:
- reliable product design,
- proposing sophisticated user research,
- answering deep product-market fit questions, or
- getting the green light.
I think it’s worth revisiting this post by Laurie on a regular basis for a shot of perspective and inspiration.
The web saved my life and then built me a new one. A single living entity, it touches everything in the world and is always getting better — and I can help. I owe it so much; if I can help it out, make it better in any small way, how can I possibly refuse? And if I can make it easier for other people to help make it better, then my efforts are multiplied.
When it seems like all our online activity is being tracked by Google, Facebook, and co., it comforts me to think of all the untracked usage out there, from shared (or fake) Facebook accounts to the good ol’ sneakernet:
Packets of information can be distributed via SMS and mobile 3G but also pieces of paper, USB sticks and Bluetooth.
Connectivity isn’t binary. Long live the papernet!
This is a clever quick’n’dirty way of prototyping iterations on an existing site using dev tools and screenshots.
Some typically smart thinking from Mike—what if success were measured in learning rather than shipping?
Organizations that learn the quickest seem the most likely to succeed over the long haul.
This really resonates with me, and it aligns so closely with our values at Clearleft that I think this is something we should be pursuing. Fortunately Mike’s post comes with plenty of examples and ideas.
Story of my life:
I have to confess I had no idea what a technical leader really does. I figured it out, eventually.
Seriously, this resonates a lot with what I find myself doing at Clearleft these days.
In this English language alternative to latitude and longitude coordinates, the Clearleft office is located at:
Everything you never wanted to know about conveying elevation information on maps, delivered in Peter’s always-entertaining style and illustrated with interactive examples.
Myself and Batesy spent last week in Ipswich doing an intense design sprint with Suffolk Libraries. Leon has written up process from his perspective as the client—I’ll try to get a case study up on the Clearleft website soon.
This is really great write-up; it captures the sense of organised chaos:
I can’t recommend this kind of research sprint enough. We got a report, detailed technical validation of an idea, mock ups and a plan for how to proceed, while getting staff and stakeholders involved in the project — all in the space of 5 days.
OpenGeofiction is a map of an imaginary world, created by a community of worldbuilders. You can take part in this project too.
This looks like it’ll be brilliant! Nat is running a prototyping workshop the day before Responsive Day Out:
This workshop is for designers with no coding experience — if you’re an absolute beginner who wants to find out whether coding can help you with your job, this is for you!
This is such a simple little adjustment, but I think it’s kinda brilliant: tweaking the display of your site’s maps to match the season.
Tim Maughan reports on the same container ship trip that Dan W. is sending his postcards from.
I like the idea of there being an Apollo-sized project all around us, if you just know where to look.
First, towering above and over the ship, are the loading cranes. Vast structures mounted on huge, four-legged frames, they resemble the naked scaffolding of unbuilt skyscrapers, and trigger nostalgic reminders of Saturn V rocket launch towers from the 1960s.
Once in port at night I saw one suddenly fire into life next to the ship in a stroboscopic explosion of lights, before it tracked slowly above my high vantage point, bathing me in the orange glow of a dozen small halogen suns.