As part of the BBC’s ongoing series on deep time, Alexander Rose describes the research he’s been doing for the clock of the long now—materials, locations, ideas …all the pieces that have historically combined to allow artifacts to survive.
Krystal compares two styles of writing and applies them to onboarding.
Well, this an interesting format experiment—the latest Black Mirror just dropped, and it’s a PDF.
The terrific Hugo-winning short story about inequality, urban planning, and automation, written by Hao Jinfang and translated by Ken Liu (who translated The Three Body Problem series).
Hao Jinfang also wrote this essay about the story:
I’ve been troubled by inequality for a long time. When I majored in physics as an undergraduate, I once stared at the distribution curve for American household income that showed profound inequality, and tried to fit the data against black-body distribution or Maxwell–Boltzmann distribution. I wanted to know how such a curve came about, and whether it implied some kind of universality: something as natural as particle energy distribution functions, so natural it led to despair.
Procedurally generated medieval town plans. Pick a size and then have some fun with the “warp” option.
I think we often focus on designing or building an element, without researching the other elements it should connect to—without understanding the system it lives in.
Some ideas on the best of use of time in sprint zero of an agile project.
- Understand your context
- Identify risks
- Understand the business process
- Get testing infrastructure
- Understand quality attributes
- Get to know the people
- Prepare an initial product backlog
- Build a walking skeleton/spike
- Build a learning backlog
A useful design strategy exercise from Marty Neumeier.
An initiative by David Brin and the Arthur C. Clarke Center For Human Imagination at UC San Diego. You are confronted with a what-if scenario, and your task is to recall any works of speculative fiction that have covered it.
Accessing more than a hundred years of science fiction thought experiments, TASAT taps into a passionate, global community of writers, scholars, librarians, and fans. We aim to curate a reading list applicable to problems and possibilities of tomorrow.
The Fallacies of Distributed Computing (Applied to Front-End Performance) – CSS Wizardry – CSS Architecture, Web Performance Optimisation, and more, by Harry Roberts
Harry cautions against making assumptions about the network when it comes to front-end development:
Yet time and time again I see developers falling into the same old traps—making assumptions or overly-optimistic predictions about the conditions in which their apps will run.
Planning for the worst-case scenario is never a wasted effort:
If you build and structure applications such that they survive adverse conditions, then they will thrive in favourable ones.
Paul has published the slides and transcript of his knock-out talk at Patterns Day. This a must-read: superb stuff!
Design systems are an attempt to add a layer of logic and reasoning over a series decisions made by complex, irrational, emotional human beings. As such, they are subject to individual perspectives, biases, and aspirations.
How does the culture in which they are made effect the resulting design?
Paul finishes up his excellent three part series by getting down to the brass tacks of designing and building components on the web …and in cities. His closing provocation has echoes of Heydon’s rallying cry.
If you missed the other parts of this series, they are:
A practical guide to Progressive Web Apps for organisations who don’t know anything about Progressive Web Apps : Records Sound the Same
Sally gives a really good introduction to using service workers as a progressive enhancement.
Paul is turning his excellent talk on design systems into a three part series. Here’s part one, looking at urban planning from Brasília to London.
I’m at Disney World for a special edition of An Event Apart, so this lightning talk from Dan Williams seems appropriate to revisit.
A deeply thoughtful piece (as always) by Wilson, on the mindset needed for a sustainable way of working.
When we start with the assumption that optimizing for rapid, unbounded growth is a goal, we immediately narrow the possibility space. There are only so many choices we can make that will get us there. The same choices that made annual monoculture and the shopping mall the most efficient engines for short-term growth and profit are the same qualities that made them unsustainable in the long term.
There are more ways to scale than growth. There are more ways to deepen our impact than just reaching more people. What if we put just as much effort into scaling the impact of our work over time? Can we build digital products around sustainable systems that survive long enough to outlive us, that are purpose-built to thrive without our constant cultivation?
I wish to cover the entire Brighton Pavilion in Bakelite for my own amusement.
I really like these thoughts on the importance of design systems for the web. It’s not about providing a few perfect deliverables that won’t survive once they go live; it’s about designing for the unexpected, the unpredictable:
Design for every state, not the best state.