I’ve seen the exact problem that Rachel describes here—flexbox only applied to direct children, meaning the markup would have to be adjusted.
display: contents looks like a nifty solution.
I think I’ve shown great restraint in not linking to loads of think-pieces about Star Wars and The Force Awakens, because believe me, I’ve been reading—and listening to—a lot.
What Jessica has written here is about The Force Awakens. But more than that, it’s about Star Wars. But more than that, it’s about childhood. But more than that…
What I’m saying is: if you only read one thing about the new Star Wars film, read this.
If you were at Responsive Day Out on Friday and you liked the music that was playing during the breaks, here’s the track listing. Creative Commons licensed.
Still a few days left to back this great project for Brighton:
Build, tinker, make and play! For anyone with imagination, The Brighton Makerlab lets ages 8 to 80 create cool stuff with technology.
Zoe uses one little case study to contrast two different CSS techniques: display-table and flexbox. Flexbox definitely comes out on top when it comes to true source-order independence.
A cute approach to pairing typefaces: treat it like a dating game.
This might well be the best thing Wired has ever published. I wish every article were in this format.
A lovely new service from Adrian that allows you to sync up guitar tabs with videos. It’s a very impressive in-browser app.
And this is why Code Club is such a great initiative.
Yet another write-up of this year’s dConstruct.
A nice write-up of dConstruct that focuses on three ideas that were threaded throughout the day:
- Digital is about beauty and about layers,
- The power of play, and
- The interconnectedness of things through chance.
Another thoughtful write-up of this year’s dConstruct, weaving a thread between the talks from Jason Scott, James Burke, and Tom Armitage with a detour via Italo Calvino.
This is my favourite write-up of dConstruct so far. I love that way that, rather than simply giving a linear description, Laura weaves together the implicit strands that were running throughout the day — a very thoughtful, considered approach.
And how about this for an opening line:
After a weekend of reflection, I’ve decided that dConstruct 2012 had the best talks of any conference I’ve ever attended.
A great write-up of this year’s magnificent dConstruct and its theme of playing with the future.
Trent offers some excellent advice for dealing with the effects of the iPad’s retina display on your websites. That advice is: don’t panic.
See now, this is why liquid layouts are the way to go.
When I linked to the Toast framework the other day, I mentioned that I was intrigued by its use of inline-block for layout. Here’s a more detailed analysis of how display: inline-block works, along with some caveats.
A fun little multiplayer game, all possible in the browser thanks to web sockets.
Hooky never looked so good.
Things Rules Do is twenty minutes that looks at games of all forms, and the rules and systems that make their skeleton. It’s about the weird things that rules can do, beyond “tell you how to play”, such as inspire mastery, encourage deviance, and tell stories.
A wearable read-only music player that's a badge. Kind of awesome.
A New Theory of Awesomeness and Miracles, by James Bridle, concerning Charles Babbage, Heath Robinson, MENACE and MAGE
This is how I knew James Bridle would be amazing at dConstruct. His talk from Playful '09 is, well... aweome!
A beautiful piece of musical mathematical poetry.
A nice-looking jQuery plugin for HTML5's audio element, with fallback to a Flash player. I might just end up using this on Huffduffer.
Beautiful artwork in a fun puzzle game.
Brendan Dawes pointed me to this wonderfully playful creation. It's Flash-free, believe it or not.
An experimental prototype that tracks the online buzz around BBC programmes (before they disappear down the memory hole of the iPlayer's time-restricted playback).
An even more speculative version of The Long Bet. Given a supposition (e.g. "What will the world be like when custom satellites are as easy to design and launch as your own website is today?"), you can add to a list of positive and negative outcomes.
A PMOG mission where players learn about the password anti-pattern.
A nice way to play around with Google's APIs. Example code is provided which you can edit and immediately see the results.
A beautiful and enthralling physics-based puzzle game.
Notes by Roo Reynolds from yesterday's Playful conference in London.
A one-day event in London all about games and play. Looks like it could be fun, and all for Â£25.
Judging from the research information collected on Delicious, Flickr and Last.fm, this book proposalâ€”tying together informatics, music and gamesâ€”could blossom into a great read.
Cam's latest experiment is insane but brilliant ...sort of like Cam himself.
Burn the rope, kill the baddies and save the entire planet. Well, not really. But it's worth winning this game (by burning the rope) to hear the song.
This is very good news for me and my Wii.
Spore fascinates me. It looks like the kind of thing that could change gaming forever.
Ridley Scott's seminal superbowl ad for Apple... in Lego.
A fantastic mashup using the Flickr API to play sudoku. Warning: highly addictive.