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How we think about browsers | The GitHub Blog

JavaScript doesn’t get executed on very old browsers when native syntax for new language features is encountered. However, thanks to GitHub being built following the principle of progressive enhancement, users of older browsers still get to interact with basic features of GitHub, while users with more capable browsers get a faster experience.

That’s the way to do it!

Concepts like progressive enhancement allow us to deliver the best experience possible to the majority of customers, while delivering a useful experience to those using older browsers.

Read on for the nitty-gritty details…

Utopian project kickstarter — Figma

Do you like the ideas behind Utopia? Do you use Figma?

If the answer to both those questions is “yes”, then James has made a very handy Figma community file for you:

This work-in-progress is intended as a starting point for designers to start exploring the Utopia approach, thinking about type and space in fluid scales rather than device-based breakpoints.

In and Out of Style · Matthias Ott – User Experience Designer

Some thoughts—and kind words—prompted by my recent talk, In And Out Of Style.

The Biggest Thing from WWDC 2022 - Webventures

Web Push on iOS will change the “we need to build a native app” decision.

I agree.

Push notifications are definitely not the sole reason to go native, but in my experience, it’s one of the first things clients ask for. They may very well be the thing that pushes your client over the edge and forces them, you and the entire project to accept the logic of the app store model.

The Demo → Demo Loop - daverupert.com

I’m 100% convinced that working demo-to-demo is the secret formula to making successful creative products.

The cost of convenience — surma.dev

I believe that we haven’t figured out when and how to give a developer access to an abstraction or how to evaluate when an abstraction is worth using. Abstractions are usually designed for a set of specific use-cases. The problems, however, start when a developer wants to do something that the abstraction did not anticipate.

Smart thoughts from Surma on the design of libraries, frameworks, and other abstractions:

Abstractions that take work off of developers are valuable! Of course, they are. The problems only occur when a developer feels chained to the abstractions in a situation where they’d rather do something differently. The important part is to not force patterns onto them.

This really resonated with parts of my recent talk at CSS Day when I was talking about Sass and jQuery:

If you care about DX and the adoption of your abstraction, it is much more beneficial to let developers use as much of their existing skills as possible and introduce new concepts one at a time.

Jeremy Keith | In And Out Of Style | CSS Day 2022 - YouTube

Here’s the video of my opening talk at this year’s CSS Day, which I thoroughly enjoyed!

It’s an exciting time for CSS! It feels like new features are being added every day. And yet, through it all, CSS has managed to remain an accessible language for anyone making websites. Is this an inevitable part of the design of CSS? Or has CSS been formed by chance? Let’s take a look at the history—and some alternative histories—of the World Wide Web to better understand where we are today. And then, let’s cast our gaze to the future!

Jeremy Keith | In And Out Of Style | CSS Day 2022

The collapse of complex software | Read the Tea Leaves

Even when each new layer of complexity starts to bring zero or even negative returns on investment, people continue trying to do what worked in the past. At some point, the morass they’ve built becomes so dysfunctional and unwieldy that the only solution is collapse: i.e., a rapid decrease in complexity, usually by abolishing the old system and starting from scratch.

News from WWDC22: WebKit Features in Safari 16 Beta | WebKit

Good news and bad news…

The good news is that web notifications are coming to iOS—my number one wish!

The bad news is that it won’t happen until next year sometime.

Reflections on Design Systems and Boundaries - Jim Nielsen’s Blog

Jim shares his thoughts on my recent post about declarative design systems. He picks up on the way I described a declarative design systems as “a predefined set of boundary conditions that can be used to generate components”:

I like this definition of a design system: a set of boundaries. It’s about saying “don’t go there” rather than “you can only go here”. This embraces the idea of constraints as the mother of invention: it opens the door to creativity while keeping things bounded.

Paper Prototype CSS

A stylesheet to imitate paper—perfect for low-fidelity prototypes that you want to test.

The Case for Design Engineers - Jim Nielsen’s Blog

This is really interesting. I hadn’t thought too much about the connection between design engineering and declarative design before now, but Jim’s post makes the overlap very clear indeed.

What serif typeface would go well with Proxima Nova?

Mark Simonson goes into the details of his lovely new typeface Proxima Sera.

Verevolf

Glenn Davis of Project Cool’s Cool Site Of The Day from waaaay back in the day is writing his online memoirs.

Depending on when you got online, this will either bring back a lot of memories or sound like something from a different century (which technically it is).

On Design Thinking

Design Thinking didn’t change business at all, rather it changed Design into business, adopting its language, priorities and techniques. It sold out Design in an attempt to impress those in power, and in so doing lost its heart.

Changing with the times · Chris Burnell

I think, with the sheer volume of functionality available to us nowadays on the front-end, it can be easy to forget how powerful and strong the functionality is that we get right off shelf with HTML. Yes, you read that right, functionality.

Reinventing W3C Governance

To be honest, I’m not all that convinced by Robin’s arguments here about overhauling the governance model at the World Wide Web Consortium (partly because the way he describes the current model sounds pretty okay to me). But I’m very interested in what he has to say in the broader philosophical sense about using values to solve problems:

A value is worth something if it’s there to help you when the rubber hits the road and starts hydroplaning. Sure, you’ll need a handful of high-level lofty values as reminders, if only because there’s always a vocal guy (it’s always a guy) who thinks it’s just outrageous to put people before profits. But mostly you want Values You Can Use.

That might be the best description I’ve come across yet for design principles: values you can use.

When we say that engineering is about trade-offs, we’re saying that engineers solve their hardest problems using values (which they call “heuristics” because everyone’s entitled to be fancy some). In implementing a system, you might need to decide between an option that provides people with the best experience, another that delivers the greatest value to the shareholders, and yet a third one that makes the control centre blinkenlights dance in the prettiest way.

Notes from a gopher:// site - daverupert.com

The result of adding more constraints means that the products have a broader appeal due to their simple interface. It reminds me of a Jeremy Keith talk I heard last month about programming languages like CSS which have a simple interface pattern: selector { property: value }. Simple enough anyone can learn. But simple doesn’t mean it’s simplistic, which gives me a lot to think about.

Fluid Type Scale - Generate responsive font-size variables

This is kind of a Utopia lite: pop in your minimum and maximum font sizes along with a modular scale and it spits out some custom properties for clamp() declarations.