We have a tendency in our line of work to assume that what benefits us as developers translates to a benefit for those who use what we make. This is an unsafe assumption.
200 discarded objects from a dump in San Francisco, meticulously catalogued, researched, and documented by Jenny Odell. The result is something more revealing than most pre-planned time capsule projects …although this project may be somewhat short-lived as it’s hosted on Tumblr.
A deep dive into Pixar’s sci-fi masterpiece, featuring entertaining detours to communist propaganda and Disney theme parks.
The newest Gary Hustwit film is a documentary about Dieter Rams, featuring plinkity music by Brian Eno.
Rams is a design documentary, but it’s also a rumination on consumerism, materialism, and sustainability.
A nice walkthrough of a CSS grid in production. I was surprised to see percentages used as units—I wonder if it would feel “cleaner” if they were converted to
I really, really like the way that this straightforward accessibility guide is subdivided by discipline. As Maya wrote in the blog post announcing its launch:
Each person on a team, whether you’re a manager, designer, or developer, has a role to play. Your responsibilities are different depending on your role. So that’s how we structured the guide, with a separate section for each of five roles:
- Product management
- Content design
- UX design
- Visual design
- Front-end development
Prompted by his time at Clearleft’s AI gathering in Juvet, Chris has been delving deep into the stories we tell about artificial intelligence …and what stories are missing.
And here we are at the eponymous answer to the question that I first asked at Juvet around 7 months ago: What stories aren’t we telling ourselves about AI?
The transcript of a talk that is fantastic in every sense.
Fans are organised, motivated, creative, technical, and frankly flat-out awe-inspiring.
An interesting piece by Jessica Kerr that draws lessons from the histories of art and science and applies them to software development.
This was an interesting point about the cognitive load of getting your head around an existing system compared to creating your own:
And just because I’ve spent most of last year thinking about how to effectively communicate—in book form—relatively complex ideas clearly and simply, this part really stood out for me:
When you do have a decent mental model of a system, sharing that with others is hard. You don’t know how much you know.
Advice on building design systems:
- If you can avoid being ambiguous, please do.
- Favor common understanding over dictionary correctness.
- Make great operations a priority.
- Don’t get trapped in defining things instead of explaining things.
Great advice from Jen on writing a book:
- Write emails to Ted. Try to find a little comfort zone inside the larger uncomfortable task.
- Don’t write a Book. Write Chapters. Break a large chore into smaller tasks and focus on one at a time.
- Trap yourself. Set up a workspace that limits distraction and procrastination.
- Don’t despair the zero-word-count days. Give yourself credit for behind-the-scenes work, even self-care.
- Get amnesia. Keep your eye on the prize.
From Designing Products with Sound by Amber Case and Aaron Day:
Sound eases cognitive burdens.
Sound is also a powerful brand differentiator.
Sound is emotional.
Finally, sound impacts productivity.
Not every product needs sound design.
Stop dilly-dallying and just get this work done, okay?
I frequently see web developers struggling to become better, but without a path or any indication of clear direction. This repository is an attempt to sharing my experiences, and any contributions, that can help provide such a direction.
It’s broken down into four parts:
- 10 Domains of Web Development
- Events and Interaction
- Internationalization / Localization
- Understandability / Content
- Interviewing for Web Developers
- Productivity for Web Developers
- Web Training Hierarchy
- Level 1 - Writing Code
- Level 2 - Accessibility and Security
- Level 3 - Architecture
- Level 4 - Innovation
I don’t necessarily agree with everything here (and I really don’t like the “rockstar” labelling), but that’s okay:
Anything written here is open to debate and challenges are encouraged.
Ben has been quietly blogging away, documenting beautiful design.
When a solid 67% of your soul is engaged with battles elsewhere, how do you continue on with our ongoing, non-revolutionary work?
Nick Foster has put the audio of his fantastic dConstruct talk together with his slides.
It’s a terrific, thought-provoking presentation, superbly delivered …and it even has some relevance to progressive enhancement! (you’ll know what I mean if you watch/listen to the whole thing)
This one-day workshop that Cennydd is running in London on July 22nd looks like it’s going to be really good.
Get your next design game off to a quick start with this handy generator of nonsensical-yet-vaguely-plausible product ideas.