Link tags: product

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sparkline

We’re still not innovating with AI-generated UI.

Prototypes and production:

It looks like it will be a great tool for prototyping. A tool to help developers that don’t have experience with CSS and layout to have a starting point. As someone who spent some time building smoke and mirrors prototypes for UX research, I welcome tools like this.

What concerns me is the assertion that this is production-grade code when it simply is not.

Privacy in the product design lifecycle | ICO

A very handy guide to considering privacy at all stages of digital product design:

This guidance is written for technology professionals such as product and UX designers, software engineers, QA testers, and product managers.

  1. The case for privacy
  2. Privacy in the kick-off stage
  3. Privacy in the research stage
  4. Privacy in the design stage
  5. Privacy in the development stage
  6. Privacy in the launch phase
  7. Privacy in the post-launch phase

Investing in RSS - Web Performance Consulting | TimKadlec.com

Same:

Opening up my RSS reader, a cup of coffee in hand, still feels calm and peaceful in a way that trying to keep up with happenings in other ways just never has.

Vibe Driven Development

This describes how I iterate on The Session:

It comes down to this annoying, upsetting, stupid fact: the only way to build a great product is to use it every day, to stare at it, to hold it in your hands to feel its lumps. The data and customers will lie to you but the product never will.

This whole post reminded of the episode of the Clearleft podcast on measuring design.

The problem underlying all this is that when it comes to building a product, all data is garbage, a lie, or measuring the wrong thing. Folks will be obsessed with clicks and charts and NPS scores—the NFTs of product management—and in this sea of noise they believe they can see the product clearly. There are courses and books and talks all about measuring happiness and growth—surveys! surveys! surveys!—with everyone in the field believing that they’ve built a science when they’ve really built a cult.

I’m not fucking about, I’m internalising | Monospaced Monologues

It me (or at least, this is what I like to tell myself):

A lot of the time, it looks like I’m fucking about, but I’m really just internalising the problem at hand, and clearing space for it in my brain.

Giving your future self a little credit with progressive enhancement - Blog - Pixo | Apps, websites, and software development

We often talk about technical debt — the costs we’ll need to pay in the future when we make short-term compromises. Progressive enhancement is the opposite of that — a sort of technical credit that will make things easier for us in the future.

A good explanation of how progressive enhancement works perfectly with the idea of a minimal viable product:

We focus first on a core experience that delivers what your users are looking for, and then we start adding enhancements that will delight them.

Open sourcing the Product Planning Prompt Pack

This is very generous of Anna! She has a deck of cards with questions she asks in product planning meetings. You can download the pack for free.

Open Lecture at CIID: “Keeping up with the Kardashevians” – Petafloptimism

A terrfic presentation from Matt Jones (with the best talk title ever). Pace layers, seamful design, solarpunk, and more.

An Archeology for the Future in Space

I really enjoyed this deep dive into some design fiction work done by Fabien Girardin, Simone Rebaudengo, and Fred Scharmen.

(Remember when Simone spoke at dConstruct about toasters? That was great!)

Procrastination and low motivation make productivity difficult. Body-doubling might help - ABC Everyday

I’ve done this and I can attest that it works, but I never knew it had a name.

Body-doubling is simply having another person in the room with you, working quietly alongside you. They can work on something similar, or something completely different.

The Demo → Demo Loop - daverupert.com

I’m 100% convinced that working demo-to-demo is the secret formula to making successful creative products.

Notes from a gopher:// site - daverupert.com

The result of adding more constraints means that the products have a broader appeal due to their simple interface. It reminds me of a Jeremy Keith talk I heard last month about programming languages like CSS which have a simple interface pattern: selector { property: value }. Simple enough anyone can learn. But simple doesn’t mean it’s simplistic, which gives me a lot to think about.

Software Crisis 2.0 – Baldur Bjarnason

Baldur Bjarnason writes an immense treatise on the current sad state of software, grounded in the historical perspective of the past sad state of software.

The Oxymoron of “Data-Driven Innovation” – Chelsea Troy

Businesses focus on efficiencies—doing the things that net them the most money for the least effort. By contrast, taxpayer-funded public programs are designed and expected to cover everyone—including, and especially, the most marginalized. That’s why they’re taxpayer-funded; so they don’t face existential risk be eschewing profit-driven decision-making. Does this work perfectly? No. But I think about it a lot when people shit on the bigness and slowness of government. That bigness & slowness is supposed to create space and resources to account for the communities, that a “lean,” fast approach deliberately ignores.

The Digital Jungle

A fascinating look at artificial life …for some definition of “life”.

The Empty Box | CSS-Tricks

This is an excellent framing for minimal viable products—what would the black box theatre production be?

Forget about all the production and complexity you could build. What’s the purpose you want to convey at the core?

Identify core functionality.

Robin Rendle ・ Notes about product design

Some good thought morsels from Robin on product design:

Bad product design is when folks talk more about the UI than what the UI is built on top of.

There’s a lot of talk about how great design is invisible—mostly boring conversations with little substance—but! I think that’s true when it comes to product design.

Bad product design is when your interface looks like your org chart.

How big tech hijacked its sharpest, funniest critics - MIT Technology Review

How design fiction was co-opted. A piece by Tim Maughan with soundbites from Julian Bleecker, Anab Jain, and Scott Smith.

The Appification of Everything & Why it Needs to End

When your only tool seems like a smartphone, everything looks like an app.

Amber writes on Ev’s blog about products that deliberately choose to be dependent on smartphone connectivity:

We read service outage stories like these seemingly every week, and have become numb to the fundamental reality: The idea of placing the safety of yourself, your child, or another loved one in the hands of an app dependent on a server you cannot touch, control, or know the status of, is utterly unacceptable.