It looks like it will be a great tool for prototyping. A tool to help developers that don’t have experience with CSS and layout to have a starting point. As someone who spent some time building smoke and mirrors prototypes for UX research, I welcome tools like this.
What concerns me is the assertion that this is production-grade code when it simply is not.
A good looking artifact too early in the process gains buy-in too quickly and kills discovery.
Chat is rarely a suitable interface for most tasks. Here, Maggie Appleton explores and prototypes some alternatives.
I’m 100% convinced that working demo-to-demo is the secret formula to making successful creative products.
A stylesheet to imitate paper—perfect for low-fidelity prototypes that you want to test.
It sometimes feels like we end up testing the limitations of our tools rather than the content and design itself.
What Benjamin found—and I heartily agree—is that HTML prototypes give you the most bang for your buck:
If you employ a hack, don’t be so ashamed. Don’t be too proud, either. Above all, don’t be lazy—be certain and deliberate about why you’re using a hack.
I agree that hacks for prototyping are a-okay:
When it comes to prototypes, A/B tests, and confirming hypotheses about your product the best way to effectively deliver is actually by writing the fastest, shittiest code you can.
I’m not so sure about production code though.
I’m usually building one of three things: a demo, a prototype, or a minimum viable product (MVP).
I’ve seen some confusion over these terms — some people seem to use them somewhat interchangeable. But they’re not the same thing, and building one when you need another can cause problems.
This is a very useful distinction!
The only thing I would add is that, in my experience, it’s vital that the prototype does not morph into the final product …no matter how tempting it sometimes seems.
Prototypes are made to be discarded (having validated or invalidated an idea). Making a prototype and making something for production require very different mindsets: with prototyping it’s all about speed of creation; with production work, it’s all about quality of execution.
I’ve thought often of how our design and prototyping tools for the web are often not of the web. Tools like Photoshop and Sketch and Invision create approximations but need to walk the line between being a tool to build native apps and to build web apps. They do well in their ability to quickly validate designs but do little to validate technical approach.
A well-written (and beautifully designed) article on the nature of the web, and what that means for those of us who build upon it. Matthias builds on the idea of material honestly and concludes that designing through prototypes—rather than making pictures of websites—results in a truer product.
A prototyping mindset means cultivating transparency and showing your work early to your team, to users – and to clients as well, which can spark excited conversations. A prototyping mindset also means valuing learning over fast results. And it means involving everyone from the beginning and closely working together as a team to dissolve the separation of linear workflows.
Ethan’s been thinking about the trends he’s noticed in the work he’s doing:
- prototypes over mockups,
- preserving patterns at scale, and
- thinking about a design’s layers.
On that last point…
The web’s evolution has never been charted along a straight line: it’s simultaneously getting slower and faster, with devices new and old coming online every day.
Cennydd enumerates what design sprints are good for:
- generating momentum,
- highlighting the scope of the design process,
- developing the team, or
- provoking core product issues.
And also what they’re not so good for:
- reliable product design,
- proposing sophisticated user research,
- answering deep product-market fit questions, or
- getting the green light.
A series of quick’n’dirty prototypes to illustrate some of the design challenges involved in handling personal data:
- Data access tracker
- Data minimisation
- Guardian for digital identity
- Home privacy settings
- Portable shopping list
- Single trip insurance checker
If we don’t start exploring what the General Data Protection Regulation means for people, the same thing that happened with the cookie law will happen again.
These new rights have the potential to improve how our digital products and services work.
A really terrific piece about wireframing for responsive designs. Again, it’s all about the prototypes.
A browser-based tool for creating HTML prototypes.