This talk from Peter—looking at the long zoom of history—is right up my alley.
A web of anxiety: accessibility for people with anxiety and panic disorders [Part 1] | The Paciello Group – Your Accessibility Partner (WCAG 2.0/508 audits, VPAT, usability and accessible user experience)
Enumerating the anti-patterns that cause serious user experience issues that don’t get nearly enough attention:
While such intrusions can be a source of irritation or even stress for many people, they may be complete showstoppers for people with anxiety or panic disorders.
I’m looking forward to reading the follow-up post.
(I was going to say I was anxiously awaiting the follow-up post but …never mind.)
Robin Sloan smushes the video game Fortnite Battle Royale together with Liu Cixin’s Three Body Problem trilogy and produces a perfect example of game theory, cooperation, and the prisoner’s dilemma.
Based on my experiments in the laboratory of Fortnite, I think Liu Cixin is wrong. Or at least, he’s not entirely right. Fortnite is more Dark Forest theory than not, and maybe that’s true of the universe, too. But sometimes, we have a lever against the vise of game theory, and in this case, it is a single bit of communication. I mean “bit” in the programmer’s sense: a flag with a designated meaning. Nothing more. My heart emote didn’t make Fortnite cuddly and collaborative, but it did allow me to communicate: “Hold up. Let’s do this a different way.”
The nature of human nature is that it changes. It can not, therefore, serve as a stable basis for evaluating the impact of technology. Yet the assumption that it doesn’t change serves a useful purpose. Treating human nature as something static, pure and essential elevates the speaker into a position of power. Claiming to tell us who we are, they tell us how we should be.
A great piece from Charles C. Mann from five years ago, where you can see the genesis of The Wizard And The Prophet.
For hundreds of thousands of years, our species had been restricted to East Africa (and, possibly, a similar area in the south). Now, abruptly, new-model Homo sapiens were racing across the continents like so many imported fire ants. The difference between humans and fire ants is that fire ants specialize in disturbed habitats. Humans, too, specialize in disturbed habitats—but we do the disturbing.
Perspectives other than our own bring a breath of fresh air. They open doors and allow light to flood in. They wrap us in a warm, comforting blanket by letting us know other people go through similar struggles. There is a tonne of writing out there that exists because the author suffered through something. Suffering tends to give you a strong desire to prevent others experiencing similar pain.
Here’s Amber’s great talk from the great Material conference last month in Iceland.
Amber Wilson worked in the field of Psychology for many years and is now a budding Web developer at a design agency in Brighton. New to Web development, she is continually eager to improve her skills.
(The silhouettes of Jessica, me, and Joschi in the front row make it look like Mystery Science Theater 3000.)
A proposed syllabus for critical thinking: Calling Bullshit in the Age of Big Data.
Our aim in this course is to teach you how to think critically about the data and models that constitute evidence in the social and natural sciences.
The dreadful headline makes this sound like another pearl-clutching moral panic, but there’s some good stuff in this somewhat hagiographic profile.
Harris is developing a code of conduct—the Hippocratic oath for software designers—and a playbook of best practices that can guide start-ups and corporations toward products that “treat people with respect.” Having companies rethink the metrics by which they measure success would be a start.
I was interviewed for this article on psychology in web design. The title is terrible but the article itself turned out quite nicely.
A truly fascinating and well-written article on how changes are afoot in the worlds of psychology, economics, and just about any other field that has performed tests on American participants and extrapolated the results into universal traits.
Given the data, they concluded that social scientists could not possibly have picked a worse population from which to draw broad generalizations. Researchers had been doing the equivalent of studying penguins while believing that they were learning insights applicable to all birds.
Science Fiction Film as Design Scenario Exercise for Psychological Habitability: Production Designs 1955-2009
A white paper that looks to sci-fi films as potential prototypes for habitats for humans in space, with an emphasis on dealing with the psychological issues involved.
I like this skewering of the cult of so-called-neuroscience; the self-help book equivalent of eye-tracking.
There is a there there after all.
A fascinating insight into the psychological implications of animated progress indicators.
A look at our inbuilt confirmation biases.
Personality in software. Pieces of technology are people too.
Finally, some debunking of the "paradox of choice" oversimplification.
James Surowiecki explains how loss aversion is affecting the health care "debate" in the USA.
This is required reading for anyone planning to join in the Werewolf games at the next BarCamp.