Link tags: ratio

295

sparkline

British & Exotic Mineralogy

A really lovely unmonetisable enthusiasm:

All 2,242 illustrations from James Sowerby’s compendium of knowledge about mineralogy in Great Britain and beyond, drawn 1802–1817 and arranged by color.

You can dive in and explore or read more about the project and how it was made.

It reminds me of Paul’s project, Bradshaw’s Guide: the both take a beloved artifact of the past and bring it online with care, love, and respect.

Your blog doesn’t need a JavaScript framework /// Iain Bean

If the browser needs to parse 296kb of JavaScript to show a list of blog posts, that’s not Progressive Enhancement, it’s using the wrong tool for the job.

A good explanation of the hydration problem in tools like Gatsby.

JavaScript is a powerful language that can do some incredible things, but it’s incredibly easy to jump to using it too early in development, when you could be using HTML and CSS instead.

The design systems between us. — Ethan Marcotte

Smart thoughts from Ethan on how design systems can cement your existing ways of working, but can’t magically change how collaboration works at your organisation.

Modern digital teams rarely discuss decisions in terms of the collaborative costs they incur. It’s tempting—and natural!—to see design- or engineering-related decisions in isolation: that selecting Vue as a front-end framework only impacts the engineering team, or that migrating to Figma only impacts designers. But each of these changes the way that team works, which impacts how other teams will work and collaborate with them.

as days pass by — Browsers are not rendering engines

You see, diversity of rendering engines isn’t actually in itself the point. What’s really important is diversity of influence: who has the ability to make decisions which shape the web in particular ways, and do they make those decisions for good reasons or not so good?

Stuart responds to a post from Brian that was riffing off a post of mine from a while back. I like this kind of social network.

Five Key Milestones in the Life of a Design System - daverupert.com

Five moments in the lifecycle of a design system. They grow up so fast!

  1. Formation of the Design System Team
  2. First Page Shipped
  3. Consumable Outside the Main Product
  4. First Non-System Team Consumer
  5. First Breaking Change

Dave makes the observation that design systems are less like open source software and more like enterprise software—software you didn’t choose to use:

Often, in my experience, for an internal Design System to have widespread adoption it requires a literal executive mandate from the top floor of the building.

Also: apparently design systems have achieved personhood now and we’re capitalising them as proper names. First name Design, last name System.

“Please, call me Design. Mr. System was my father.”

Why does writing matter in remote work? — Tim Casasola

Some good writing advice in here:

  • Spell out your acronyms.
  • Use active voice, not passive voice.
  • Fewer commas. More periods.

Robin Rendle ・ Notes about product design

Some good thought morsels from Robin on product design:

Bad product design is when folks talk more about the UI than what the UI is built on top of.

There’s a lot of talk about how great design is invisible—mostly boring conversations with little substance—but! I think that’s true when it comes to product design.

Bad product design is when your interface looks like your org chart.

Employee-surveillance software is not welcome to integrate with Basecamp - Signal v. Noise

Look, employers are always free to – and should! – evaluate the work product produced by employees. But they don’t have to surveil someone’s every move or screenshot their computer every five minutes to do so. That’s monitoring the inputs. Monitor the outputs instead, and you’ll have a much healthier, saner relationship.

If you hire smart, capable people and trust them to do good work – surprise-surprise – people will return the sentiment deliver just that! The irony of setting up these invasive surveillance regimes is that they end up causing the motivation to goof off to beat the very systems that were setup to catch such behavior.

Dams Public Website

I had the great pleasure of visiting the Museum Plantin-Moretus in Antwerp last October. Their vast collection of woodblocks are available to dowload in high resolution (and they’re in the public domain).

14,000 examples of true craftmanship, drawings masterly cut in wood. We are supplying this impressive collection of woodcuts in high resolution. Feel free to browse as long as you like, get inspired and use your creativity.

How I’m teaching the kids coding for the web

I love how Remy explains front-end development to his kids:

The bones are the HTML. Each bone has a name, we call them tags (or elements).

…the skin and the paint on the skin, this is CSS.

Finally, the brain and behaviour, the way the website can be interacted with is using the third layer: JavaScript.

Didn’t I Write This Story Already? When Your Fictional Pandemic Becomes Reality | Tor.com

Naomi Kritzer published a short story five years ago called So Much Cooking about a food blogger in lockdown during a pandemic. Prescient.

I left a lot of the details about the disease vague in the story, because what I wanted to talk about was not the science but the individuals struggling to get by as this crisis raged around them. There’s a common assumption that if the shit ever truly hit the fan, people would turn on one another like sharks turning on a wounded shark. In fact, the opposite usually happens: humans in disasters form tight community bonds, help their neighbors, offer what they can to the community.

Performance, security, and ethics: influencing effectively

I wrote something recently about telling the story of performance. Sue Loh emphasis the importance of understanding what makes people tick:

Performance engineers need to be an interesting mix of data-lovers and people-whisperers.

Local-first software: You own your data, in spite of the cloud

The cloud gives us collaboration, but old-fashioned apps give us ownership. Can’t we have the best of both worlds?

We would like both the convenient cross-device access and real-time collaboration provided by cloud apps, and also the personal ownership of your own data embodied by “old-fashioned” software.

This is a very in-depth look at the mindset and the challenges involved in building truly local-first software—something that Tantek has also been thinking about.

Visual Design Inspiration from Agency Websites–And Other Tangential Observations | Jim Nielsen’s Weblog

Tyring to do make screenshots of agency websites is tricky if the website is empty HTML with everything injected via JavaScript.

Granted, agencies are usually the ones pushing the boundaries. “Pop” and “pizazz” are what sell for many of them (i.e. “look what we can do!”) Many of these sites pushed the boundaries of what you can do in the browser, and that’s cool. I like seeing that kind of stuff.

But if you asked me what agency websites inspired both parts me, I’d point to something like Clearleft or Paravel. To me, they strike a great balance of visual design with the craft of building for an accessible, universal web.

CSS Architecture for Modern JavaScript Applications - MadeByMike

Mike sees the church of JS-first ignoring the lessons to be learned from the years of experience accumulated by CSS practitioners.

As the responsibilities of front-end developers have become more broad, some might consider the conventions outlined here to be not worth following. I’ve seen teams spend weeks planning the right combination of framework, build tools, workflows and patterns only to give zero consideration to the way they architect UI components. It’s often considered the last step in the process and not worthy of the same level of consideration.

It’s important! I’ve seen well-planned project fail or go well over budget because the UI architecture was poorly planned and became un-maintainable as the project grew.

How to build a bad design system | CSS-Tricks

Working in a big organization is shocking to newcomers because of this, as suddenly everyone has to be consulted to make the smallest decision. And the more people you have to consult to get something done, the more bureaucracy exists within that company. In short: design systems cannot be effective in bureaucratic organizations. Trust me, I’ve tried.

Who hurt you, Robin?

Twitter thread as blog post: Thoughts on how we write CSS | Lara Schenck

CSS only truly exists in a browser. As soon as we start writing CSS outside of the browser, we rely on guesses and memorization and an intimate understanding of the rules. A text editor will never be able to provide as much information as a browser can.

Why is CSS frustrating? ・ Robin Rendle

CSS is frustrating because you have to actually think of a website like a website and not an app. That mental model is what everyone finds so viscerally upsetting. And so engineers do what feels best to them; they try to make websites work like apps, like desktop software designed in the early naughts. Something that can be controlled.