Stylish! Retro! Sciency!
This’ll be handy the next time I want to send someone a file: drop it in here, and then paste the link into a DM/chat.
Jason contemplates his two decades of blog posts, some of which he now feels very differently about:
Tim Berners-Lee’s idea that cool URIs don’t change is almost part of my DNA at this point, so deleting them seems wrong. Approximately no one ever reads any post on this site that’s more than a few years old, but is that an argument for or against deleting them? (If a tree falls in the woods, etc…) Should I delete but leave a note they were deleted? Should I leave the original posts but append updates citing my current displeasure?
Are many of the modern frontend tools and practices just technical debt in disguise?
Ooh, good question!
Some useful lessons here for strengthening a culture of sustained work on a design system.
Creating and maintaining a design system is like planting a tree—it has to be nurtured and cared for to reap the benefits. The seed of our design system has been planted, and now our teams are working together to maintain and grow it. Our new way of working supports gives people recognition, facilitates trust, and creates strong partnerships.
On the 50th anniversary of Vannevar Bush’s As We May Think, Tim Berners-Lee delivered this address in 1995.
To a large part we have MEMEXes on our desks today. We have not yet seen the wide scale deployment of easy human interfaces for editing hypertext and making links. (I find this constantly frustrating, but always assume will be cured by cheap commercial products within the year.)
One facet of this whole CSS debate involves one side saying, “Just learn CSS” and the other side responding, “That’s what I’ve been trying to do!”
I think it’s high time we the teachers of CSS start discussing how exactly we can teach a correct mental model. How do we, in specific and practical ways, help developers get past this point of frustration. Because we have not figured out how to properly teach a mental model of CSS.
Absolutely spot on! And it cuts both ways:
Chris Ferdinandi has a good rule of thumb:
Makes sense, given their differing error-handling models:
‘Sfunny; I remember when we got pseudo-classes, I wrote a somewhat tongue-in-cheek post called
:hover Considered Harmful:
Presentation and behaviour… the twain have met, the waters are muddied, the issues are confused.
A time capsule for the long now. Laser-etched ceramic tablets in an Austrian salt mine carry memories of our civilisation in three categories: news editorials, scientific works, and personal stories.
You can contribute a personal story, your favorite poem, or newspaper articles which describe our problems, visions or our daily life.
Tokens that mark the location of the site are also being distributed across the planet.
As well as graciously hosting Indie Web Camp Berlin on the weekend at Mozilla’s offices, Yulia has also drawn this super-cute comic.
You could create components that strike the perfect balance between reuse and context sensitivity. But defining the components of your design system is just the first step. It has to make its way into the product. If it doesn’t, a design system is like a language with no extant literature or seminal texts.
Marissa Christy outlines the reasons why your design system might struggle:
- The redesign isn’t prioritized
- The tech stack is changing
- Maintenance takes discipline
But she also offers advice for counteracting these forces:
- Get buy-in from the whole team
- Prioritize a lightweight re-skin on older parts of the product
- Treat a design system like any other product project: start small
- Don’t wait for others. Lead by example.
- Finally, don’t compare yourself to others on the internet
Rachel gives us the run-down on what’s coming soon to Cascading Style Sheets near you, including an aspect-ratio unit and a
matches selector (as originally proposed by Lea).
Looking back on this classic explainer video from eleven years ago, I know exactly what’s meant by this comment:
its weird that when i first saw this video it made me think of the future, and now i watch it and it reminds me of the past..
The hits keep on comin’ from Clearleft. This time, it’s Danielle with an absolutely brilliant and thoughtful piece on the perils of gaps and overlaps in pattern libraries, design systems and organisations.
This is such a revealing lens to view these things through! Once you’re introduced to it, it’s hard to “un-see” problems in terms of gaps and overlaps in categorisation. And even once the problems are visible, you still need to solve them in the right way:
Recognising the gaps and overlaps is only half the battle. If we apply tools to a people problem, we will only end up moving the problem somewhere else.
Some issues can be solved with better tools or better processes. In most of our workplaces, we tend to reach for tools and processes by default, because they feel easier to implement. But as often as not, it’s not a technology problem. It’s a people problem. And the solution actually involves communication skills, or effective dialogue.
That last part dovetails nicely with Jerlyn’s equally great piece.
I know I’m biased because I work with Jerlyn, but I think this in-depth piece by her is really something! She suveys the design system landscape and proposes some lo-fi governance ideas based around good old-fashioned dialogue.
Developing a design system takes collaboration between the makers of the design systems and the different users of the system. It’s a continual process that doesn’t have to require a huge investment in new departments or massive restructuring.
It can start small.