Design fiction from the UK parliament. I mean, it’s not exactly a classic of speculative fiction, but it sure beats a white paper.
There was a time, circa 2009, when no home design story could do without a reference to Mad Men. There is a time, circa 2018, when no personal tech story should do without a Black Mirror reference.
Black Mirror Home. It’s all fun and games until the screaming starts.
When these products go haywire—as they inevitably do—the Black Mirror tweets won’t seem so funny, just as Mad Men curdled, eventually, from ha-ha how far we’ve come to, oh-no we haven’t come far enough.
Here are Torre’s notes on my talk at An Event Apart Seattle. (She’s been liveblogging all the talks.)
Here are Luke’s notes from the talk I just gave at An Event Apart in Seattle.
A run-down of digital preservation technologies for very, very long-term storage …in space.
A directory of the regular science, technology, and creative events happening in Brighton.
Empty half the Earth of its humans. It’s the only way to save the planet | Kim Stanley Robinson | Cities | The Guardian
Kim Stanley Robinson explores the practicalities of E.O. Wilson’s Half Earth proposal.
There is no alternative way; there is no planet B. We have only this planet, and have to fit our species into the energy flows of its biosphere. That’s our project now. That’s the meaning of life, in case you were looking for a meaning.
A great write-up of Science Hack Day Dublin—the 6th iteration is coming up next month.
What struck me about this hackathon is that the only end goal is for people to have a bit of fun and make stuff. There’s no flashy big-ticket prize and no commercial agenda. They’re not looking for start-up pitches or scalable business plans, and there’s no Dragons’ Den interrogation. Just good old-fashioned, high-tech making and mingling.
Gene Wolfe: A Science Fiction Legend on the Future-Altering Technologies We Forgot to Invent | The Polymath Project
We humans are not good at imagining the future. The future we see ends up looking a lot like the past with a few things tweaked or added on.
A collection of weird and wonderful design fiction.
This collection of “Souvenirs from the Future” envisions what the future looks like through the eyes of young and talented art, design and architecture students living in different parts of the world. Some are speculations on ideal tomorrows; others are projections and critiques on the present. Some reveal beautiful aesthetics, alternatives to the high tech; others bravely question critical issues around politics, religion or tradition.
An up-to-date list of Brighton design and dev meet-ups. There’s quite a few!
A thoroughly entertaining talk by Andy looking at the past, present, and future of robots, AI, and automation.
Recipes inspired by The Left Hand Of Darkness.
I mostly stuck to Le Guin’s world-building rules for Winter, which were “no large meat-animals … and no mammalian products, milk, butter or cheese; the only high-protein, high-carbohydrate foods are the various kinds of eggs, fish, nuts and Hainish grains.” I did, however, add some hot-climate items found in Manhattan’s Chinatown for their space-age looks and good flavors (dragonfruit, pomelo, galangal, chilis, and kaffir limes).
Serve with hot beer.
As installation begins, it feels like a good time to revisit this twelve year old essay by Michael Chabon on The Clock Of The Long Now. It’s a remarkable piece of writing about our relationship to the very idea of The Future, and how that relationship has changed in just one lifetime.
Ten thousand years from now: can you imagine that day? Okay, but do you? Do you believe “the Future” is going to happen? If the Clock works the way that it’s supposed to do—if it lasts—do you believe there will be a human being around to witness, let alone mourn its passing, to appreciate its accomplishment, its faithfulness, its immense antiquity? What about five thousand years from now, or even five hundred? Can you extend the horizon of your expectations for our world, for our complex of civilizations and cultures, beyond the lifetime of your own children, of the next two or three generations? Can you even imagine the survival of the world beyond the present presidential administration?
In this terrific essay by Marina Benjamin on the scientific and mathematical quest for ever-more dimensions, she offers this lovely insight into the mind-altering effects that the art of Giotto and Uccello must’ve had on their medieval audience:
By consciously exploring geometric principles, these painters gradually learned how to construct images of objects in three-dimensional space. In the process, they reprogrammed European minds to see space in a Euclidean fashion.
In a very literal fashion, perspectival representation was a form of virtual reality that, like today’s VR games, aimed to give viewers the illusion that they had been transported into geometrically coherent and psychologically convincing other worlds.
Off-site backups of humanity’s knowledge and culture, stored in different media (including pyramidal crystals) placed in near-Earth orbit, the moon, and Mars.
We are developing specialized next-generation devices that we call Archs™ (pronounced “Arks”), which are designed to hold and transmit large amounts of data over long periods of time in extreme environments, including outer space and on the surfaces of other planetary bodies.
Our goal is to collect and curate important data sets and to install them on Archs™ that will be delivered to as many locations as possible for safekeeping.
To increase the chances that Archs™ will be found in the future, we aim for durability and massive redundancy across a broad diversity of locations and materials – a strategy that nature itself has successfully employed.
A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.
The transcript of a talk by Charles Stross on the perils of prediction and the lessons of the past. It echoes Ted Chiang’s observation that runaway AIs are already here, and they’re called corporations.
History gives us the perspective to see what went wrong in the past, and to look for patterns, and check whether those patterns apply to the present and near future. And looking in particular at the history of the past 200-400 years—the age of increasingly rapid change—one glaringly obvious deviation from the norm of the preceding three thousand centuries—is the development of Artificial Intelligence, which happened no earlier than 1553 and no later than 1844.
I’m talking about the very old, very slow AIs we call corporations, of course.
An initiative by David Brin and the Arthur C. Clarke Center For Human Imagination at UC San Diego. You are confronted with a what-if scenario, and your task is to recall any works of speculative fiction that have covered it.
Accessing more than a hundred years of science fiction thought experiments, TASAT taps into a passionate, global community of writers, scholars, librarians, and fans. We aim to curate a reading list applicable to problems and possibilities of tomorrow.
A report on Science Hack Day Berlin (published on the excellent eLife website).