Interviews with the designers who make on-screen interfaces for sci-fi films.
Sci-fi book covers and posters from the 1970s.
I thoroughly enjoyed playing this game. On the face of it, it seems like little more than a cow-clicker, but the way that the plot and the gameplay unfolds is really delightful.
This feels like the kind of game that would only work on the web—keep it in a browser tab in the background, revisiting occasionally throughout the day.
A cautionary tale of digital preservation.
.generation is a short film that intimately documents three millennials in the year 2054 - uncovering their relationships with technology in the aftermath of the information age.
I’ve seen letterforms you people wouldn’t believe…
Absolutely brilliant stuff from Mandy (again). A long hard at today’s tech industry’s narrow approach to bots and artificial intelligence compared to some far more interesting and imaginative approaches in fiction:
- Ann Leckie’s superb Imperial Radch series,
- Kim Stanley Robinson’s Aurora, and
- Alex Garland’s Ex Machina.
So in addition to frightening ramifications for privacy and information discovery, they also reinforce gendered stereotypes about women as servants. The neutral politeness that infects them all furthers that convention: women should be utilitarian, performing their duties on command without fuss or flourish. This is a vile, harmful, and dreadfully boring fantasy; not the least because there is so much extraordinary art around AI that both deconstructs and subverts these stereotypes. It takes a massive failure of imagination to commit yourself to building an artificial intelligence and then name it “Amy.”
Discover exotic places with local hosts in a galaxy far, far away.
The act of linking to this story is making it true.
“I don’t think there’s any law against this,” I said. How could there be a law against something that’s not possible?
A brief history of lunar sci-fi.
No matter how much we want the science fiction dream to come true – and personally I would love it – the reality is that a lunar colony is very unlikely to ever be financially viable. It would be no surprise if we saw more expeditions to the moon, but all those wonderful visions of the high frontier recreated in space are more likely to apply to destinations with a better long-term future, like Mars, rather than the moon.
Everything you never knew you wanted to know about the Millennium Falcon, wrapped up in one unsurprisingly insanely detailed essay from Michael.
There’s that Acheulean hand ax again.
The first ever object to be designed by man 1.7 million years ago was a flint hand axe. Flint has the same molecular structure as a crystal and they both consist of silica. The project juxtaposes the flint hand axe with the latest crystal technology; Xero chaton the world’s smallest precision cut crystal measuring 0.6mm in diameter, smaller than a grain of sand.
Science fiction as a means of energising climatic and economic change:
Fiction, and science fiction in particular, can help us imagine many futures, and in particular can help us to direct our imaginations towards the futures we want. Imagining a particular kind of future isn’t just day dreaming: it’s an important and active framing that makes it possible for us to construct a future that approaches that imagined vision. In other words, imagining the future is one way of making that future happen.
But it’s important that these visions are preserved:
It’s very likely that our next Octavia Butler is today writing on WattPad or Tumblr or Facebook. When those servers cease to respond, what will we lose? More than the past is at stake—all our imagined futures are at risk, too.
A great piece of near-future sci-fi from James.
I enforce from orbit, making sure all the mainframes that used to track and store every detail of our lives are turned off, and stay off. And as the sun comes up over Gloucestershire this morning, there they are, resplendent in the mist-piercing light of RITTER’s multispectral sensors: terabytes of storage laid out around the scalped doughnut of the former GCHQ building. Enough quantum storage to hold decades of the world’s pillow talk. Drums of redundant ethernet cable stacked stories-high. Everything dismantled, disconnected, unshielded. Everything damp with morning dew.
A terrific analysis of industrial design in film and games …featuring a scene-setting opening that delineates the difference between pleasure and happiness.
A really nicely put together sci-fi short film.
A wonderful sci-fi vignette from Matt.
A riotously great short story…
“It always comes down to that, doesn’t it?” said the voice in disgust, now circling around Tark. “Whether a successful Internet filmmaker can also be insane. Given that his quote-unquote insanity is also the fuel for his objectively measurable success as an entrepreneur. And whether it makes sense to judge him by the standards of talking dinosaurs from Mars.”