Link tags: seamful

7

sparkline

This page is a truly naked, brutalist html quine.

I think this is quite beautiful—no need to view source; the style sheet is already in the document.

Revisiting Adaptive Design, a lost design movement (Interconnected)

This sounds like seamful design:

How to enable not users but adaptors? How can people move from using a product, to understanding how it hangs together and making their own changes? How do you design products with, metaphorically, screws not nails?

Make Me Think | Jim Nielsen’s Weblog

The removal of all friction should’t be a goal. Making things easy and making things hard should be a design tool, employed to aid the end user towards their loftiest goals.

Make me think! – Ralph Ammer

This is about seamful design.

We need to know things better if we want to be better.

It’s also about progressive enhancement.

Highly sophisticated systems work flawlessly, as long as things go as expected.

When a problem occurs which hasn’t been anticipated by the designers, those systems are prone to fail. The more complex the systems are, the higher are the chances that things go wrong. They are less resilient.

Seamful Design and Ubicomp Infrastructure (PDF)

Seams:

Seamful design involves deliberately revealing seams to users, and taking advantage of features usually considered as negative or problematic.

Is Tech Too Easy to Use? - The New York Times

Seams!

Of all the buzzwords in tech, perhaps none has been deployed with as much philosophical conviction as “frictionless.” Over the past decade or so, eliminating “friction” — the name given to any quality that makes a product more difficult or time-consuming to use — has become an obsession of the tech industry, accepted as gospel by many of the world’s largest companies.

On Weaponised Design - Our Data Our Selves

A catalogue of design decisions that have had harmful effects on users. This is a call for more inclusive design, but also a warning on the fetishisation of seamlessness:

The focus on details and delight can be traced to manifestos like Steve Krug’s Don’t Make Me Think, which propose a dogmatic adherence to cognitive obviousness and celebrates frictionless interaction as the ultimate design accomplishment.