A great tool is not a universal tool it’s a tool well suited to a specific problem.
The more universal a solution someone claims to have to whatever software engineering problem exists, and the more confident they are that it is a fully generalized solution, the more you should question them.
Many, if not all, of our world’s most wicked problems are rooted in the excessive hiding of complexity behind illusions of simplicity—the relentless shielding of messy details in favor of easy-to-use interfaces.
But there’s always a tradeoff between complexity, truth, and control. The more details are hidden, the harder it is to understand how the system actually works. (And the harder it is to control). The map becomes less and less representative of the territory. We often trade completeness and control for simplicity. We’d rather have a map that’s easy to navigate than a map that shows us every single detail about the territory. We’d rather have a simple user interface than an infinitely flexible one that exposes a bunch of switches and settings. We don’t want to have to think too hard. We just want to get where we’re going.
Seamful and seamless design are reframed here as ethical and deceptive design:
Ethical design is like a glove. It obscures the underlying structure (i.e. your hand) but preserves some truth about its shape and how it works. Deceptive design is like a mitten. It obscures the underlying structure and also hides a lot about its shape and how it works.
An ode to the network architecture of the internet:
I believe the DNA of resiliency built into the network manifests itself in the building blocks of what’s transmitted over the network. The next time somebody calls HTML or CSS dumb, think about that line again:
That simplicity, almost an intentional brainlessness…is a key to its adaptability.
It’s not a bug. It’s a feature.
Yes! I wish more web developers would take cues from the very medium they’re building atop of.