I should emphasize that rejecting longtermism does not mean that one must reject long-term thinking. You ought to care equally about people no matter when they exist, whether today, next year, or in a couple billion years henceforth. If we shouldn’t discriminate against people based on their spatial distance from us, we shouldn’t discriminate against them based on their temporal distance, either. Many of the problems we face today, such as climate change, will have devastating consequences for future generations hundreds or thousands of years in the future. That should matter. We should be willing to make sacrifices for their wellbeing, just as we make sacrifices for those alive today by donating to charities that fight global poverty. But this does not mean that one must genuflect before the altar of “future value” or “our potential,” understood in techno-Utopian terms of colonizing space, becoming posthuman, subjugating the natural world, maximizing economic productivity, and creating massive computer simulations stuffed with 1045 digital beings.
Surveying the current practical and theoretical factors for and against space elevators (including partial elevators—skyhooks!).
Here’s a great write-up (with sketch notes) of last week’s conference portion of UX Fest:
There was a through-line of ethics through the whole conference that I enjoyed. The “design is the underdog” is tired and no longer true. I think that asking ourselves “now that we are here, how do we avoid causing harm?” is a much more mature conversation.
A good tutorial on making password fields accessible when you’ve got the option to show and hide the input.
Vasilis offers some research that counters this proposal.
It makes much more sense to start each page with the content people expect on that page. Right? And if you really need navigation (which is terribly overrated if you ask me) you can add it in the footer. Which is the correct place for metadata anyway.
That’s what I’ve done on The Session.
I like this proposal, and I like that it’s polyfillable (which is a perfectly cromulent word).
These definitions work for me:
The Art of Whaling: Illustrations from the Logbooks of Nantucket Whaleships – The Public Domain Review
Scrimshaws and sketches.
Feels like a Zooniverse project waiting to happen.
To be blunt, I feel we, the folks who have been involved with designing and developing for the web for a significant period of time–including me as I feel a strong sense of personal responsibility here–are in no small part responsible for it falling far short of its promise.
Chris shares his thoughts on the ever-widening skillset required of a so-called front-end developer.
Interestingly, the skillset he mentions half way through (which is what front-end devs used to need to know) really appeals to me: accessibility, performance, responsiveness, progressive enhancement. But the list that covers modern front-end dev sounds more like a different mindset entirely: APIs, Content Management Systems, business logic …the back of the front end.
And Chris doesn’t even touch on the build processes that front-end devs are expected to be familiar with: version control, build pipelines, package management, and all that crap.
I wish we could return to this:
The bigger picture is that as long as the job is building websites, front-enders are focused on the browser.
John weighs in on the clashing priorities of browser vendors.
Imagine if the web never got CSS. Never got a way to style content in sophisticated ways. It’s hard to imagine its rise to prominence in the early 2000s. I’d not be alone in arguing a similar lack of access to the sort of features inherent to the mobile experience that WebKit and the folks at Mozilla have expressed concern about would (not might) largely consign the Web to an increasingly marginal role.
A trashcan, a tyepface, and a tactile keyboard. Marcin gets obsessive (as usual).
I’ve really come to appreciate that performance isn’t just some property of a tool independent from its functionality or its feature set. Performance — in particular, being notably fast — is a feature in and of its own right, which fundamentally alters how a tool is used and perceived.
This is a fascinating look into how performance has knock-on effects beyond the obvious:
It’s probably fairly intuitive that users prefer faster software, and will have a better experience performing a given task if the tools are faster rather than slower.
What is perhaps less apparent is that having faster tools changes how users use a tool or perform a task.
This observation is particularly salient for web developers:
We have become accustomed to casually giving up factors of two or ten or more with our choices of tools and libraries, without asking if the benefits are worth it.
From Xerox PARC to the World Wide Web:
The internet did not use a visual spatial metaphor. Despite being accessed through and often encompassed by the desktop environment, the internet felt well and truly placeless (or perhaps everywhere). Hyperlinks were wormholes through the spatial metaphor, allowing a user to skip laterally across directories stored on disparate servers, as well as horizontally, deep into a file system without having to access the intermediate steps. Multiple windows could be open to the same website at once, shattering the illusion of a “single file” that functioned as a piece of paper that only one person could hold. The icons that a user could arrange on the desktop didn’t have a parallel in online space at all.
Look. Observe. See.
I can relate to this.
I’m not trying to convince anyone they aren’t a full-stack developer or don’t deserve that particular merit badge — just that the web is a big place with divergent needs and ever-morphing stacks that all require different sets of skills.