Chat is rarely a suitable interface for most tasks. Here, Maggie Appleton explores and prototypes some alternatives.
Here’s a great write-up (with sketch notes) of last week’s conference portion of UX Fest:
There was a through-line of ethics through the whole conference that I enjoyed. The “design is the underdog” is tired and no longer true. I think that asking ourselves “now that we are here, how do we avoid causing harm?” is a much more mature conversation.
The Art of Whaling: Illustrations from the Logbooks of Nantucket Whaleships – The Public Domain Review
Scrimshaws and sketches.
Feels like a Zooniverse project waiting to happen.
Font metrics help the computer determine things like the default spacing between lines, how high or low sub and super scripts should go, and how to align two differently sized pieces of text next to each other.
How mucking about in HTML and CSS can lead to some happy accidents.
‘Sfunny, people often mention the constraints and limitations of “designing in the browser”, but don’t recognise that every tool—including Sketch and Photoshop—comes with constraints and limitations. It’s just that those are constraints and limitations that we’ve internalised; we no longer even realise they’re there.
What we get from the pattern library is time and freedom to be creative. I’ve seen people claim pattern libraries are the death of creativity and innovation in design. For us, it’s the opposite of that.
I’ve thought often of how our design and prototyping tools for the web are often not of the web. Tools like Photoshop and Sketch and Invision create approximations but need to walk the line between being a tool to build native apps and to build web apps. They do well in their ability to quickly validate designs but do little to validate technical approach.
The steps that the Canva team took to turbocharge their design ops.
I’ll talk about why creating a shared design system has boosted our organizational productivity—and how you can help your teams improve product quality while reducing your company’s ‘design debt’.
A step-by-step account of trying to find a way to keep Sketch files in sync with the code in a pattern library. The solution came from HTML Sketchapp, a more agnostic spiritual successor to AirBnB’s React Sketchapp.
The contract was incredibly straightforward—as long as you generated HTML, you could import it into Sketch.
After some tinkering, Mark Dalgleish came up with a command line tool to automate the creation of Sketch libraries from HTML elements with
A smart approach to creating patterns as symbols in Sketch. Sounds like diligence and vigilance is required to make it work, but then, that’s true of any pattern library.
I’m not sure the particular use-case outlined here is going to apply much outside of AirBnB (just because the direction of code-to-Sketch feels inverted from most processes) but the underlying idea of treating visual design assets and code as two manifestations of the same process …that’s very powerful.
A plug-in for Sketch that allows you to simulate colour blindnesses and check colour contrasts.
An interview with Batesy that gives a nice insight into life at Clearleft.
He’s sketching mad, that one!
Myself and Batesy spent last week in Ipswich doing an intense design sprint with Suffolk Libraries. Leon has written up process from his perspective as the client—I’ll try to get a case study up on the Clearleft website soon.
This is really great write-up; it captures the sense of organised chaos:
I can’t recommend this kind of research sprint enough. We got a report, detailed technical validation of an idea, mock ups and a plan for how to proceed, while getting staff and stakeholders involved in the project — all in the space of 5 days.
A lovely little profile of Paul and his sketches.
The Web Is Agreement! The URI Is The Thing!