I love this use of e-ink to play a film at 24 frames per day instead of 24 frames per minute.
Prompted by his recent talk at Smashing Conference, Mark explains why he’s all about the pace layers when it comes to design systems. It’s good stuff, and ties in nicely with my recent (pace layers obsessed) talk at An Event Apart.
Structure for pace. Move at the appropriate speed.
Although design gets conflated with creation, its the act of improving what already exists — organising a room, editing a text, refining an interface, refactoring a codebase — that I enjoy the most.
This sounds genuinely good—Alvin and the Chipmunks slowed down to reveal their true ’90s post-punk goth-grunge nature.
We become obsessed with tools and methods, very rarely looking at how these relate to the fundamental basics of web standards, accessibility and progressive enhancement. We obsess about a right way to do things as if there was one right way rather than looking at the goal; how things fit into the broader philosophy of what we do on the web and how what we write contributes to us being better at what we do.
I like this idea of slow journalism: taking seven years to tell a story.
A great article by Hannah, focusing on the Long Web—it isn’t about the quantity of data you’re publishing; it’s the quality. This builds nicely on the article I linked to recently about digital scarcity.
This resonates deeply with me. It is worth your heartbeats.
The justification behind YSlow. If you've heard Nate Koechley speak, some of this will be familiar to you. It's all solid advice as far as I can tell.
The YUI folks have released an add-on for Firebug that will analyse your pages and suggest ways of speeding it up.