Link tags: software

140

sparkline

The collapse of complex software | Read the Tea Leaves

Even when each new layer of complexity starts to bring zero or even negative returns on investment, people continue trying to do what worked in the past. At some point, the morass they’ve built becomes so dysfunctional and unwieldy that the only solution is collapse: i.e., a rapid decrease in complexity, usually by abolishing the old system and starting from scratch.

Notes from a gopher:// site - daverupert.com

The result of adding more constraints means that the products have a broader appeal due to their simple interface. It reminds me of a Jeremy Keith talk I heard last month about programming languages like CSS which have a simple interface pattern: selector { property: value }. Simple enough anyone can learn. But simple doesn’t mean it’s simplistic, which gives me a lot to think about.

Agile and the Long Crisis of Software

Time and again, organizations have sought to contain software’s most troublesome tendencies—its habit of sprawling beyond timelines and measurable goals—by introducing new management styles. And for a time, it looked as though companies had found in Agile the solution to keeping developers happily on task while also working at a feverish pace. Recently, though, some signs are emerging that Agile’s power may be fading. A new moment of reckoning is in the making, one that may end up knocking Agile off its perch.

The cost of opinion – Dimitri Glazkov

This is a terrific analysis of why frameworks exist, with nods to David Hume’s is-ought problem: the native features are what is, and the framework features are what somebody thinks ought to be.

I’ve been saying at conferences for years now that if you choose to use a framework, you need to understand that you are also taking on the philosophy and worldview of the creators of that framework. This post does a great job of explaining that.

Software Paper Cuts · Matthew Bischoff

Running up against a paper cut bug feels a little bit like getting a physical one: not the end of the world, but certainly unpleasant. These types of tiny annoyances accrete over time, especially when no one is paying attention to them. In a single day of using my phone, I encounter dozens of these minor bugs that each annoy me just a little bit, making the task I’m trying to accomplish just a little bit more complicated.

Linking Manifesto – Manifesto for Ubiquitous Linking

We invite software developers to do their part, by

  1. ensuring their users can conveniently obtain a link to the currently open or selected resource via a user interface; and
  2. providing an application programming interface (API) to obtain or construct a link to that resource (i.e., to get its address and name).

Making Colophon Cards – Baldur Bjarnason

I think Baldur is onto something here with his categorisation of software. There’s the software based on innovation, something truly novel:

Innovation’s the word. Pushing the boundaries. You know the phrases. Usually spouted by that dude at the party.

Then there’s the software based on itertion, making a better version of a proven tool:

We are now in a place where we have entire genres of software that have decades of history, are backed by stacks of new and old research, have dozens of successful, well-made exemplar apps, and a broad enough conceptual space to allow for new variations on the theme.

In short, we have genre software and we have avant-garde software, and I’ve always been more interested in genre fiction than literary fiction.

Software developers have stopped caring about reliability

My web browser has been perfectly competent at submitting HTML forms for the past 28 years, but for some stupid reason some asshole developer decided to reimplement all of the form semantics in JavaScript, and now I can’t pay my electricity bill without opening up the dev tools. Imagine what it’s like to not know how to do that. Imagine if you were blind.

Folks, this is not okay. Our industry is characterized by institutional recklessness and a callous lack of empathy for our users.

The Single-Page-App Morality Play – Baldur Bjarnason

I keep seeing Single-Page-Apps with huge JS files that only, in terms of concrete User Experience (UX) benefits, deliver client-side validation of forms plus analytics. Apps rarely leverage the potential of a Single-Page-App. It’s still just the same ‘click, wait for load’ navigation cycle. Same as the one you get with Multi-Page-Apps. Except buggier and with a much slower initial loading time.

When you look at performance, cross-platform and mobile support, reliability, and accessibility, nearly every Single-Page-App you can find in the wild is a failure on multiple fronts.

Replacing those with even a mediocre Multi-Page-App is generally going to be a substantial win. You usually see improvements on all of the issues mentioned above. You get the same general UX except with more reliable loading, history management, and loading features—provided by the browser.

Before you dismiss Baldur as a hater based on what I’ve just quoted, you should really read the whole article. The issue he points to is not with the technical architecture of single page apps, but with management.

Single-Page-Apps can be fantastic. Most teams will mess them up because most teams operate in dysfunctional organisations.

A lot of what he says really resonates with me. Over and over again I’ve seen projects where the technical decison around which monolithic client-side JavaScript framework to use has been made even before a problem has been defined.

Baldur’s conclusion chimes a lot with what I’ve been saying in conference talks this year: the biggest challenges facing the web are not technical in nature.

The biggest hindrance to the web’s progress isn’t non-expert developers, tooling, libraries, Single-Page-Apps, or Multi-Page-Apps.

It’s always humans.

Why are hyperlinks blue?

A wonderful bit of spelunking into the annals of software interfaces by Elise Blanchard.

Representation and what happened to women in Tech

Men specialized in hardware while software development was seen as an exciting alternative to secretarial work. In 1967, Cosmopolitan published an article titled The Computer Girls, encouraging young women to pursue careers in computer science. So the curve went up, and continued to do so up until 1984. That’s when personal computers appeared.

Marketing matters:

When Apple released the Macintosh 128K and the Commodore 64 was introduced to the market, they were presented as toys. And, as toys were gendered, they were targeted at boys. We can look at advertisements from that time and quickly find a pattern: fathers and sons, young men, even one where a man is being undressed by two women with the motto Two bytes are better than one. It’s more evident with the ads for computer games; if women appear, they do so sexualized and half-naked. Not that appealing for young girls, one could imagine.

Software Crisis 2.0 – Baldur Bjarnason

Baldur Bjarnason writes an immense treatise on the current sad state of software, grounded in the historical perspective of the past sad state of software.

Making Reasonable Use of Computer Resources

The paradox of performance:

This era of incredibly fast hardware is also the era of programs that take tens of seconds to start from an SSD or NVMe disk; of bloated web applications that take many seconds to show a simple list, even on a broadband connection; of programs that process data at a thousandth of the speed we should expect. Software is laggy and sluggish — and the situation shows little signs of improvement. Why is that?

Because we prioritise the developer experience over the user experience, that’s why:

Although our job is ostensibly to create programs that let users do stuff with their computers, we place a greater emphasis on the development process and dev-oriented concerns than on the final user product.

We would do well to heed Craig’s observations on Fast Software, the Best Software.

Hacks Are Fine / Matt Hogg FYI

If you employ a hack, don’t be so ashamed. Don’t be too proud, either. Above all, don’t be lazy—be certain and deliberate about why you’re using a hack.

I agree that hacks for prototyping are a-okay:

When it comes to prototypes, A/B tests, and confirming hypotheses about your product the best way to effectively deliver is actually by writing the fastest, shittiest code you can.

I’m not so sure about production code though.

Don’t Feed the Thought Leaders - Earthly Blog

A great tool is not a universal tool it’s a tool well suited to a specific problem.

The more universal a solution someone claims to have to whatever software engineering problem exists, and the more confident they are that it is a fully generalized solution, the more you should question them.

How to Build Good Software

The right coding language, system architecture, or interface design will vary wildly from project to project. But there are characteristics particular to software that consistently cause traditional management practices to fail, while allowing small startups to succeed with a shoestring budget:

  • Reusing good software is easy; it is what allows you to build good things quickly;
  • Software is limited not by the amount of resources put into building it, but by how complex it can get before it breaks down; and
  • The main value in software is not the code produced, but the knowledge accumulated by the people who produced it.

Understanding these characteristics may not guarantee good outcomes, but it does help clarify why so many projects produce bad outcomes. Furthermore, these lead to some core operating principles that can dramatically improve the chances of success:

  1. Start as simple as possible;
  2. Seek out problems and iterate; and
  3. Hire the best engineers you can.

The Long Now Foundation: “Nadia Eghbal Talk”

This is a great talk by Nadia Eghbal on software, open source, maintenance, and of course, long-term thinking.

Copying is the way design works || Matthew Ström: designer & developer

A people’s history of copying, from art to software.

Designers copy. We steal like great artists. But when we see a copy of our work, we’re livid.

Why we at $FAMOUS_COMPANY Switched to $HYPED_TECHNOLOGY

Ultimately, however, our decision to switch was driven by our difficulty in hiring new talent for $UNREMARKABLE_LANGUAGE, despite it being taught in dozens of universities across the United States. Our blog posts on $PRACTICAL_OPEN_SOURCE_FRAMEWORK seemed to get fewer upvotes when posted on Reddit as well, cementing our conviction that our technology stack was now legacy code.

This is all just mwah—chef’s kiss!—perfect:

Every metric that matters to us has increased substantially from the rewrite, and we even identified some that were no longer relevant to us, such as number of bugs, user frustration, and maintenance cost.