Peter looks into his crystal ball for 2018 and sees computers with eyes, computers with ears, and computers with brains.
I like Richard’s five reminders:
- Just because the technology feels magic, it doesn’t mean making it understandable requires magic.
- Designers are going to need to get familiar with new materials to make things make sense to people.
- We need to make sure people have an option to object when something isn’t right.
- We should not fall into the trap of assuming the way to make machine learning understandable should be purely individualistic.
- We also need to think about how we design regulators too.
James talks about automation and understanding.
Just because a technology – whether it’s autonomous vehicles, satellite communications, or the internet – has been captured by capital and turned against the populace, doesn’t mean it does not retain a seed of utopian possibility.
Alan Kay’s initial description of a “Dynabook” written at Xerox PARC in 1972.
Are you the creator, programmer, or quality-tester of a podcasting application? This page provides a range of podcasts that exemplify a range of atypical use case from merely uncommon to exceedingly fringe. If your app can handle all these, you’re doing well.
The title is pure clickbait, and the moral panic early in this article repeats the Toyota myth, but then it settles down into a fascinating examination of abstractions in programming. On the one hand, there’s the problem of the not enough abstraction: having to write in code is such a computer-centric way of building things. On the other hand, our world is filled with dangerously abstracted systems:
When your tires are flat, you look at your tires, they are flat. When your software is broken, you look at your software, you see nothing.
So that’s a big problem.
Bret Victor, John Resig and Margaret Hamilton are featured. Doug Engelbart and J.C.R. Licklider aren’t mentioned but their spirits loom large.
Anecdotes about the development of Apple’s original Macintosh, and the people who made it.
Like a real-life Halt And Catch Fire.
A great bit of web history spelunking in search of the first websites that allowed users to interact with data on a server. Applications, if you will. It’s well written, but I take issue with this:
The world wide web wasn’t supposed to be this fun. Berners-Lee imagined the internet as a place to collaborate around text, somewhere to share research data and thesis papers.
This often gets trotted out (“the web was intended for scientists sharing documents”), but it’s simply not true that Tim Berners-Lee was only thinking of his immediate use-case; he deliberately made the WWW project broad enough to allow all sorts of thitherto unforeseen uses. If he hadn’t …well, the web wouldn’t have been able to accommodate all those later developments. It’s not an accident that the web was later used for all sorts of unexpected things—that was the whole idea.
Anyway, apart from that misstep, the rest of the article is a fun piece, well worth reading.
Tuukka Ojala is a programmer working on the web. He’s also blind. Here are the tools of his trade.
How the IETF redefined the process of creating standards.
To some visionary pioneers, such as Ted Nelson, who had been developing a purist hypertext paradigm called Xanadu for decades, the browser represented an undesirably messy direction for the evolution of the Internet. To pragmatists, the browser represented important software evolving as it should: in a pluralistic way, embodying many contending ideas, through what the Internet Engineering Task Force (IETF) calls “rough consensus and running code.”
The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.
In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.
As part of an ongoing series where we ask industry professionals what they use to get the job done, we speak to Jeremy, technical director at Clearleft.
I couldn’t resist the smartarse answer about my “dream setup.”
A Mac app for converting PNGs and JPEGs to WebP.
A fascinating bit of technological archeology tracing some of the oldest still-running software, from a COBOL program at the Pentagon to the firmware on the Voyager probes.
Under the hood it’s the same Blink engine that power’s the regular Opera browser (and Chrome) but I really like the interface on this experiment. It’s described as being a “concept browser”, much like a “concept car”, which is a nice way of framing experiments like this. More concept browsers please!
You, the software engineers and leaders of technology companies, face an enormous responsibility. You know better than anyone how best to protect the millions who have entrusted you with their data, and your knowledge gives you real power as civic actors. If you want to transform the world for the better, here is your moment. Inquire about how a platform will be used. Encrypt as much as you can. Oppose the type of data analysis that predicts people’s orientation, religion, and political preferences if they did not willingly offer that information.
Software is politics, because software is power.
The transcript of a tremendous talk by Richard Pope.
Russell wrote an article for Wired magazine all about PowerPoint, but this extended director’s cut on his own site is the real deal.
Who knew that the creator of PowerPoint was such an enthusiast for the concertina?
Never let fear get in the way! Don’t be afraid to continue even when things appear to be impossible, even when the so-called “experts” say it is impossible. Don’t be afraid to stand alone, to be different, to be wrong, to make and admit mistakes, for only those who dare to fail greatly can ever achieve greatly.
An engaging look at the history of word processing, word processed by Josephine Livingstone.