53% of mobile visits leave a page that takes longer than 3 seconds to load. That means that a large number of visitors probably abandoned these sites because they were staring at a blank screen for 3 seconds, said “fuck it,” and left approximately half way before the page showed up. The fact that the next page interaction would have been quicker—assuming all the JS files even downloaded correctly in the first attempt—doesn’t amount to much if they didn’t stick around for the first page to load. What was gained by putting the business logic in the front end in this scenario?
An interesting way of navigating through a massive amount of archival imagery from NASA.
Ah, what a wonderful treasure trove this is! PDF scans of Apollo era press kits from a range of American companies.
- Official NASA
- Lunar Module
There’s something so fascinating about the mundane details of Isolation/Quarantine Foods for Apollo 11 Astronauts from Stouffer’s.
If there are no specific reasons to build a single-page application, I will go with a traditional server-rendered architecture every day of the week.
This orrery is really quite wonderful! Not only is it a great demonstration of what CSS can do, it’s a really accurate visualisation of the solar system.
This documentary, made entirely with archive footage, looks like it will be amazing! I really hope I get to see it in a cinema.
Crafted from a newly discovered trove of 65mm footage, and more than 11,000 hours of uncatalogued audio recordings, Apollo 11 takes us straight to the heart of NASA’s most celebrated mission—the one that first put men on the moon, and forever made Neil Armstrong and Buzz Aldrin into household names.
Aw! What about Michael Collins‽ He’s always the Ringo of the mission, even though he was the coolest dude.
The cosmonaut counterparts of the Mercury women astronauts: Zhanna Yorkina, Irina Solovyova, Tatyana Kuznetsova, Valentina Ponomareva, and Valentina Tereshkova.
Ponomareva recalled there being no envy between the women in the squad. According to her, it was a healthy spirit of competition. Everyone did their best to be number one, but also supported each other’s efforts.
One of those cosmonauts went to space: none of the women training for the Mercury missions did. There would be a shockingly gap of twenty years between the launch of Valentina Tereshkova and the launch of Sally Ride.
During the internet of 2006, consumer products let anyone edit CSS. It was a beautiful mess. As the internet grew up, consumer products stopped trusting their users, and the internet lost its soul.
The internet of 2019 is vital societal infrastructure. We depend on it to keep in touch with family, to pay for things, and so much more.
Just because it got serious doesn’t mean it can’t be fun and weird.
Side by side screenshots of websites, taken ten years apart. The whitespace situation has definitely improved. It would be interesting to compare what the overall page weights were/are though.
Well, this looks like it could come in handy—no more tedious time in Photoshop trying to select turn a person into a separate layer by hand; this does it for you.
When is a space not a space?
Tom talks about ogham stones and unicode.
Taking the idea of the Clock of the Long Now and applying it to a twitterbot:
Software may not be as well suited as a finely engineered clock to operate on these sorts of geological scales, but that doesn’t mean we can’t try to put some of the 10,000 year clock’s design principles to work.
The bot will almost certainly fall foul of Twitter’s API changes long before the next tweet-chime is due, but it’s still fascinating to see the clock’s principles applied to software: longevity, maintainability, transparency, evolvability, and scalability.
Software tends to stay in operation longer than we think it will when we first wrote it, and the wearing effects of entropy within it and its ecosystem often take their toll more quickly and more destructively than we could imagine. You don’t need to be thinking on a scale of 10,000 years to make applying these principles a good idea.
A new impressionistic documentary about Space City.
Fuck yeah, libraries!
Even more radically, your time at the library comes with absolutely no expectation that you buy anything. Or even that you transact at all. And there’s certainly no implication that your data or your rights are being surrendered in return for the services you partake in.
This rare openness and neutrality imbues libraries with a distinct sense of community, of us, of everyone having come together to fund and build and participate in this collective sharing of knowledge and space. All of that seems exceedingly rare in this increasingly commercial, exposed world of ours. In a way it’s quite amazing that the concept continues to persist at all.
And when we look at it this way, as a startlingly, almost defiantly civilized institution, it seems even more urgent that we make sure it not only continues to survive, but that it should also thrive, too.
I’m going through a pattern library right now, and this rings true:
I’m of the opinion that all cards in a Card UI are destined to become baby webpages. Just like modals. Baby hero units with baby titles and baby body text and baby dropdown menu of actions and baby call to action bars, etc.
In some ways this outcome is the opposite of what you were intending. You wanted a Card UI where everything was simple and uniform, but what you end up with is a CSS gallery website filled with baby websites.