Pong + Pacman + Space Invaders!
A run-down of digital preservation technologies for very, very long-term storage …in space.
Another brilliant talk from Frank, this time on the (im)balance between the commercial and the cultural web.
Remember: the web is a marketplace and a commonwealth, so we have both commerce and culture; it’s just that the non-commercial bits of the web get more difficult to see in comparison to the outsized presence of the commercial web and all that caters to it.
This really resonates with me:
If commercial networks on the web measure success by reach and profit, cultural endeavors need to see their successes in terms of resonance and significance.
In this terrific essay by Marina Benjamin on the scientific and mathematical quest for ever-more dimensions, she offers this lovely insight into the mind-altering effects that the art of Giotto and Uccello must’ve had on their medieval audience:
By consciously exploring geometric principles, these painters gradually learned how to construct images of objects in three-dimensional space. In the process, they reprogrammed European minds to see space in a Euclidean fashion.
In a very literal fashion, perspectival representation was a form of virtual reality that, like today’s VR games, aimed to give viewers the illusion that they had been transported into geometrically coherent and psychologically convincing other worlds.
Off-site backups of humanity’s knowledge and culture, stored in different media (including pyramidal crystals) placed in near-Earth orbit, the moon, and Mars.
We are developing specialized next-generation devices that we call Archs™ (pronounced “Arks”), which are designed to hold and transmit large amounts of data over long periods of time in extreme environments, including outer space and on the surfaces of other planetary bodies.
Our goal is to collect and curate important data sets and to install them on Archs™ that will be delivered to as many locations as possible for safekeeping.
To increase the chances that Archs™ will be found in the future, we aim for durability and massive redundancy across a broad diversity of locations and materials – a strategy that nature itself has successfully employed.
A thoroughly enjoyable adventure game in your browser. You are the AI of a colony starship. Humanity’s future is in your hands.
Remember those offshore forts that would get taken over and repurposed as tax/data havens? Well, this is like that …but in space. Half design fiction, and half ponzi scheme, this will give those libertarian seasteaders a run for the money (in a made-up currency, of course).
I listen to a lot of podcast episodes. The latest episode of the User Defenders podcast (which is very different from the usual fare) is one of my favourites—the life and times of a NASA engineer working on everything from Apollo to the space shuttle.
You know how they say it doesn’t take a rocket scientist? Well, my Dad is one. On a recent vacation to Florida to celebrate his 80th birthday, he spent nearly three hours telling me his compelling story.
Visions, Ventures, Escape Velocities: A Collection of Space Futures – Center for Science and the Imagination
A collection of short stories and essays speculating on humanity’s future in the solar system. The digital versions are free to download.
Relive the final trip to the moon with Geno and the crew of Apollo 17 …(real)timeshifted by 45 years.
From Scott McCloud to responsive design, Dave is pondering our assumptions about screen real estate:
As the amount of information increases, removing details reduces information density and thereby increasing comprehension.
It reminds me of Edward Tufte’s data-ink ratio.
I want to build websites that perform this well.
On Tuesday, Nov. 28, 2017, Voyager engineers fired up the four TCM thrusters for the first time in 37 years and tested their ability to orient the spacecraft using 10-millisecond pulses. The team waited eagerly as the test results traveled through space, taking 19 hours and 35 minutes to reach an antenna in Goldstone, California, that is part of NASA’s Deep Space Network.
Lo and behold, on Wednesday, Nov. 29, they learned the TCM thrusters worked perfectly — and just as well as the attitude control thrusters.
Art. In. Spaaaaaace!
Orbital Reflector is a sculpture constructed of a lightweight material similar to Mylar. It is housed in a small box-like infrastructure known as a CubeSat and launched into space aboard a rocket. Once in low Earth orbit at a distance of about 350 miles (575 kilometers) from Earth, the CubeSat opens and releases the sculpture, which self-inflates like a balloon. Sunlight reflects onto the sculpture making it visible from Earth with the naked eye — like a slowly moving artificial star as bright as a star in the Big Dipper.
A lovely interactive photo essay charting the results of what happens when evolution produces a life form that allows a planet to take selfies.
18F: Digital service delivery | Building a large-scale design system: How we created a design system for the U.S. government
Maya Benari provides an in-depth walkthrough of 18F’s mission to create a consistent design system for many, many different government sites.
When building out a large-scale design system, it can be hard to know where to start. By focusing on the basics, from core styles to coding conventions to design principles, you can create a strong foundation that spreads to different parts of your team.
There’s an interface inventory, then mood boards, then the work starts on typography and colour, then white space, and finally the grid system.
The lessons learned make for good design principles:
- Talk to the people
- Look for duplication of efforts
- Know your values
- Empower your team
- Start small and iterate
- Don’t work in a vacuum
- Reuse and specialize
- Promote your system
- Be flexible
You can use
navigator.storage.estimate() to get a (vague) idea of how much space is available on a device for your service worker caches.