Tags: stem

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Design Systems | susan jean robertson

Susan reviews Alla’s superb book on design systems:

If you’re interested in or wanting to create a design system or improve the one you have or get buy in to take your side project at work and make it part of the normal work flow, read this book. And even better, get your colleagues to do the same, so you’ll have a shared understanding before you begin the hard work to build your own system.

Susan also published her highlights from the book. I really like that!

Failing to distinguish between a tractor trailer and the bright white sky | booktwo.org

James talks about automation and understanding.

Just because a technology – whether it’s autonomous vehicles, satellite communications, or the internet – has been captured by capital and turned against the populace, doesn’t mean it does not retain a seed of utopian possibility.

18F: Digital service delivery | Building a large-scale design system: How we created a design system for the U.S. government

Maya Benari provides an in-depth walkthrough of 18F’s mission to create a consistent design system for many, many different government sites.

When building out a large-scale design system, it can be hard to know where to start. By focusing on the basics, from core styles to coding conventions to design principles, you can create a strong foundation that spreads to different parts of your team.

There’s an interface inventory, then mood boards, then the work starts on typography and colour, then white space, and finally the grid system.

The lessons learned make for good design principles:

  • Talk to the people
  • Look for duplication of efforts
  • Know your values
  • Empower your team
  • Start small and iterate
  • Don’t work in a vacuum
  • Reuse and specialize
  • Promote your system
  • Be flexible

Photon Design System

Most design systems I link to are for websites, so interesting to see this one for a web browser: Firefox.

There are guidelines for tone of voice and motion design as well as the usual guidelines for typography, colour, and interface elements.

The Coming Software Apocalypse - The Atlantic

The title is pure clickbait, and the moral panic early in this article repeats the Toyota myth, but then it settles down into a fascinating examination of abstractions in programming. On the one hand, there’s the problem of the not enough abstraction: having to write in code is such a computer-centric way of building things. On the other hand, our world is filled with dangerously abstracted systems:

When your tires are flat, you look at your tires, they are flat. When your software is broken, you look at your software, you see nothing.

So that’s a big problem.

Bret Victor, John Resig and Margaret Hamilton are featured. Doug Engelbart and J.C.R. Licklider aren’t mentioned but their spirits loom large.

My foreword for Design Systems. — Ethan Marcotte

Ethan’s foreword for Alla’s brilliant book.

(I know the book is brilliant because I was reviewer throughout. Pre-order it now.)

No space left on device – running out of Inodes – Ivan Kuznetsov

This blog post saved my ass—the Huffduffer server was b0rked and after much Duck-Duck-Going I found the answer here.

I’m filing this away for my future self because, as per Murphy’s Law, I’m pretty sure I’ll be needing this again at some point

Integrating Animation into a Design System · An A List Apart Article

Alla looks at ways of documenting animations into a pattern library. I tell ya, her book is going to be unmissable!

Patterns Day 2017: Paul Lloyd on Vimeo

Paul pulls no punches in this rousing talk from Patterns Day.

The transcript is on his site.

Patterns Day 2017: Alice Bartlett on Vimeo

At Patterns Day, Alice shared what she has learned from shepherding the Origami project within the Financial Times.

Patterns Day 2017: Jina Anne on Vimeo

Jina invented an entirely new genre for her Patterns Day talk—autobiographical fantasy.

SolarBeat

Luke just demoed this at Codebar. It’s a lovely audio/visualisation of the solar system—a sonic orrery that you can tweak and adjust.

Hypnotic.

Patterns Day 2017: Ellen De Vries on Vimeo

The latest video from Patterns Day is up—Ellen’s superb philosophical presentation: Patterns in Language, Language in Patterns.

There’s so much packed into this one, it might take more than one viewing to take it all in.

A Design System Grammar | Daniel T. Eden, Designer

Once again, we can learn from Christoper Alexander’s A Pattern Language when it comes to create digital design systems, especially this part (which reminds me of one of the panes you can view in Fractal’s default interface):

  • Each pattern’s documentation is preceded with a list of other patterns that employ the upcoming pattern
  • Each pattern’s documentation is followed by a list of other patterns that are required for this pattern

Jon Aizlewood | Design systems don’t start with components

Jon’s worried that thinking about components first might damage the big picture.

One doesn’t create a design system starting with a loose collection of parts before creating the whole.

Won’t somebody think of the parents!?

Without creative direction, a design system becomes a group of disconnected elements existing alongside one another.

What’s the difference between style guides, pattern libraries, and design systems? – Joseph Fitzsimmons

Ah, the age-old question!

The Venn diagram here pretty much maps to how I think about these different terms, and how they relate to one another.

Perch UI Pattern Library | Perch UI Pattern Library

A nice little pattern library from Rachel and Drew for the Perch admin interface. Within folders, they’re using Brad’s atomic design nomenclature, and the whole thing is managed with Fractal.

Fantasies of the Future / Paul Robert Lloyd

Paul has published the slides and transcript of his knock-out talk at Patterns Day. This a must-read: superb stuff!

Design systems are an attempt to add a layer of logic and reasoning over a series decisions made by complex, irrational, emotional human beings. As such, they are subject to individual perspectives, biases, and aspirations.

How does the culture in which they are made effect the resulting design?

Coherence, Lego and how naming things is hard: Patterns Day 2017

A great blow-by-blow account of Patterns Day by Hidde.

Design systems - Alla Kholmatova

Here’s the website for Alla’s forthcoming book. You can sign up to a low-volume mailing list to get notified of updates.