Tags: stem

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Further notes on scenius

Austin Kleon expands on Brian Eno’s neologism “scenius”:

Genius is an egosystem, scenius is an ecosystem.

Programming Design Systems

This is a really intriguing book that combines design theory and programming—learn about contrast, colour, and shapes, with each lesson supported by code examples.

It’s still a work in progress but the whole thing is online for free. Yay for web books!

The Orrery at The Interval: An Invitation to Long-Term Thinking — Blog of the Long Now

The Long Now Foundation has been posting some great stuff on their blog lately. The latest is a look at orreries, clocks, and computers throughout history …and into the future.

Introducing Fractal and Federalist | U.S. Web Design Standards

Another instance of Fractal in the wild, this time for the Federalist design system.

Why Fractal?

  • It’s open source.
  • It’s easy to use.
  • It generates standalone HTML previews of each component.
  • It uses or supports many of the technologies we use already.
  • Fractal offers a customizable theme engine.

Painting with Code : Airbnb Design

Very clever stuff here from Jon in the tradition of Bret Victor—alter Sketch files by directly manipulating code (React, in this case).

I’m not sure the particular use-case outlined here is going to apply much outside of AirBnB (just because the direction of code-to-Sketch feels inverted from most processes) but the underlying idea of treating visual design assets and code as two manifestations of the same process …that’s very powerful.

Where Do We Come From? What Are We? Where Are We Going?

This wide-ranging essay by Nick Nielsen on Centauri Dreams has a proposition that resonates with my current talk about evaluating technology:

Science produces knowledge, but technology only selects that knowledge from the scientific enterprise that can be developed for practical uses.

Then there’s this:

The most remarkable feature of how we got from the origins of our species to the complex and sophisticated civilization we have today is that, with few exceptions, none of it was planned. Technology was not planned; civilization was not planned; industrialization was not planned; the internet was not planned.

The full stack design system - Inside Intercom

A look at the history of design systems and how they differ from pattern libraries. Or, to put it another way, a pattern library is one part of a design system.

The Most Exciting Design Systems Are Boring | Big Medium

Design-system builders should resist the lure of the new. Don’t confuse design-system work with a rebrand or a tech-stack overhaul. The system’s design patterns should be familiar, even boring.

The job is not to invent, but to curate.

Interesting thoughts from Josh on large-scale design systems and how they should prioritise the mundane but oft-used patterns.

When the design system is boring, it frees designers and developers to do the new stuff, to solve new problems. The design system carries the burden of the boring, so that designers and developers don’t have to.

It’s Nice That | A new national identity: Smörgåsbord Studio rebrands Wales

Smörgåsbord Studio created a design system for the Welsh government, including the typeface Cymru Wales Sans from Colophon.

The accompanying video lists the design principles:

  • Elevate our status
  • Surprise & inspire
  • Change perceptions
  • Do good things
  • Be unmistakably Wales

Designing Systems, Part 3: Components and Composition / Paul Robert Lloyd

Paul finishes up his excellent three part series by getting down to the brass tacks of designing and building components on the web …and in cities. His closing provocation has echoes of Heydon’s rallying cry.

If you missed the other parts of this series, they are:

  1. Theory, Practice, and the Unfortunate In-between,
  2. Layers of Longevity, and
  3. Components and Composition

“Cooking with Design Systems,” an article by Dan Mall

Dan describes his approach to maintainable CSS. It’s a nice balance between semantic naming and reusable styles.

Warning: the analogies used here might make you very, very hungry.

The Computational Foundation of Life | Quanta Magazine

Philip Ball certainly has a way with words.

Designing Systems: Theory, Practice, and the Unfortunate In-between / Paul Robert Lloyd

Paul is turning his excellent talk on design systems into a three part series. Here’s part one, looking at urban planning from Brasília to London.

Pattern patter. — Ethan Marcotte

Ethan has been thinking smarty-thinky thoughts about patterns and pattern libraries.

You Are Not Paid to Write Code – Brave New Geek

Gall’s Fundamental Theorem of Systems is that new systems mean new problems. I think the same can safely be said of code—more code, more problems. Do it without a new system if you can

A cautionary tale of the risks involved with embracing new frameworks.

But when you introduce a new system, you introduce new variables, new failure points, and new problems.

almost anything is easier to get into than out of.

SpaceTime Coordinates Memento ~ your personal place in space by govy — Kickstarter

This is a rather lovely idea—a disc with eight rings, each marked with the position of a planet, the arrangement of which corresponds to a specific date.

Fermat’s Library | Why the Internet only just works annotated/explained version.

A ten-year old paper that looks at the history of the ARAPNET and internet to see how they dealt with necessary changes.

Changing a large network is very difficult. It is much easier to deploy a novel new protocol that fills a void than it is to replace an existing protocol that more or less works.

Taking Pattern Libraries To The Next Level – Smashing Magazine

Here’s an epic brain dump by Vitaly on the challenges of putting together a pattern library and then maintaining it.

Sacrificing consistency for usability is fine. A slightly open-ended, inconsistent but heavily used pattern library is better than a perfectly consistent pattern library that is never used.

“Researching Design Systems,” an article by Dan Mall

Dan has been researching the history of design systems, annotating as he goes.