Click around the site a bit and you’ll find yourself tied to an endless string of hyperlinks, hopping from one page to the next, with no real rhyme or reason to tie them altogether. It is almost pure web id, unleashed structurally to engage your curiosity and make use of the web’s most primal feature: the link.
Six UX lessons from game design:
- Story vs Narrative (Think in terms of story arcs)
- Games are fractal (Break up the journey from big to small to tiny)
- Learning loop (figure out your core mechanic)
- Affordances (Prompt for known loops)
- Hintiness (Move to new loops)
- Pacing (Be sure to start here)
An interesting comparison between Facebook and tenements. Cram everybody together into one social network and the online equivalents of cholera and typhoid soon emerge.
The airless, lightless confines of these networks has a worrying tendency to amplify the most extreme content that takes root, namely that of racists, xenophobes, and conspiracists (which, ironically, includes anti-vaxxers.)
As a resident of Brighton—home to the most beautiful of bandstands—this bit of background to their history is fascinating.
Old technology seldom just goes away. Whiteboards and LED screens join chalk blackboards, but don’t eliminate them. Landline phones get scarce, but not phones. Film cameras become rarities, but not cameras. Typewriters disappear, but not typing. And the technologies that seem to be the most outclassed may come back as a the cult objects of aficionados—the vinyl record, for example. All this is to say that no one can tell us what will be obsolete in fifty years, but probably a lot less will be obsolete than we think.
A look at all the factors that went into choosing the Apollo landing sites, including this gem:
Famous amateur astronomer, Sir Patrick Moore, also produced a hand drawn map of the moon from his own observations using his homemade telescope at his home in Selsey, Sussex. These detailed pen and ink maps of the Moon’s surface were used by NASA as part of their preparations for the moon landing.
This is a great piece! It starts with a look back at some of the great minds of the nineteenth century: Herschel, Darwin, Babbage and Lovelace. Then it brings us, via JCR Licklider, to the present state of the web before looking ahead to what the future might bring.
So what will the life of an interface designer be like in the year 2120? or 2121 even? A nice round 300 years after Babbage first had the idea of calculations being executed by steam.
I think there are some missteps along the way (I certainly don’t think that inline styles—AKA CSS in JS—are necessarily a move forwards) but I love the idea of applying chaos engineering to web design:
Think of every characteristic of an interface you depend on to not ‘fail’ for your design to ‘work.’ Now imagine if these services were randomly ‘failing’ constantly during your design process. How might we design differently? How would our workflows and priorities change?
The Decolonial Atlas is a growing collection of maps which, in some way, help us to challenge our relationships with the land, people, and state. It’s based on the premise that cartography is not as objective as we’re made to believe.
For example: Names and Locations of the Top 100 People Killing the Planet — a cartogram showing the location of decision makers in the top 100 climate-hostile companies.
This map is a response to the pervasive myth that we can stop climate change if we just modify our personal behavior and buy more green products. Whether or not we separate our recycling, these corporations will go on trashing the planet unless we stop them.
How cartography made early modern global trade possible.
Maps and legends. Beautiful!
As part of the BBC’s ongoing series on deep time, Alexander Rose describes the research he’s been doing for the clock of the long now—materials, locations, ideas …all the pieces that have historically combined to allow artifacts to survive.
I’ll be in my bunk.
Each typeface highlights a piece of history from a specific underrepresented race, ethnicity, or gender—from the Women’s Suffrage Movement in Argentina to the Civil Rights Movement in America.
Language is not an invention. As best we can tell it is an evolved feature of the human brain. There have been almost countless languages humans have spoken. But they all follow certain rules that grow out of the wiring of the human brain and human cognition. Critically, it is something that is hardwired into us. Writing is an altogether different and artificial thing.
From the days of Xerox PARC:
In your garage organization, there’s always a bucket for miscellaneous. You’ve got nuts and bolts and screws and nails, and then, stuff, miscellaneous stuff. That’s kind of what the hamburger menu button was.
Same as it ever was.
Given its origins and composition, the Obama library is already largely digital. The vast majority of the record his presidency left behind consists not of evocative handwritten notes, printed cable transmissions, and black-and-white photographs, but email, Word documents, and JPEGs. The question now is how to leverage its digital nature to make it maximally useful and used.
Before leading the software project that put men on the moon, Margaret Hamilton worked on the equations that led to chaos theory, followed by Mount Holyoke graduate, Ellen Fetter.
Marcin explains why line height works differently in print and the web. Along the way, he hits upon this key insight about CSS:
Web also took away some of the control from typesetters. What in the print era were absolute rules, now became suggestions.
Remember that every line of CSS you write is a suggestion to the browser.