The forbidden symmetry of Penrose tiles and quasicrystals.
I love, love, love all the little details of HTML that Aaron offers up here. And I really like how he positions non-visual user-agents like searchbots, screen readers, and voice assisants as headless UIs.
HTML is a truly robust and expressive language that is often overlooked and undervalued, but it has the incredible potential to nurture conversations with our users without requiring a lot of effort on our part. Simply taking the time to code web pages well will enable our sites to speak to our customers like they speak to each other. Thinking about how our sites are experienced as headless interfaces now will set the stage for more natural interactions between the real world and the digital one.
I encourage you to think about and make sure you are using the right elements at the right time. Sometimes I overthink this, but that’s because it’s that important to me - I want to make sure that the markup I use helps people understand the content, and doesn’t hinder them.
A terrific piece by Rob that is simultaneously a case study of Pro Publica work and a concrete reminder of the power of separating structure and presentation (something that I worry developers don’t appreciate enough).
Don’t get stuck on what different types of information are “supposed” to look like. They can take whatever shape you need them to.
What was once a rich selection of blogs and websites has been compressed under the powerful weight of a few dominant platforms. This concentration of power creates a new set of gatekeepers, allowing a handful of platforms to control which ideas and opinions are seen and shared.
Tim Berners-Lee on the 29th anniversary of Information Management: A Proposal.
Two myths currently limit our collective imagination: the myth that advertising is the only possible business model for online companies, and the myth that it’s too late to change the way platforms operate. On both points, we need to be a little more creative.
While the problems facing the web are complex and large, I think we should see them as bugs: problems with existing code and software systems that have been created by people — and can be fixed by people.
Always mark-up first. Regardless of what the kids are doing these days, I stick by my guns and start with mark-up first. A fun experiment (maybe not for you, but definitely for me) is to see how your site reads on Lynx. It does serve as a good gauge of whether the content on the site is structured properly or not.
A nice analogy to help explain what it’s like to navigate with a screen reader—and how much well-structured markup can help make it easier.
It’s all very admirable, but it also feels a little bit 927.
Ben points to a new product aiming to ease the pain of connected devices bumping up against the harsh realities of shearing layers:
By exposing the ‘hardwiring’ of our electrical systems, Conduct emphasises how much we rely on existing systems to power our ‘new’ technology – the rate of change and advancement in our traditional technologies moves at a much slower pace than our mobile app-based world and there are physical limitations as a result of this hardwired legacy.
I am—unsurprisingly—in favour of exposing the seams like this.
A documentary by Matt Parker (brother of Andy) that follows in the footsteps of people like Andrew Blum, James Bridle, and Ingrid Burrington, going in search of the physical locations of the internet, and talking to the people who maintain it. Steven Pemberton makes an appearance in the first and last of five episodes:
- What is the Cloud vs What Existed Before?
- Working out the Internet: it’s a volume game
- The Submarine Cable Network
- How Much Data Is There?
The music makes it feel quite sinister.
Is the emergence of a technologically advanced civilisation necessarily contingent on the easy availability of ancient energy? Is it possible to build an industrialised civilisation without fossil fuels?
This thought experiment leads to some fascinating conclusions.
So, would a society starting over on a planet stripped of its fossil fuel deposits have the chance to progress through its own Industrial Revolution? Or to phrase it another way, what might have happened if, for whatever reason, the Earth had never acquired its extensive underground deposits of coal and oil in the first place? Would our progress necessarily have halted in the 18th century, in a pre-industrial state?
A thoroughly impractical—but fun to imagine—alternative to a space elevator:
Analemma inverts the traditional diagram of an earth-based foundation, instead depending on a space-based supporting foundation from which the tower is suspended. This system is referred to as the Universal Orbital Support System (UOSS). By placing a large asteroid into orbit over earth, a high strength cable can be lowered towards the surface of earth from which a super tall tower can be suspended. Since this new tower typology is suspended in the air, it can be constructed anywhere in the world and transported to its final location.
The construction might sound like Clarke’s The Fountains Of Paradise, but I imagine life in the tower would be more like Ballard’s High Rise.
Bruce widens our horizons with this in-depth look at where and how people are accessing the web around the world.
In this article, we’ve explored where the next 4 billion connected people will come from, as well as some of the innovations that the standards community has made to better serve them. In the next part, we’ll look at some of the demand-side problems that prevent people from accessing the web easily and what can be done to overcome them.
World of Concrete: Inside the Industry That’s Building Trump’s America Brick by Brick - The Atlantic
Fear and concrete in Las Vegas: a great piece of infrastructure reportage by Georgina.
A really clear introduction to the pieces of a URL by Vera, who is setting out on her career as a front-end developer.
A good overview of ideas and techniques for structuring CSS and naming classes.
Depending on how you’re currently structuring your CSS and class attributes, web components might not make all that much of a difference to your workflow.
I’m loving Ellen’s thoughts on taking storytelling to the next level.
Let’s say that we’ve got a lot of useful storytelling models for design now. Achievement unlocked. Let’s move on to discuss narrative structure, in space, over time.