Out of all of these metaphors, the two most enduring are paper and physical space.
An audio mix for every year of recorded sound, 1859 to the present.
Currently up to 1936.
The discussions around data policy still feel like they are framing data as oil - as a vast, passive resource that either needs to be exploited or protected. But this data isn’t dead fish from millions of years ago - it’s the thoughts, emotions and behaviours of over a third of the world’s population, the largest record of human thought and activity ever collected. It’s not oil, it’s history. It’s people. It’s us.
This is terrific! Jeremy shows how you can implement a fairly straightforward service worker for performance gains, but then really kicks it up a notch with a recipe for turning a regular website into a speedy single page app without framework bloat.
I really enjoyed this 20 minute chat with Eric and Rachel all about web standards, browsers, HTML and CSS.
One of the other arguments we hear in support of the SPA is the reduction in cost of cyber infrastructure. As if pushing that hosting burden onto the client (without their consent, for the most part, but that’s another topic) is somehow saving us on our cloud bills. But that’s ridiculous.
My favorite aspect of websites is their duality: they’re both subject and object at once. In other words, a website creator becomes both author and architect simultaneously. There are endless possibilities as to what a website could be. What kind of room is a website? Or is a website more like a house? A boat? A cloud? A garden? A puddle? Whatever it is, there’s potential for a self-reflexive feedback loop: when you put energy into a website, in turn the website helps form your own identity.
James made a radio programme about “the cloud”:
It’s the central metaphor of the internet - ethereal and benign, a fluffy icon on screens and smartphones, the digital cloud has become so naturalised in our everyday life we look right through it. But clouds can also obscure and conceal – what is it hiding? Author and technologist James Bridle navigates the history and politics of the cloud, explores the power of its metaphor and guides us back down to earth.
A trashcan, a tyepface, and a tactile keyboard. Marcin gets obsessive (as usual).
2010 was quite a year:
Nothing’s been quite the same since.
I remember being at that An Event Apart in Seattle where Ethan first unveiled the phrase and marvelling at how well everything just clicked into place, perfectly capturing the zeitgeist. I was in. 100%.
I’ll be speaking at this online version of An Event Apart on July 20th, giving a brand new talk called Design Principles For The Web—’twould be lovely to see you then!
Designing and developing on the web can feel like a never-ending crusade against the unknown. Design principles are one way of unifying your team to better fight this battle. But as well as the design principles specific to your product or service, there are core principles underpinning the very fabric of the World Wide Web itself. Together, we’ll dive into applying these design principles to build websites that are resilient, performant, accessible, and beautiful.
- Write Chronologically, Not Spatially
- Write Left to Right, Top to Bottom
- Don’t Use Colors and Icons Alone
- Describe the Action, Not the Behavior
We’ve industrialized design and are relegated to squeezing efficiencies out of it through our design systems. All CSS changes must now have a business value and user story ticket attached to it.
Dave follows on from my post about design systems and automation.
At the same time, I have seen first hand how design systems can yield improvements in accessibility, performance, and shared knowledge across a willing team. I’ve seen them illuminate problems in design and code. I’ve seen them speed up design and development allowing teams to build, share, and validate prototypes or A/B tests before undergoing costly guesswork in production. There’s value in these tools, these processes.
From Xerox PARC to the World Wide Web:
The internet did not use a visual spatial metaphor. Despite being accessed through and often encompassed by the desktop environment, the internet felt well and truly placeless (or perhaps everywhere). Hyperlinks were wormholes through the spatial metaphor, allowing a user to skip laterally across directories stored on disparate servers, as well as horizontally, deep into a file system without having to access the intermediate steps. Multiple windows could be open to the same website at once, shattering the illusion of a “single file” that functioned as a piece of paper that only one person could hold. The icons that a user could arrange on the desktop didn’t have a parallel in online space at all.
Aaron outlines some sensible strategies for serving up images, including using the Cache API from your service worker script.
On an individual and small collective basis, the IndieWeb already works. But does an IndieWeb approach scale to the general public? If it doesn’t scale yet, can we, who envision and design and build, create a new generation of tools that will help give birth to a flourishing, independent web? One that is as accessible to ordinary internet users as Twitter and Facebook and Instagram?
Accessibility for Vestibular Disorders: How My Temporary Disability Changed My Perspective · An A List Apart Article
This is a fascinating insight into what it’s like to use the web if you’ve got vertigo (which is way more common than you might think):
Really, there are no words to describe just how bad a simple parallax effect, scrolljacking, or even
background-attachment: fixedwould make me feel. I would rather jump on one of those 20-G centrifuges astronauts use than look at a website with parallax scrolling.
Every time I encountered it, I would put the bucket beside me to good use and be forced to lie in bed for hours as I felt the room spinning around me, and no meds could get me out of it. It was THAT bad.